Atomic Highway: Mishap In Markstown

Cast of Characters:
Merddyn Baruma, a feral beastmaster (Nathan)
Jeet Jeet, a Trog Scavenger (Darryl)

Our adventure begins in Markstown.

It’s the destination that our heroes arrived at last session and once inside they discover that it’s a ‘Stead which cranks out oil, gasoline, and diesel. It’s a heavily fortified ‘Stead due to the oil well and refinery, the walls around the place is made from rusted metal sheeting, hunks of concrete, stone and iron, and has two huge watchtowers on either side of the town. There is only one way in and out of Markstown and that is a bridge over a huge oil-covered water-filled moat.

They are met at the gate by Liz O’Keefe, an amphibious mutant that is a sentinel in Markstown, and two other peacekeepers.  Jeet spots that tje watch tower has swung a flamethrower in their direction, the sentinel on duty has his finger by the trigger. As Liz inspects the tanker and questions the leader of the caravan; she also checks the contents of the tanker and is satisfied and grants them permission to enter.

The caravan moves towards the center of the stead greeted by cheers by several of it’s citizen due to the cargo that it carried. Greybeard Gunn, the leader of Markstown, arrives and congratulates them for saving the tanker truck and says that he will pay for their drinks at the bar.

Merddyn and Jeet are itching to hit the market square after finding out they will be here for a couple of days while the rig is under repairs from damage it took from the ambush. Merddyn wants to get armour for his moose; Hrothgar.  People are coming up to him and asking about what they heard about the moose and how it saved the caravan from being wiped out by “Sons of Sudden”. Merddyn does play up to that image.

They also notice a couple of men in an alley way looking at the moose and one of them points in the direction of the moose while disappearing into an alleyway.

Merddyn searches for a tanner, while Jeet stays with the moose. Merddyn meets with Derrik who is working on some furs and strikes up a conversation with im. Merddyn inquires about armour and Derrik thinks he can do it and they work out a suitable payment: bleach,  curtains, and several tubes of glue sticks. Derrik tells him it will take him two or three days to make but he’ll get right on it.

Jeet takes a tour through the vending stalls and he’s looking for some first aid kits and manages to find two for trade. He trades an alarming system for the kits. As Merddyn tends to his moose he is approached by a man who is willing to trade for the moose. Merddyn tells the stranger the moose is his companion. The man threatens Merddyn and man steps into the shadows. Merddyn sends his eagle to scare the fellow and it works like a charm and the man realizes that he is dealing with a beast master. Merddyn tells the fellow if he is hungry than chat with the caravan leader; they are looking for a few good men to help guard the caravan as it makes it way back to Salvation.

Jeet bumps into “Big Barda” she is a tough as nails road warden who has also signed out to the caravan heading back to Salvation. Since she’s been sitting in a place for far to long and was looking for a group to head out of town with. She has her own vehicle she calls “Tom-Tom”. The caravan leader tells them that he’s got a suite at “The Parkview” for at least three days until the rig is ready to hit the road once again. So Jeet and Merddyn head over while “Big Barda” and the caravan leader discuss payment.

The Parkview is a two story motel with guarded stables and sentries on duty which is a relief for Merddyn. They get to their room and choose a bunk and then lock up their gear in foot lockers before heading down to the dining hall and grabbing a bite to eat. As they do so, they notice a group of men at the bar glancing in their direction. Jeet realizes they are members of the Suns of Sudden and one of them is making his way towards the table.

As the biker approaches he reaches inside his vest pocket and says “This is for our fallen brothers…” Jeet is prepared to go into full battle mode, he alerts a waitress and asks her to go get the peacekeepers since their is going to be trouble. Jeet than is about to get the jump on the approaching biker when suddenly…

GM’s Note: The biker was about to toss a live grenade onto the table as an act of revenge for the gang members that died in the previous session. But, as the fellow was walking towards the table Nathan decided to cash in all his fortune for a Plot Twist. Which has Darryl at a loss for words, I never seen him so dumbfounded. 

The biker pulls out a very old bottle of whiskey and slams it down on the table and they drink the night away in a celebration of life. When the peacekeeper arrives and expecting to be bloodshed but finds the group drinking with several members of the Suns of Sudden and hashing out a plan to assist the peacekeeper in the area around Markstown.

Jeet discusses with Greybeard Gunn and discovers that Markstown was built near the ruins of an ancient city named “Edmund Ton’s City” and that there is rumoured to be a lost “See-Eff-Bee” base in the area as well. Which is said to hold a huge cache of weapons.

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Major Plot Twist

Last night’s session of Atomic Highway was indeed a fun one. There was suppose to be a  huge combat instead it turned into a celebration,  due to one of the players cashing in all his fortune dice for a major plot twist. Usurping the game in progress and making it a better tomorrow for the inhabitants of the town and surrounding areas.

It’s surprised the hell of the other player who was geared up for some combat but then whammo it all changed and I’ll go into more details in another blog.

 

The Sky Goes Clank (Session 6)

A 2nd Edition Gamma World Tale
Cast of Characters:
Wyke, Pure Strain Human (Chris)
Abrum, Pure Strain Human (Wendel) (Away)
Kamanda Koroma, Mutated Humanoid (Steve)
Avagadro, Mutated Animal – Mole (Ed)

After the encounter with the Squeekers, Wyke, Kamanda, and Avagadro decide to rest up in a long corridor by the one door they hadn’t entered. Thinking over their options they opt to chat with Brenda Fouroneone in the cells once again.

They head to the cell where Brenda is standing and they begin asking her questions on why she was placed here. She tells them that she killed the ones who where in the process of changing or being changed from a mutation. They where no longer “normal” but a mutation of what they were becoming. She tells them that the ones who had captured her where sane but they decided to put her in the cell for safe keeping. They told her they would be back for her, but they never returned.

Wyke, Kamanda, and Avagadro discuss among themselves what course of action, and question her if she was to be free from her cell that would she attack them? She tells them no since in the time she has seen strange things and that something had gone amiss. She says she will help them if they let her free. Avagadro says that maybe it’s not a bad idea to have a murderbot on our side, but he wants to keep a close eye on her.

Erin Gray
BRNDA-411

Kamanda deactivates the cell and Brenda steps forward and thanks them. She then asks if she can have her stuff back. Wyke gives her some of her weapons back and she begins the process of field stripping and put it back together again to in a matter of a few minutes. Checking to see if they are in working order, and then our heroes head out.

Once at the door, Kamanda activates the opening and it slides open. Avagadro suggest maybe they should of gotten a bite to eat first since his stomach is growling. Wyke adds that it’s always growling and he has the M-60 ready for action.

They enter a short hall way that ends in an L. They spot blood stains on the steps down and notice huge gouge marks on the floor and walls as if some thing wanted to get out of this place quickly and failed to do so. There is also a spiderbot by the door which is deactivated like the others and Avagadro goes to inspect it.

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Serf’s Up (Again)

Kamanda automatically throws up a repulsion shield at the corner. They continue on, and as they peek around the corner they see two Serfs on guard duty there. It’s a good thing Avagadro hid behind the spiderbot since it shielded him from view of the Serfs and these humanoids couldn’t get any of their mutations working due to Avagadro’s mutation that negates certain mutations within a radius from him.

Kamanda and Wyke retreat back, Brenda is about to go in for some action by Kamanda shows her a grenade that he had salvage from before and motions that he is going to toss it. Wyke likes that idea and takes one of the grenades he has as well. And on the count of three both of them toss them down the hall.

Avagadro sees what is happening and begins to scamper away but he is caught within the blast radius! Serf guards are down as well and Avagadro is severly wounded and still breathing, barely at that, since he’s clinging onto life with just one hit point left.

Wyke goes up to Avagadro, his new tunic torn to shreds and spitting out blood as well. This is not a good sign, and they all suggest to bring him to Helen. They pick him up and go down the hell and see Helen, explaining what had happened and if they can help their “pet” since he’s not doing to good. Brenda stats she will guard the door here to make sure no one comes in.

Helen administers some “healing salve” and Avagadro’s wounds begin to close, and she keeps applying it till his eyes open and he asks if anyone has anything to eat. He also informs the party that he senses a lot of hate in the area they are going to, and that it isn’t a good kind of hate at that!

The party comes up with a plan, a rather shaky and sketchy plan of action. See that Avagadro has a mutation that can block out some of the dangerous ones that the Serf’s might have he will lead the way.  They might have to clear go room by room in a hurry since he can sense them in various areas.  They activate the door to proceed but to their discovery it opens into a vast chamber. Where they see several Serfs dancing around a huge vehicle and they spot Abrum lying on the floor next to the vehicle. The Serfs seem to be chanting and caught up in some old ritual.

Lost in a roman, wilderness of pain
And all the children are insane
All the children are insane
Waiting for the summer rain, yeah…

Wyke thinks that they might be trying to summon a demon. The Serf’s are busy in their ritual that they haven’t noticed the party entering and by that time it’s too late and all hell breaks loose!

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Tanks For the Memories

It’s a battle that’s for sure as Avagadro scampers across the floor, his mutation blocking out the Serfs before they have a chance to activate theirs. While Wyke unleashing the “Pig” in the area (making sure he doesn’t hit Abrum who is on the floor), Brenda with a slug thrower and setting her sites on one target. Kamanda unleashes a couple of mutations… and too make a long story short. The Serf’s a put down, the party has taken some wounds themselves and they found Abrum who is still breathing but unconscious due to a nasty head wound.

Our heroes scan this vast chamber and decide what their next course of action will be…

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The Chabuli Conspiracy

A Thousand Suns RPG Scenario

Cast of Characters:
Game Master – Steve
Kassandra – Paul
Alexander Khan, a Myrmidon Spacer – Lev
Paulo Vandirk, a Merchant — Will
Elisabeta Choi – Darryl
Dr. Ludoviko Janssens, MD – Tim
Prof. Ludoviko Zhang, PHD – Mark

Editor’s Note: This is taken from my perspective of the game. I was a player and took notes that involved what my character was doing throughout the adventure, though the noise level of the convention was pretty high, I think I caught most of it. 

My character, Dr. Janssens is working passage on the starship Distant Sprite, which is crewed by Paulo Vandirk, the Captain, Alexander Khan a body guard, Elisabeta Choi a mechanic.  Along the way we pick up Prof. Zhang and a mysterious woman named Kassandra who is a empath?

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Our adventure begins in the Garden Sector as we are about to land on Savuul, the Distant Sprite needs to refuel and to restock and also Capt. Vandirk wants to drum up some business as well, and that might take another day or two so we want to make the most of it while we are here.

Savuul is occupied by Chabuli, who are a four legged insect-like beings, and Terrans as well and we seem to have arrived at a time when a civil war is about to break out. Tensions are pretty high here and there had been some sort of rebellion a few days before hand. So there is unrest and that the place is under martial law at the moment. We are informed by the spaceport authority that due to this nature that all weapons must be left on the ship.

Dr. Janssens (Me) tries to use his bedside manner hook and sweet talk his way into letting him keep his vibro dagger just in case of a medical emergency, but fails miserable at it and the weapon is confiscated. Paulo suggest that Dr. Zhang’s action was not a smart move to begin with and that it might draw more attention to the ship and it’s crew. Due to the civil unrest happening here the port authority tells us that it will take a few days to leave due to a huge influx of people wanting to leave and that each ship has to be inspected before doing so.

As we leave the port behind us and walk into the city there are signs of combat that had happen as some buildings are being repaired, terrans and chabuli trying to go about business as normal as we wander the streets. With no particular sense of direction to head to our group seems to wandered off the beaten path and into a rough area of the town. Elisabeta thinks we should be heading elsewhere, thinking this is a bad direction we are going. Kassandra senses that danger is near and then we hear two shots from an alleyway.

Just in time to see a Chabuli standing over a fallen body of a Terran and that’s when Alexander Khan’s reflexes kick in and the Myrmidon spring into action trying to apprehend the Chabuli. While the rest of us rush into the alley way. Khan is pretty fast and swift and he’s on the Chabuli like glue and wrestles away the weapon. As Dr. Zhang checks the Terran on the ground and discover that he is indeed dead.

Paulo and Elisabeta think we should clear out of hear before the authority arrives to find us with the body and this Chabuli. Prof. Zhang thinks we should stay because there might be security or drones about that have caught the action and us leaving might seem suspicious as well. As sirens approach we discover that the Chabuli is name V’na and says that this was a mugging gone wrong. Dr. Janssen checks the Terran’s id chip and finds out his name is Tankredo Pederson and that Pederson is a member of the Encyclopedia Galactica Foundation.

A federal vehicle arrives with Chabuli constables and a human lawman and we are all questioned about the event that happened given our statements and told not to leave town for a few days until all stories are checked out.  Paulo is itching to drum up some business and Dr. Janssen says that we might head on over to the EGF building and inform them that Tankredo Pederson is a victim of a mugging gone bad and that also there might be a business opportunity as well.

From this point on the bulk of the adventure was uncovering what truly happened. And I don’t want to spoil the rest of the adventure for you since it’s a introductory adventure for A Thousand Sounds and someone might want to play it but just a big ol investigation which leads from one clue to another clue to unravel what is truly going on here.  So there is spoilers after the cut.

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Pretty Uniforms Specked With Blood

A Big Eyes Small Mouth (BESM 1st Edition) Adventure

*GM Note: I had accidentally left the notes to this adventure at the table. So this is all going from memory. Sorry if I left out details of who did what in combat since some of the players did some really cool stuff.

Cast of Characters:
Hank “The Tank” Tanaka – Mark
Maggie Arielle – Remil
Maise May – John
Luci Warhammer – Scott

Prologue: Bueller, Bueller, Bueller
or How I Spent My Boring Morning In Homeroom

Our adventure begins at the Hightower Academy in Tokyo City. It’s a beautiful spring day, with the sun shining brightly in the crystal blue sky and not a cloud to be seen. Hank, Maggie, Maise, and Luci and fellow classmates are stuck indoors in Ms. Ootani’s home room class. As attendance is being called Hank, Maggie, Maise and Luci can hear sirens off in the distance, as a shadow falls over the city. Looking up to the sky they can see a circular orb and it looks like… the students are called to attention as Ms. Ootani gives out the itinerary for the day and then dismisses Homeroom class to go to their first course of the day. Which is Physical Education which is held over at the Gymnasium across the courtyard.

ACT I:  Big Comet, Little Courtyard
or Invasion of the Octopodoids

As Hank, Maggie, Maise and Luci make their way across the courtyard. There is a whistling sound like incoming artillery and something strikes the ground before them sending them flying. As they get up and spot a huge crater in the courtyard with a huge cylindrical ship there. As the ship doors begin to open, our heroes begin to transform into the “Sentinels of the Solar System” persona. So, a cut-scene of each hero transforming complete with twirling, soundtrack, and background ribbons stitching together their Fuku and Gukaran Armour.

Just in time to see the first Octopodoid emerge and another one following it out. Maise wants to see if they are friendly and she receives some radiation burns as she approaches the cylindrical ship. There is indeed a huge battle that occurs and our heroes and the Octopodoids go mano-et-mano in all anime glory!

The first four occupants of the craft has been dispatched and no sooner after catching a quick breath another ship crashes into the courtyard but this time with one huge Octopodoid occupant who calls himself “K’thallan Ullallana Nofallana” who has been dispatched by the mother ship to deal with these pests quickly. But in the end it is K’thallan who is put down for the count and our heroes have save the morning by defeating the scout ship champion! But in the process one city block, that includes the academy had been decimated in the final assault.

ACT II: How We Spent Our Three Week Surprise Spring Vacation From The Academy
or Hail to the King, Baby.

It’s been a couple of weeks of unexpected vacation time as our heroes enjoy a day at the mall, of shopping, playing video games, shopping for shoes, gawking at the boys as Hank sits in the arcade and plays the latest “Dragonball Z” video game. They all decide to hit the food court together to grab some lunch.

It’s during gathering when they are approached by a guy who insults everyone at the table. The brute is hit by Hank’s Tray, by Maggie’s Chair, by Maise’s fist and Luci ends up flipping a table on him. This upsets his fellow gang members who all, take out their weapons: knives, clubs, nunchuks, katanas and some rockabilly music. That’s when a huge cyborg approaches and the gang clears the way for him. As this hulking mesh of skin and cybernetic tissue approaches it kinds of remind them of a rockabilly legend.

Our heroes begin to transform into their “SotSS” personas!

It’s a battle in the Mall as fists are flying, guitar are twanging and walls are a tumblin’ as our heroes are slammed about like ragdolls, they are in an all out mega-mall brawl. And after several hard fought rounds, the King is down for the count.

ACT III: Starting Spreading The News, We’re Leaving Today…
or Invasion of the Octopodoids II: Electric Boogaloo

No sooner has the dust settled in the mall, when our heroes are approached by two Men in Black. They say they have been scouring  the city for the Pretty Soldiers who fought off the Octopodoids Invasion. And they are glad to have found them since they are needed for an urgent mission.

Our heroes are informed that a second wave of Octopodoids are coming and that they need them to keep the alien invaders at bay. The problem is that it’s already begun in North America at New York! Our heroes agree to see what they can do to stop these ugly alien mofos in their tracks.

A MiB takes out a small disc from his pocket and puts it on the table and asks each member to touch it and then whammo all are teleported to Time Square. It’s dark, it’s windy and their is no one around! A huge cylindrical ship crashes through buildings and lands before them sending up a huge chucks of debris. As two heavily armed Octopodoid Warlords emerge and it’s battle city once again!

The battle is pretty fierce but our heroes take the first one down and then the second one is a much bigger challenge but manage to knock it into the ground and into the subway system and manage to hold it there until it is taken out by a subway train. That’s when there is a huge firestorm sweeps through several city blocks and disintegrates buildings. It was good that our heroes were down below and the shock-wave missed them.  As our heroes climb up from underground they hear a voice declaring to bow down before them now or else face the most the Octopodoid’s champion.

Our heroes agree that facing the Octopodoid’s champion is better than having to be served as a side dish for an invading alien race.

End Chapter: Along Comes Mary

The Octopodoid’s mother ship hovers over the group and a beam of light shines and a small child emerges. She looks like a seven year old child, in a white gown and holding a teddy bear. Mary proved to be the biggest challenge of the Sentinels and she nearly had done them in if it wasn’t for Hank’s selfish act of holding Mary steady so that the others would have a clear shot at her.

Mary was seeping out Hank’s soul in the process and he nearly died, his Soul was drained to 1 by the time Marry was dealt the final blow and she was dispatched. The Sentinels showed the alien invaders that they are true warriors and the invaders decide that they have met their match and will leave the Earth alone… for now.

My Cangames 2017 Experience!

Saturday morning I was up before the dawn printing out character sheets for the event I would be running just a few hours later at Cangames in Ottawa. This year I was running Big Eyes Small Mouth (BESM) 1st edition at 9am sharp. A little different than the previous years since I’ve always slated my game for the 2pm time slot, but this year I thought why not give the 9am slot a shot and then game for the rest of the day.

As I waited for the others to arrive, I had gathered up the stuff I would need and put them in a backpack. I was all set to go. Darryl was the first to arrive and Mark shortly after that. It would be just the three of us in attendance since the others were busy with real life events such as work and the like. We left here a little after 7 in the morning, made our stop at Tim Horton’s just before we left town; grabbed some coffee, something to eat along the way and left the small town behind us as we head out on the highway to the city.

We arrived a little after 8:30 at the Rideau Curling Club (Where Cangames has been located now for over a decade) and signed in. There we decided to see what games to sign up for 2pm and for 7pm as well.

Mark, Darryl, and I settled on playing “The Cabuli Conspiracy” which is a Thousand Suns RPG that was being run by Steven Ross. It was our first time playing the game, but the second time we’ve encounter the game mechanics since it’s basically the one that Colonial Gothic uses.

For the 7pm game we signed up for “Flying High and Crashing Low” which was a Feng Shui 2nd Edition game which we were looking forward too, because we all love Feng Shui (but sadly that they happen when a real life event reared it’s head and threw a monkey wrench into our plans).

Once we had settled on what we were playing, I found the table that I was going to play at and Mark was going to see if he could sign up for my adventure (which he did) but Darryl decided to take a pass of playing in the morning and spend a few hours hitting the market square since he had brought a huge list of games and source books he needed to add to his collection.

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A player had sketched out the characters in BESM

As 9 pm rolled around I had three players at the table, the fourth one was no where to be seen (but he should up 10 minutes later he had ran into a little tardiness issue). I ran my adventure “Pretty Uniforms Speckled With Blood” which I had slated a 3 hour session and it wasn’t two far off the mark when we wrapped up at 11:42am. My adventure was divided up into three acts; starting off with an alien invasion, then a cyborg Elvis-Impersonator attack, followed up by Alien Invasion II: Electric Boogaloo which, I will go into details in a later entry.

Once the game wrapped up, Mark and I hit the market square and I did a little shopping and found something that I was happen to pick up for $25 bucks. The TSR box set of The Adventures of Indiana Jones Role Playing Game, with the Raiders of the Lost Ark adventure and a Judge’s Survival Pack as well.

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The Adventures of Indiana Jones RPG is finally mine.

Then we went for lunch and basically waited for our 2pm game.

The Chabuli Conspiracy saw six players and a GM around a table and we had some fun as well. I chosen a traveling doctor with the name of Ludoviko Janssens, who is working for passage on the spaceship “Distant Sprite”. The session wrapped up a little before 5 and it was mainly an investigation of a conspiracy which I will go into detail in another blog entry. I had fun.

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A star sector from Thousand Suns.

As we waited around for our 7pm game that’s when our evening was interrupted by a real life event and we had to call our day short.  But, as we left my throat was feeling pretty rough and raw and it’s a good thing we left when we did since it was a long day and maybe, just maybe it was for the best to go home for the evening.

And that’s how I spent my Saturday.

 

The Sky Goes Clank (Session 5)

A 2nd Edition Gamma World Tale
Cast of Characters:
Wyke, Pure Strain Human (Chris)
Abrum, Pure Strain Human (Wendel) (Away)
Kamanda Koroma, Mutated Humanoid (Steve)
Avagadro, Mutated Animal – Mole (Ed)

Wyke, Kamanda and Avagadro have held up in the store room, learning about the ancient relics they have found. Wyke loving the huge weapon that they have found in a crate that had a picture of a pig on it. Discovery the broken sword has a magical blade that lights up, the cubes showing images on the wall and ceiling like a moving picture, the whip just an ordinary leather whip and the disc like like device some form of transport machine.

Kamanda decides to go back and visit Helen Oneohone to see what she knows about the silver liquid that was in a cup. She tells him that it is mercury and Kamanda being inquisitive asks what it’s all about. Helen says that Mercury is used in thermometers, barometers, manometers, galvanometers, float values, switches, mercury relays, fluorescent lamps and other devices. Kamada decides to keep the liquid in his wineskin just in case.

Our heroes decide to go forward after meeting with Helen and head down the hall. Where the door is slightly ajar, our heroes peer inside to see plants growing and nicely cultivated as two little robots tend to them. The smell of berries tantalizes Avagadro’s nose and he scampers into the room, grabs a handful berries and scampers out. Wyke is puzzled by the room and Kamanda explains that it’s what makes the air fresh in this old place. As Avagadro sniffs the berries and decides not to eat them at this particular time.

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The group moves up into a chamber where the pile of bones are stacked in front of a closed door. Kamanda with his keycard decides to open it while Avagadro stands off hiding around a corner, and Wyke ready to let loose death with the “pig”.  The door slides open and they see a sentry gun sitting there with the sound of clicking coming from it.  Kamanda throughs up a repulsion field around it, so that if it starts firing that the bullets won’t hit them. He also holds up the card he has as a red dot searches the area and scans the card. The sentry gun stops

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As they entry the room cautiously, Avagadro scampering about since the sentry gun seems to be following his every move, it clicking as it continues to track him. They proceed from the chamber and notice three “cells” that are active and explore. In the first room there is two bunks and a skeleton on one. Avagadro touches the door and light’s begin to spark out at him. Kamanda with keycard deactivates the light around the door and they go in and see what is happening. The second room is empty, but in the third room there is a beautiful woman standing there, they can see have her face has been ripped away to reveal steel.

Her name is Brenda Fouroneone and she asks them to let her out. The ask her what she has done to be confined in the quarters. She says she’s been waiting 138 years for someone to let her out. That she has killed several individuals who were trying to deactivate her.  She pleads with them to let her out, but our heroes discuss it among themselves and decide it’s best to keep her where she is at the moment. Brenda doesn’t like this one bit and begins pounding the wall.

Kamanda, Wyke, and Avagadro explore the lockers and find some weapons, armour and a card, as well as crisp new tunics. As they began to loot the cabinets Brenda screams at them to leave her stuff! But, the group caters off with it. She begins to pound into the wall once again.

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Avagadro, Wyke, and Kamanda try the various weapons, put on some of the tunics and other stuff. Kamanda making sure he doesn’t take anything that Brenda Fouroneone, Wyke doesn’t mind at all and Avagadro couldn’t care less since he has a white smock and a card in his possession as well.

Our heroes make there way up the hallway and into another room. This time with huge rat-like beast called Squeekers and with a sonic blast that can cause some serious damage (but didn’t due to the mix on my part).  Our heroes charge into the room, and do battle with the Squeekers, with claw on claw action for Avagadro. Mutations and blades from Kamanda and with Wyke with a huge “pig” firing off a short burst now and then to see the bullets carve out some chucks of flesh from the critters.

With blood spilled on both sides and the Squeekers finally being put down. Our heroes decided to rest up and heal some before they continue on.

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