Still a couple of days from Bartertown, as the gang rides through the Scorchers territory under a flag of honour. The gang spots orks but they honour the flag.
Towards the end of the final day, they spot a mountain range and the outline of a city, they arrive at Bartertown. An eclectic maze of a city with winding streets and several buildings. As they approach they spot the large archways with two dwarves statues in front. They seem to be looking down over Bartertown.
It’s late in the day, afternoon melding into evening, the temperature drops a few degrees as they make they were amongst the streets. Alshta, is looking for a venue so she can earn some extra coins. She wants to dance.
Merchants along the streets are very in your face, trying hard to hawk there wares. Guillermo is interested in some arrows, but Krilong tells him there will be time tomorrow. First we find a place to bed down for the night, then when dawn arrives we find the FetchQuest building and then spend our coins.
The Glass Eye Tea House Inn is recommended to the group since it does have a place to dance; this makes Alshta happy since she get’s to enjoy an evening to make some coins. The inn is owned and operated by a troll woman who indeed does have a glass eye.
The group gets a common room, Alshta tries to make a deal with the owner of the establishment. But the ol’ troll woman won’t have it and says that it’s a “pay to stay” and that’s that.
With a room for the group and some baths drawn, gear is locked away and changing of grubby clothes into cleaner ones for the night. The gang is ready to rock and roll for the night except for Krilong who decides to study the bracers that was gifted to them by the Pumpkin King a few days back.
Alshta takes to the dance floor as Pip begins to mimic a song, the little windling has a talent for making musical melodies. Alshta’s dance is hypnotic and she ends up bring in 33 silver coins from it.
Drax discovers that Hurl is served here and he orders it. Guillermo inquires about the drink and is told that it’s fermented milk mixed with hot peppers. Draw orders one for Guillermo; Guillermo takes a whiff of it; he plugs his nose and then downs the drink.
Guillermo’s delicate stomach cannot handle the drink and he ends up hurling his guts, but to make matters worse the drink knocks him down for the count as well.
When Guillermo awakes he discovers that he is on his bed, his head hurts his throat is scratchy. Drax pats him on the back and tells him he had survived his first encounter with Hurl. Guillermo tells him never again.
Krilong finds out about the bracers and weaves a thread into it.
They gear up and head downstairs, grab a bit to eat and ask the innkeeper wheres the FetchQuest office. She gives them direction; saying it’s just a couple of blocks over.Paragraph
Bartertown is even busier in the morning, with vendors shouting out their wares and their prices. Some offering steal of a deal for some products. The group continues on, but they soon head down a dark alley. As they make their way down, Krilong spots movement on the rooftop. The gang is prepared for an ambush, but that doesn’t happen. The shadows on the rooftop have disappeared.
We arrive at FetchQuest and meet up with a slender dwarf named, Narle’in Dhawin. She owns and operates the business. We drop of the letter from Tilde and she knows exactly where it will go.
Alstha wants to send a letter home.
Narle’in offers the group a task if they are interested. The group mulls this over as they take a few days to train; might as well since they are in a settlement for a few days.