Go Ask Alice

The latest issue of Protodimension Magazine is out today and it has the conclusion to my Unknown Armies (1st Edition) adventure Go Ask Alice which was featured in Issue #24

Protodimension Magazine #28

  • Hallowanigans, By Tad Kelson, A Vignette Style Short Adventure for Call of Cthulhu (Modern Day)
  • Wolf at the Door, By Linden Dunham, Dark Conspiracy scenario seed
  • The Zone, a Different Kind of Demonground, By Kevin O’Neill, For Dark Conspiracy, any edition
  • Baker’s Dozen, By Shae Davidson, Delicious Doughnut Shop-Themed Plot Hooks for any RPG
  • Costumes, By T Mike McCurley, A Dark Conspiracy short story
  • Trick or Treat, By Anthony Lee-Dudley, A scary tale
  • Member-Guest Zombie Apocalypse, By Brian Glenmuchie, New England Undead Fiction
  • Momo, By Jason D McEwen, An Ogre Variant for Dark Conspiracy
  • 45 Dreamland Nightmares, By Linden Dunham, Dark Conspiracy scenario seed
  • Ghost Seekers, Ghost Hunters and Assorted Occultists, By Paul Riegel-Green, Spooky Careers for Dark Conspiracy
  • Go Ask Alice-Conclusion, By Tim Bisaillon, A retro adventure for Unknown Armies (1st ed.)

CoRE Fire

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I’ve been reading CoRP Fire for the past few days now and it’s been bringing back some memories. Tim C and I had talked about it and how he wanted it to be played, a sort of cross between cyberpunk meets guerilla warfare on an alien world. Now that I have dusted the game off the shelf and gave it a re-read some ideas for adventures kept bouncing around in my head.

Especially, a little scenario that involved a team breaking into a corporation in St. Issac (a huge city on Sylvan) and rescuing a group of scientist there. Though, it’s cliche I figured I’d but my own spin on things and give it that ol’ college try.

I’m seriously thinking of running it at Cangames 2017. I got a few more weeks to decide til the GM’s form come out.

On A Very Personal Note

Tuesday evening I learned that an old friend of mine had shuffled off this mortal coil. Tim Carter is a good friend of mine, we had met in high school and had bonded well over the years there. We played role playing games, we headead out to the big city of Sault Ste. Marie to catch a movie, play some video games and just pal around. A couple of small town boys adventuring in the city.

Even after two years when he transferred to another high school in another district we kept in touch. Going to his home for the odd weekend of playing Advanced Dungeons & Dragons, Top Secret, or even Teenage Mutant Ninja Turtles & Other Strangeness. Tim certainly had a creative eye the adventures he ran were jam packed full of mystery and intrigue and cap it off with a whole ton of action. He was more of a “director/producer” than a game master at the table. It’s one of the reasons why he went off to cinematography course after he graduated high school.

I still remember that summer the year all of us were going our separate ways; I was heading off to North Bay, ON he along with Anthony C were heading to Toronto, ON to further their education. This was the year that DC Heroes Role Playing Game hit the shelves and I picked it up. We had a blast playing it and will be one of the most memorable summer games ever. It was also the time when frequently headed to Sault Ste. Marie, ON as well to spend the evening at an arcade (I think it was Top Hat Amusements) watching a ton of quarters disappear into games like Gauntlet, Demolition Derby, and Off Road. And,  cap off the evening by hitting the cinema and catching the latest action or horror flick on the silver screen.

Our game weekends would begin Friday evening and last til Sunday Night (and sometimes splashed over to early Monday mornings) we would go from each home and play til our hearts content. When it was Tim’s turn to host he would make it a really cool event other than just gaming, we’d go out and shoot some photos, explore the area some. He’d always had a movie scenario going through his head. He had a camera in his hands and he’d want to act out a scene that would probably look cool on the big screen; especially the night we stormed his parents house in a mock rescue situation. Our imaginations in high gear, the look of non-pulsed surprise on his mom’s face as we hit the kitchen and took the baked goods. Good times, good times indeed.

Then we went our separate ways seeking our niche in the world. It was hard keeping contact with each other since it the age before the internet. Addresses constantly change as well as phone numbers and we did get to group every now and then; a once in a blue moon kind of thing. Our lives constantly in a state of flux. Our face to face meetings became few and far between and the last time I really got to see Tim was nearly two decades ago, after the birth of my eldest daughter. He had popped by and spent a weekend with us, we gamed and went down and had a few pints and chatted over that DC Heroes campaign that I ran.

I would head off down to Toronto a few times and crash at his place once or twice a year for a while until life happened to get in the way. Work, schooling, work, etc… that old song and dance. We didn’t have social media like today so sometimes there were months when we didn’t communicate but when we did we’d chat til the cows came home.

Tim had gotten into the gaming community in Toronto and had play-tested a couple of games and he is the one who clued me into Nexus: The Infinite City back in 1994. I was working in a comic book store at the time and he mentioned it was a “very cool metaverse game” that I’d probably like since I was into that sort of theme.

He also handed me a rough copy of a sci-fi rpg he had put together: called Corefire. It was a science-fiction game along the vein of Traveller but was focus on a world that was being terraformed. He imaged it to be a “jungle conflict” on an alien world.  The game sits on the shelf nestled in with the other role playing games in my collection.

Corefire RPG.jpg

Core Fire was a rough draft and he wanted me to have a look at it. I did and I liked it. In true Tim C fashion it was very detailed. It sort of reminded me of Aliens movie:  the players are part of a military/mercenary unit discovering a new world, protecting outpost and battling not only alien critters but some greedy corporations as well. I think he had updated it with a rewrite but nothing else ever came to light with it.

We kept in touch over the years with the odd call now and then, but especially reconnected on social media in the past five years. We chatted up a storm through messenger and then suddenly several weeks back all that stopped. He had deleted some of his accounts and I just brushed it off as mid-life crisis. Maybe I should of clued in more or be a better friend and reaching out to him. I didn’t realize that he was going through a dark chapter in his life.

The news of his death hit me like a ton of bricks, unlocking a flood of memories and moments that replay in my mind like a bad 80’s movie montage for some strange reason.

Tim, I’m going to miss you old friend.

I love you and I’ll miss you, brother.

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(Pictured from left to right is Matt C, Me, and Tim C.)

Saturday’s Game & The Long Weekend

Since this was a long weekend I really didn’t know who would show up to the game table, due to it being a thanksgiving weekend. So, when Saturday rolled around I had received a text from one player that he wouldn’t make it to the game due to a Thanksgiving dinner and then he was called in to work after that.

So, two players arrived and that was a good sign and we continued on with touching up on the characters and did a few sample combat since it was one player’s first time actually sitting in a table top role playing game. It was a good evening of clocking back into Night City once again and playing what the future might of looked like through the eyes of the 1990’s.

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Night City

On Sunday we went over to the Mother-in-Law’s for thanksgiving dinner with the family and some friends and enjoyed a meal of turkey, ham, mashed potatoes smothered in gravy, baked beans piled high to the sky and washed it all down with some tomato juice. After the meal, I went outside to work off some calories by playing soccer with the not-so-great nieces.

Afterwards, we came home and had a couple of games of Clue. Since it’s a family favourite even the dog wanted to get in on the action.

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Clue

And then watched the Toronto Blue Jays when the division against the Rangers. I’d say it was a pretty good weekend.

Cyberpunkin’

Last night saw the introduction of a new player to the game table and we decided what we wanted to play. The consensus was something to deal with the dark future and so Cyberpunk 2020 was decided upon and the process of character generation. We had a late start on the session since a player arrived later than usual and the bulk of the night was character creation.

I love the Cyberpunk 2020 character creation, especially the life past where it helps builds the backstory of the character.  So why are we playing a game written about the future from a 1993 viewpoint that now has outdated technology?

Because we can!

Besides the Retro-Future is cool.

And we love it.