It’s hard to get a live action going around the tabletop these days when players don’t show up for a session. That’s why I think I’m going to treat all sessions from this point on like convention scenarios. Wrapping it up at the end of the night and not worry about whose going to show up the following week to pick up where we ended from.
I’ve got two current campaigns that are left hanging like cliffhangers of cancelled television series that will probably never get resolved. Over time I, and players, forget what happened in the session. Like there’s one from a few months back with Conspiracy X in which something was going on in the Antarctic and a really big discovery. The other is a D&D campaign that we started and then it was left hanging due to life events.
There was a time when a grand adventure with take several sessions and the players were back at the table the following week looking forward to see what lies ahead.
But, I guess as we get older, life events happen to waylay the best plans of mice and men. I think my days of epic campaign gaming is behind me as the players at my table are few and far between these days. I should focus more on one shots and convention style playing and wrap the adventure up in the evening no matter what point of the scenario we are at. To give it closure and not leave it as a cliffhanger that might never be resolved.