When I write an adventure; I write notes, several scenes that I have envisioned, as well as ideas that I want to convey at the game table. I don’t usually write down everything in minute detail and mainly keep things vague. I make sure that I have an underlying arc which ties the scenes together but when I start running the adventure and the paranoia of the players kicks in this fuels the adventure even more.
Where a simple red herring becomes the adventure and where off in uncharted territories and making it up as I go along. Sure, my original idea and adventure gets lost in the fold but here we are exploring this avenue and unlocking things within our imagination as well.
Which is kind of a bonus isn’t it? Here we are making new discoveries together as players and a GM.