Everway is one of those games that I really wanted to play and never got a chance to run. I even had created a Sphere for the players to explore, but I never did got to execute due to it being a “diceless” role playing game since a couple of players weren’t really into at the time. From time to time I’d dust Everway off the shelf and give it a read through and what not, add an idea to a realm and then put it back on the shelf.
The concept of Everway is that characters have a power of spherewalking, they travel between worlds which are known as “spheres”. Everway is a city in a world that has portals to anywhere and everywhere, and is the base of operations of our heroes. They travel to other realms to explore, to discover, to find ancient relics, to solve conflicts due to interpretation of cards overturned on the table. Hence the Visionary role playing game title.
I had made up called Myserran which was sort of a inspired by The Belgariad and Redwall, as well as the Three Musketeers. It’s a realm where our heroes explore a world of anthropomorphic mice and men and get caught up in a huge war. I had envisioned a 17th century earth motif of swords and muskets and steam-powered ships and trains about the country side. Our heroes would arrive at a small town north of the Missia Sea and become embroiled in a conflict between a group of rogue like men who where attacking a group of aristocratic looking mice traveling with a human troubadour.
Depending on the players action and the events unfold would draw them deeper into the realm. Maybe, one of these days I’ll get to run a session or two to see how it goes and how the game mechanics actually work with players as well.