Atomic Highway: Have A Safe Trip

*From July 8th 2017

Cast of Characters:
Merddyn Baruma, a feral beastmaster (Nathan)
Jeet Jeet, a Trog Scavenger (Darryl)

After a meeting with Greybeard Gunn, Jeet approaches Merddyn and tells him that whent hey return from their current trip that he plans on exploring the ruins of Edmund’s Ton City for this mystical See-Eff-Bee complex which is rumoured to hold a lot of ancient artifacts that just might come in handy.

They arrive at the gathering point where the caravan has fueled the tank with gas and have several vehicles ready to head out for the trip to Salvation. The big rig has been repaired, they four armoured vehicles tagging along as well as four cycles as well as a huge bus full of people wanting to head to Salvation.

Merddynn and Jeet decide to take their posts on the tanker, manning the crossbow weapon and also to keep eyes and ears open for any sudden attacks. Even though they have befriend  the Suns of Sudden there are still a lot of danger out there in the wasteland. Big Barda and her gunner, Slim Phantom, are ready to take the lead and they share a walk talkie with Jeet. Since Jeet would be slightly elevated and can see any sign of trouble and relay it back to them.

Merddynn assures them that his eagle and moose will be ready as well. Big Barda takes comfort in that after hearing the stories of these two beasts had done to the last group of people that tried to mess with the caravan.

The caravan leaves Markstown with a few of the Suns of Sudden tagging along just for good measure to make sure they leave the area safely, once they have reach the boundary the Suns will break off and return to Markstown. The caravan continues on a few more hours before deciding to hold up for the evening. Apparently, no one wants to mess with this group with the moose on guard and the eagle circling overhead acting as a drone. While Jeet and Merddynn are on watch they catch sight of movment off in the distance and they go to investigate and discover a feral child. He’s been living on his own and is wearing the hide of animals and has several sharp sticks on him.

They capture him and bring him into camp, the feral kid doesn’t say much other than grunt or bark at them. One of the caravan’s guard wants to put a bullet in the feral kid’s head to put him out of misery and just to be safe in the long run. Jeet thinks the kid just might be a loner and not working for anyone else and decides to let the kid go. The feral kid doesn’t want to go but decides to stay since there is food, warmth and people looking at him. Jeet says the kid just might be useful after all and decide to give the kid a name “Hoop”.

Dawn the next day the caravan breaks camp before sun up and hit the road, it looks like it’s going to be a long overcast day as chem storm rolls in. Black icky rain falls from the heaven, stinging exposed skin and making it even harder to watch the horizon. Using makeshift ponchos and wearing goggles they make their way across the terrain towards Salvation. Jeet, Merdynn and the rest suffer minor acid burns from the black tarry rain but there is nothing else had happened. Jeet summarizes that even bad guys don’t like to get caught in this “gunk”.

The arrive at a burnt out toll booth, the bridge is damaged as well and a good section had been blown up. The caravan stops and decides what to do next and Jeet and Merrdynn say they will see if the bridge can hold them because it will take another day to get to Salvation if they have to find a way to cross. The bridge is sturdy but they realize that only one vehicle at a time can cross and they decide to do that. There is nearly a mishap with the tanker as it got caught in a crumbling section of the bridge (due to the fact that the tanker was filled to the brim with gasoline), but everyone managed to help it across by tying a rope and heaving like they never heaved before.

As the last vehicle crosses they activate a mine that everyone else seemed to miss and it blows, the bridge and the vehicle go toppling into the gorge. After a quick prayer, the caravan heads out and reaches Salvation by night’s end.

Hoop is sticking close to Jeet’s side as they enter the ‘stead. Salvation is a small settlement in the heart of a nuked city’s ruins which is protected by a high , thick wall of reclaimed concrete and stone. An immaculate old church stands at the heart of the settlement and the caravan is greeted by Pastor David Wrens, the leader of the ‘stead.

Jeet, Merrdynn, Hoop, Big Barda and Slim Phantom don’t plan on sticking around and plan on heading back to Markstown in the morning. They get their reward for the trek, a good bed and a meal as well and a prayer from Pastor Wren thanking them for delivery the tanker without incident.

fini.

 

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About Mana Junkie

Not much to tell at the moment. Will fill you in sometime down the road.
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