I’ve been playing a game on Facebook called Sandstorm: Pirate Wars and it’s been holding my interest a lot longer than normal games do for some odd reason. It’s a sci-fi game set in a post-apocalyptic desert world that is filled with pirates and mutant scavengers. You and your crew set sail on a hovercraft doing odd jobs and running errands while battling it out with other ships along the way.
One of the reasons why I find this time-killer of a game fascinating is that I’m also adapting the aspect to an Atomic Highway’s setting. I’m digging the art, the storyline and a few other little bits and pieces as I play and I know it will get to be an old hat, like other time-waster games on FB, but I’m enjoying it for now.
I think once my current D&D campaign eventually wraps up I just might use this setting for a few sessions as well (And I’ll be curbing those fortune points as well, making sure the players use them up faster than they can hoard them). I don’t know if I’m going to use the hovercrafts idea and just strictly keep it diesel and dust yet. But, I do have a few other options to choose from as well. I could set it up as a VTT campaign as well, using Roll20. Or even a one – shot adventure for a Game Night Event.
Decisions , decisions.
But anyway it’ll be an Atomic Highway setting with a few tweaks here and there to make it an even more chaotic mess as well. As you can see I’ve been in a very post-apocalyptic mood these days with Gamma World campaign, and having wrapped up an Atomic Highway campaign several weeks back as well.
Sandstorm: Pirate Wars is my time-waster at the moment and it’s also inspiring me for my next set of adventure in the Atomic Highway world once again.