Where’s Bosso Morgan?

*from Sunday, August 13th 2017.

Where’s Bosso Morgan? – A Roaring 20’s Call of Cthulhu Tale

Cast of Characters:
Miles “Ashes” Muldoon, Private Investigator (Chance)
Dorothy “Dot” Collins, Dilettante (Darryl)

The Place: Arkaham City
The Time: Tuesday, April 18th 1922

Dot Collins arrives at the Philm Building by taxi, she was in town and she figured she drop in and say hi to an old friend; Ashes Muldoon. Ashes has an office on the third floor and she can see that the light was still on and his office.

They were acquaintances through an investigation of missing anthropological pieces of a museum exhibit that the Collins family were sponsoring.  The curator and Dot wanted to keep it low profile since it would be a stain on the reputation of the museum and the Collins family name so they hired Ashes to look into it. Though, Dot being bored and wanted a little excitement in her life said she would help, over the objection of Ashes who works alone. Dot said since it was “her” money she had a right to look after how it was being used.

After several days they had uncovered a smuggling plot and retrieved only four out of the five missing pieces stolen by two museum employees working for a local crime boss. The missing piece was sold in a private auction to a collector in Boston.

Dot arrives at the Philm Building to see if Ashes had discovered the collectors identity but he hasn’t. This is when the door opens and a woman in red enters. Her name is Molly Harper and she has a task for Ashes Muldoon. Find out what happened to her employer Bosso Morgan. She hands him a retainer of $500 to look into the matter and he gladly accepts. She tells him that his right hand man, Red McCallister, had stepped up and is overlooking the business until Bosso can be located.

Morgan owns a few buildings in Arkham and his base of operations is a warehouse, but he can also be found relaxing at his speakeasy club “The Soho Club” which he hasn’t been seen at in the past twenty-four hours. Ashes inquires if anyone has checked Morgan’s home and Molly tells him they have but there is no answer there, and she doesn’t want the police to be involved because of Bosso Morgan’s background since he deals with the criminal element of the city. Molly hands Ashes a slip of paper where she can be reached at. She hopes nothing has happened to him, just before she goes she inadvertently tells him that he has been acting real strange lately.

Dot is intrigued by this as well and ask if she can accompany Ashes on this case. She craves a little excitement in her life and some break & entering might just be the pill she needs. They take Ashes car, a Buick 121, to Bosso Morgan’s home. It’s an overcast day and by the time they arrive their the rain has begun to fall.

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There are no lights on in the home as our heroes drive past and then park a little down the street. The trek back to the home and notice that there is a car in the driveway that there is a garage in back.  Dot checks the car to find that it’s locked and hasn’t been running lately. Ashes goes to the front door and finds that it’s lock, but he uses some lock-picks and opens it.

Inside the door there is a stand in which they find a bowl with some keys, another bowl with some coins in it as well. There are stairs that go up to the second floor and a couple of entry points to other rooms. Ashes and Dot decide to stick together and do a room to room sweep. Entering the parlor they see a few sofa chairs and tables and a radio off to one side.  It’s when they enter the dining room they discover that a window has been left open and some rain water has gotten in and they also see a spot on the dining room table, a smudged handprint, it seemed someone had entered the dining room and stumbled but manage to catch themselves on the table. Ashes takes a photo of smudged hand.

They enter the kitchen to find a pot on the stove that has two eggs in it, also a coffee maker sitting on one of the burners as well. They enter a den to find a table and stools around as well as a few crates. On the table there are several shall casings around a gunsmithing stuff. There is a locked room on the other side and they open it with the keys and find a still, a bathtub and several barrels about.

The final room on the main floor is Bosso Morgan’s office. A beautiful desk, several books and a couple of comfortable chairs. Dot exams the desk and opens up the drawers. She discover three mason jars filled with severed pinkies. In another drawer she finds a ledger and also a last will and testament. On the desk she sees a calendar and something marked in red. The name of a Russian frigate is circled and that was at least three days ago. Ashes discovers that the front door had been forced open, since they had shut it and locked it up when they began the search and he sees some wet foot prints leading upstairs. He alerts Dot that they might have some company in the house as well; so she grabs the ledger and the will.

Ashes wants to check upstairs quickly before they go and Dot stays down at the bottom of the stairs to keep watch. Ashe draws his gun and creeps up the stairs and glances down the hall and sees three doors and one of them slightly open but has a green light coming from it. He decides to push open the door a little and what he sees shakes him a little. There is gore everywhere , and Bosso  Morgan is draped over the bed the top of his head had been torn off and it looks like his brains have been scooped out. There is a green phosphorous about the body and bed. Ashes decides to take a picture, and once the camera flashes a huge parody of a man, standing about 8 feet tall, with deformed twisted limbs and what looks like sickly green-brown skin. This thing lumbers forward and swings at Ashes and hitting him hard and making him stumble.

Dot hears the commotion and comes up to see what is going on and she’s this big thing standing over Ashes who has dropped his camera and dug out his pistol and both of them end up emptying some bullets into this creature. Dot maintains her composure while Ashes is visibility upset about this mockery of a man beast. Once it’s over and done with creature is down and before they can do a thorough search they hear sirens approaching; it seems a nosy neighbour has called the police since they saw flashes coming from a window earlier.

With ledger, will and Bosso Morgan’s keys in hand, Dot and Ashes make it out the back door and decide what their next course of action is. And find out what the hell that thing was in the room of Bosso Morgan.

 

 

 

 

Weekend Update.  


My Saturday game was scrapped due to torrential rains and a power outing. One of my players didn’t want to walk in the pouring rain for some odd reason. 

On Sunday though we kicked off our first session of Call of Cthulhu 5e. Our heroes where called upon to find notorious Arkham City gangster ; Bosso Morgan.  Private Eye Ashes Muldoon was hired by a woman, Molly Harper, to find her boss who didn’t show up for work in two days. 

The dilettante, Dot Harper, is a friend of Ashes just happens to be drafted in this investigation. And what happens next you won’t believe it!  Actually, it was a grand introduction back into CoC.  I will blog about later. 

Overall, it was an enjoyable session. 

I Hear You Calling…

Cthulhu that is.

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We’re here for a good time… not a long time.

Saturday night’s Atomic Highway game went bust.

But on Sunday they gathered to play some Call of Cthulhu. Actually, it was a character creation session. We decided to the setting would take place in the Roaring 20’s. Since the session was a little late getting started in the first place we discussed where and when the game would take place and then proceeded to do so.

I threw on some 1920’s jazz tunes to set the mood for the character creation process and then we were off and running.

Nathan’s character didn’t have a name just yet but he created a Parapsychologist. Meanwhile, Chance created a Private Investigator who was heavily scarred and named him Miles “Ashes” Muldoon. Darryl decided to create a Dilettante since he rolled awesome on starting money, the character is one Lady Dorothy “Dot” Collins.

So, looking forward to playing CoC 5th edition once again… it’s been like 15 years since I last ran it.