Atomic Highway: See-Eff-Bee Weary

GM Note: Session from Oct 7th 2017

Cast of Characters:
Merddyn Baruma, a feral beastmaster (Nathan)
Jeet Jeet, a trog scavenger (Darryl)
Gondor Gonzo, a feral raider (Ken)
Magpie, a street rat (NPC)

A our adventure begins in Markstown after the gang triumphantly returns with several groups of survivors; a bus load of townsfolk from Moonshadow and a truck full of captives from the Terror Dog base. Barda and Slim Phantom say their good byes with the group and tell hope their paths will cross again. Barda tells them if they are ever in Oasis to stop in and say Hi.

Since Gondor had lost his bike in the process and tales of his heroic feats have spread among the crowd, he is eventually presented with another bike by a member of Sons of Sudden (since their numbers were drastically reduced and their happens to be several of the unclaimed vehicles not being used). Gondor having some old mechanics tools is willing to trade them for a weapon and the mechanic is happy to have the tools.

Magpie is happy to be in a huge settlement with a lot of people, finally he is in an element he can just blend in. He looks at the Jeet, Gondor, and Merddyn and tells them that he’s going to be hanging around Markstown for a while and then scampers off, and in the process he picks a pocket (or two) before the group loses site of him.

The head of the settlement, Greybeard Gunn, approaches each of our heores and thanks them for doing a fine job. And, adding what they had done is pretty damn heroic and tales are being told of their exploits. He tells them that their are rooms set up for them, and that minstrels want to perform songs in their honour.

Gondor then breaks down and has something he wants to get off his chest. He admits to them that he might be a little crazy and that he also might have accidentally killed everyone in his clan as well. He had been alone for far too long and basically had a “death wish” to rejoin his clan. But, now he just might have a new found lease on life.

Merddyn and Jeet agree they need an extra hand now that Barda and Slim have left so Gondor is now officially part of the team.  They seal their deal with a round of drinks.

Jeet gets his spear gun modified, Merddyn trades a ton of stuff and not only does he get barding for his moose, he also ends up with an assault rifle.

Gondor puts on the charm for Ginger but she doesn’t seem interested in him, but when Merddyn decides to do so for Ginger she seems really interested in him and they leave together. Gondor feeling rejected drown his sorrows in beer.

Throughout the course of the night’s celebration our heroes her a few rumours and tales:

  1. Ravengers are also looking for this “See-Eff-Bee” place as well. They here it holds a huge cache of weapons.
  2. There is still something going on in Moonshadow. A convoy passed by the wreckage and saw several columns of dirt around it.
  3. Something fell from the heavens a few days ago and crashed in the far north, now there is a mysterious green glow that can be seen in the night sky.

In the morning light our heroes regroup and decide what their next course of action will be. Merddyn awakes to an empty bed and notice two strange markings on his neck as well, they look like insect bites. He gets dressed and meets up with Gondor and Jeet. Gondor’s head feels like there is a small beast that burrowed in and is now trying to get out. Jeet just shakes his head and laughs at the situation.

They find the lorekeeper and question him about this “See-Eff-Bee” and he tells them that a lot of people have tried to enter this site but none has ever returned from it. They say a mechanical beast roams the area and takes care of anyone and everyone who tries to enter this area.

Our heroes feel confident that they have what it takes to enter this area; after all they did tackle huge insects, mutated dogs, and several other stuff. This might be up their alley as well. Greybeard Gunn warns them to be cautious and not disturb the ghosts of the ancients. But, if they are going that they should head north-west until they find the “black path” and once on the black path they simply follow it.

On that note Jeet, Merddyn, and Gondor head out in the general direction of where this land is. Merddyn on his moose, Jeet riding with Gondor on the bike. Along the way they discover that several large vehicles have recently been through this area. They take a guess and think it could be the Ravengers as well who are trying to get to See-Eff-Bee.

After a couple of hours they arrive outside a huge well maintained fence. Gondor stops his motorcycle and gets off and approaches the fence, he finds a stick and tosses it at it and he can hear a hum. They all search the area as well and find several rusted out relics of vehicles, a few charred bodies here and there and it seems that the fence is alive with electricity!

Jeet notices that the heavy vehicles have stopped here but then they ventured off towards the north. Merddyn sends his eagle up to scout the perimeter. The eagles spots a huge breach in the fence to the north, but there is also combat close to it as well as several Ravengers are battling with a huge mechanical beast of some sort. Our heroes think this might be a good way to get in and then bypass the combat. But then the eagle spots another smaller breach of in the far side of the south of the fence. So, the opt for that one since it’s a greater distance from the combat and maybe they let those Ravengers deal with the beast and leaving them alone.

The eagle also sees another fenced in compound within the area and six disc like platforms surrounding it as well.


They head on to the southern breach and in the process have to go over some rough terrain. Gondor does pretty good but he takes off a few years from Jeet in the process. Merddyn doesn’t fare to well on his moose since he didn’t see a low branch and he gets knocked off his mount and bruised pretty good, also he’s sucking for air for a few rounds until he regains his dignity.

The breach in the southern section of the fence is a perfect circle.  Big enough for a man to go through, but not the moose. Merddyn tells his moose to wait and they go through the breach. They approach a platform that is might by a ring of concrete and the surface seems to be made of tarnished steel. Gondor steps on it to find that it sounds hollow underneath and he thinks maybe they should pry it open some how.

Jeet tells him that it could be another easier way in if they go up to the buildings and there might be an easier way to get into these platforms then break a weapon or two in the process. Gondor likes that idea and they all head off .

They arrive at another fence and inside they can see a huge building within which is surrounded by yet another fence, as well as several other buildings. They do not want to touch the fence for fear of it being alive as well and follow it till the come up to a gate.

22221845_10154805685816990_4287233378209289840_nBeside the gate is a glass panel. Gondor approaches it and looks at it for a few moments and then he takes his axe and smashes the glass panel. An alarm activates and several spider like robots crawl up from the ground and spring into action firing off bullets at the intruders! A saxon alarm sounds off and alerts the mechanical beast on the other side of the area and it comes thundering across the land towards the base.

GM Note: It is here that Ken decides to use up five of Gondor’s fortune points since he knew he unleashed hell on everyone and gave the plot a little twist.

Gondor snaps out of his daydream and then approaches the glass panel and looks at it for a few moments and then calls over Jeet to have a look at this strange device. Jeet studies it and think it might be a key to opening the gate to the place. Someone must place there hand on it, Gondor feels like he should do it and steps up and puts his whole hand on the glass. The screen comes alive and begins to scan his palm and finger tips.

GM Note: GM asks Ken if he wants to tweak the plot a little. Ken obliged and cashes in two more fortune points. I had assumed the fight with the sentries would eat up all their fortune points in the battle… I thought wrong.

There is a green light that happens and then the gates unlock. A voice welcomes “Corp. Johnson back to base.” It also mention that the last time he was here was 265 years ago. Which piques everyone curiosity. They enter through the gates and looks around, heading toward the first building and that’s when they meet “Ava” she greets them and says she’s been keeping things neat and tidy until the base returns.

Ava looks human, dressed in overalls and carrying a trowel. She continues on tending to the floor bed around one of the buildings. Merddyn tries to woo the beautiful lady but she takes no interest in him. Jeet and Gondor enter a building and it there is a row of bunks and foot lockers. They find one for Corp. Johnson and they unlock it and find an outfit and other personal belongs. They also find a few other things, Gondor, decides to put on the Corp’s uniform and play the part. He still doesn’t understand why he is mistaken for someone else.

Gondor enters the barracks and he is dejected and wondering why Ava has rejected him. He too looks around and tries opening a foot locker but to no avail.

GM Note: Nathan decides to cash in a couple of fortune points for a plot tweak as well.

Merddyn finds a footlocker that opens up for him and he is happy with the contents, he decides to follow Gondor’s example and put on a uniform as well. A fellow steps out from the corner and welcomes them back and that he has a meal prepare for them. He sets up a table and goes to the “vending machine” and takes out something that used to be food at one time but looks like a dried up relic of what it was suppose to be. Gondor decides not the eat it.

They continue to search each building for something to help they get into the gate into the main compound. Finding a supply depot, our heroes begin to stock up on food, bedding and other items they can carry.  All the while marveling how “pristeen” everything seems to be. They find a data terminal but it doesn’t seem to show the base or how to get inside, they begin to call up personel records and see the photos of Corp. and Gondor does resemble him.

They then find an officer mess and stop inside and speak with a bartender there, Jeet deducing that these “humans” might be an machines made to look to be human. He wanders off to explore the officer quarters.

GM Note: It’s here that Darryl decides to tweak the plot as well, since he is in the officers quarters and might find something useful.

Jeet puts his hand to a panel of a door and it reads him as Lt. Nancy Dekker. He searches through the belongs and items and finds her wardrobe. Jeet decides to put on her uniform and proceeds to arm himself with her personal weapons, two handguns and a clip of ammo for each.

Our heroes regroup and look at each other and see that they still need to get pass the security fence to the main building…





There’s a little Gamma World in My Atomic Highway


Last night’s session was pretty neat and the players had a little fun in the bartering of goods for stuff they needed before they eventually headed off to their next adventure.

After resting up in Markstown for a bit and hearing some stories and legend of the mysterious place called See-Eff-Bee. It was time for them to explore.

I think I went full Gamma World as well by transitioning from Mad Max into a sort of Thundar the Barbarian set up, as our heroes went to explore a forgotten base that is manned by androids and guarded by a huge robot that is named Sentinel.

I dusted off an old Gamma World base that I had expanded on from the first edition of Gamma World. It’s the one that is in the example of play section, it was just a set up example but it had an intriguing premise.

And maybe just maybe our heroes might learn a thing or two along the way. 😉

The Sky Goes Clank (Session 10)

A Gamma World 2nd Edition Tale

A 2nd Edition Gamma World Tale
Cast of Characters:
Wyke, Pure Strain Human (Chris)
Abrum, Pure Strain Human (Wendel) (Away)
Kamanda Koroma, Mutated Humanoid (Steve)
Avagadro, Mutated Animal – Mole (Ed)

*Game Note: Session from Monday September, 18th , 2017

Once the bots have been deactivated our heroes decide to explore the room. They began cleaning up the broken ‘bots they destroyed and putting them in a side room. They decide to have Opie stand watch over the broken bots. Avagadro still has uneasy feeling about Opie and conveys this to the others while Opie is standing guard in the other room.

The chamber with the bots seems to be some sort of repair station, with power units and a work station for the human technicians at one time. There are some playing cards on the table with moving pictures on them as Avagadro picks one up and exams it. He slids it in his pocket.

Wyke discovers an “Access” port and notices that it seems to be welded shut from this side. Whatever happened here it seems that they didn’t want anyone else getting in from below.

Kamanda looks over the terminals and trying to understand what they do and question Brenda FourOneOne on the various devices in the room. She answers them to the best of her programming. Once satisfied our merry band of adventures move onto the next room.


The room across seems to be a green house with vegitation inside, Kamanda glances in and sees a computer in the corner and goes to it, while the others stay behind and discuss matters. Avagadro takes it open himself to go back to the ‘bots and activate them and given them a special command while Wyke and Brenda keep an eye on Kamanda.

Avagadro tells the ‘bots that if he says the word “kumquat” that they are to kill the intruder with the two heads (meaning Opie). Then he rejoins the others in the hallway.


Kamanda is at the computer and looking at the screen, not realizing of a vine creeping towards him. It’s a tendril from a Crep that is in the corner of the room. It wraps it around Kamanda’s leg and activates it’s molecular disruption. But it doesn’t do anything since Avagadro has a field up that prevents that sort of thing and Kamanda isn’t disintegrated on the spot.

The Crep using it’s mutation had fallen unconscious and is easy prey for the vengeful Kamanda. There is nothing else lying in wait in this room after a quick search, but there is a lot of edible stuff to be had.

The final room left to explore on this level and they notice on the door there it has three X’s on marked on it.  Once the door slides open they discover a few beds and four (3 female, 1 male) beautiful/handsome bots waiting. Brenda tells them this is where the technicians at one time were “serviced” here.


They don’t bother to enter the room and decide to go to the shaft and clamber down to the next level. Before they do Avagadro tells the others that he had left one thing behind and needs to get it done. He run back to the room with the ‘bots and yells “kumquat” and then hurries back to the shaft.

Once they are all together they make their descent down the shaft.

Which opens up to a drainage area and putrid smelling waters, they don’t stick around to long in the room and continue on wards.


Avagadro seems to spot something moving in the water but it could be just the ripples from the falling water into the place. As he leaves from the room a huge tentacle rises from the water and then disappears again.

The next room over has a small group of Hoops camped out. The encounter is a friendly one since the Hoops seem to be friendly and offer to share some food and items. They’ve been camped out here for a few days and waiting for the return of another group of their kin, since they got separated in this huge “vault” and they decided to wait it out.


Steevhol the Hoop approaches Wyke and asks to inspect the weapon he is carrying since it seems to be a strange device and he hasn’t seen it before. Kamanda sensing something is definitely strange realizes the Hoops want to inspect there weapons since they seem to be new and shiny.  Besides, what sort of beings simply asks to see their weapons? “It’s a trap!” and that’s when all hell breaks out!

The Hoops spring into action and basically it’s one huge brawl that last a few rounds before they are put down for the count by our heroes, though they had took a licking as well and have been badly bruised and battered in the process.

Wyke, Kamanda, Avagadro and Brenda decide to bandage up their wounds before they continue onward.


Atomic Highway: Ravengers of the Road

*GM Note: Session from Sept 30th 2017

Cast of Characters:
Merddyn Baruma, a feral beastmaster (Nathan)
Jeet Jeet, a trog scavenger (Darryl)
Gondor Gonzo, a feral raider (Ken)
and a special guest star:
Magpie, a street rat (Brian)

The huge sandstorm blankets the area and turns the world into a chaotic world of colourful lightning, razor like sand whirling about along with some acidic rain. Merddyn, Jeet, and Gondor have boarded up the door that Gondor had drove through and they have piled tables and chairs against it.

They freed the slaves that were held in a cage, a few women and a child who introduces himself as Magpie. Jeet tries to contact Barda but to no avail since the storm has blocked off any forms of communication. They decide to scavenge around and see what they can find in the building. They find the generator room and get it going and have power once again, an old jukebox kicks into life playing an ancient tune.

“… the blue bus is calling us, driver where you taking us…”

While waiting out the storm, Gondor and Magpie decide to cut up and eat a Terror Dog. To see what they taste like, though they do not get ill afterwards.

Jeet discover a small cache of weapons and items are distributed out. Merddyn tends to his moose and eagle and giving them a good brushing down. They discover that the captive slaves were part of a caravan heading west and searching for a haven called “Peyton’s Place” but where overrun by Terror Dogs and brought here. Over the days their numbers dwindled since the Terror Dogs craved human flesh. And they are glad to be rescued.

Several hours later the storm lets up and our heros as well as the freed captives wake to a brand new day. The whole area is covered with a thin layer of sand and grit, Jeet, Merddyn, Gondor and Magpie decide to explore the remaining buildings in base.

truck stop of terror dogs 1

The trailers in the south east corner of the base have been destroyed by the storm, the garage is still standing and they see that there is still a half-bed truck and a dune buggy still inside it. They decide that they should head out as soon as possible and gather anything and everything they can get their hands on and take with them.

Magpie is glad to discover his horse is also in the garage and haven’t been dispatched. Gondor tunes up his bike and Jeet asks the freed slaves if anyone knows how to operate a vehicle. Ginger Snapp and Ashes Lee step forward. Both women know how to operate and work on vehicles and they proceed to check over the vehicles to get them ready to go.

Jeet decides to go up to a tower and look around, taking his spy glass out and scanning the horizon he spots a small dust cloud off in the distance. It looks like three military type vehicles; two trucks and a jeep heading towards them. And on closer inspection Jeet notices that the vehicles are adorn with skulls and bones like direction. This doesn’t bode to well. He warns the others that there are vehicles approaching and it seems they might not be friendly at all.

Everyone scampers to get into vehicles. Ginger taking the half-bed while Ashes gets the dune buggy. Gondor fires up his motorcycle, Merddyn gets on the moose and Magpie saddles up his horse, Chuck. Jeet joins Ashes and he radios Barda to let her know they are coming back. She informs him that they are on their way to Markstown. The storm had taken a toll and several people are wounded and burn due to chemical rain.

With the vehicles are ready to go, our heroes leave the base behind them and head out on the atomic highway! Gondor and Merddyn decide to stay behind and see who is arriving and Gondor still has a few more rockets up his sleeve. Though, as the vehicles approach it only seems that the occupants are crazed like individual with sharpen teeth and sunken eyes; “Ravengers”!

Gondor fires off a rocket and destroys the lead vehicle and tells Merddyn that they better scoot while the scooting is good. Merddyn thinks that might be a good idea and both head after the others.

GM Notes: And this where it gets a little nuts as well, since it’s a huge chase scene through the apocalyptic terrain. Envision something straight out of a Mad Max movie. My notes are sparse since I was in the middle of a very narrative in this part and didn’t jot down notes.

Ravageners of the Road

The Ravengers camp is nearby. When the Terror Dogs conflict occurred, the explosion of the front gate had piqued their interest but they were camped down for the night due to the approaching storm and decided to investigate the next day.

The Ravengers are in the area looking for a place called “See-Eff-Bee” which is rumoured to hold a large cache of weapons. Not only do they like weapons, but like the Terror Dogs they like flesh. So, they have a neutral repertoire with the Dogs in trading “cargo”.  They see what has happened at the Terror Dog base and they proceed to go after the people responsible.

Most of the survivors are on the half bed track, while Jeet is in the dune buggy firing away trying to pick off the gunners on the other vehicle. Gondor has three grenades and rides off to toss them at a jeep, which proves successful. Magpie seeing Gondor doing this has the idea of tossing grenades under the truck. Which he does but boy does it blow up real good (thanks to a couple of fortune points the adventure didn’t end prematurely).

Gondor lost his bike though when he clamored on the side of a truck and then doing battle with the occupants there, then Merddyn’s moose charged in and totaled wrecked the truck with Gondor in it as well.

Though the Ravengers are dealt with in glorious road warrior action and our heroes manage to narrowly escape death once again. They all eventually hook up with Big Barda and the Moonshadow citizens along the way to Markstown.








Atomic Highway: Motorcycle Madness

*GM Note: Session from Sept 16th 2017

Cast of Characters:
Merddyn Baruma, a feral beastmaster (Nathan)
Jeet Jeet, a trog scavenger (Darryl)
Gondor Gonzo, a feral raider (Ken)
Big Barda, a nomad road warrior (NPC)
Slim Phantom, a nomad sentinel (NPC)

With boilers erupting throughout Moonshadow, Gondor is on his bike zipping through the streets. He had been holed up here for a few days after coming in to do some bartering and trade for stuff he needed for his bike. But, then no sooner had he sealed a deal the gates of hell were opened and a huge swarm of mutated ants scampered about the town consuming flesh.

Gondor had found a secure location to hold up for a couple of days and then when all was quiet he figured it was time to move out of town. But, then he couldn’t leave since the main gates were locked up and no one was around to unlock them. So, he cruised the streets looking for someone to help him get out of this crazy town but no one did.

It’s then when he spots a huge transit bush plowing through a second swarm of ants that he decided they would be his best bet to get out of town. He revved up his bike and took off after them and followed their path through the streets towards the main gates. With mutated ants, some humanoid canines, and then mysterious explosions erupting here and there he had picked a good time to leave Moonshadow.

With flames licking at the rear wheel he manage to get out the main gates with a huge ball of fire behind him. He was laughing like a mad-man along the way. Jeet witness this crazed individual and as the bus stops they see explosions consume the town. Gondor pulls up to them and thanks them for clearing the way out. He introduces himself, Jeet looks at the nearly naked man and shakes his head.

Moonshadow has been destroyed and with a bus load of survivors they decide to join up with Barda and then discuss their next course of action. Gondor is curious about Moonshadow and wants to go back and explore the ruins, and maybe they should travel down the tunnels and see where the ant colony resides since their might be some good stuff in their lair. Jeet tells him that the main priority it get these survivors to civilization, maybe head back to Markstown. But, they ain’t going no where tonight since the bus has broke down and it’s going to take a few hours to get it fixed.

So instead of waiting around to for the bus to be fixed, Jeet, Merddyn and Gondor decide to check out the Terror Dog base since it seems that the dogs have been wiped out in Moonshadow. Jeet riding with Gondor while Merddyn rides the moose to the compound, while staying in radio contact with Barda.

On the way there they see a road block on the highway, Gondor decides he ain’t stopping and fires off a rocket from his bike. The rocket streaks across the sky and connects with a vehicle and explodes. Their is nothing left since both vehicles were consumed by the blast and there are several humanoid forms caught in the blast as well. Which caught Jeet off guard and then Gondor argued that it was definitely an ambush since the vehicles were blocking the road. Jeet couldn’t argue with that kind of logic.

Thunder rumbles off upon the horizon, there’s a huge storm coming. Our heroes need to find shelter and soon before it hits.

truck stop of terror dogs 1

They arrive close to the Terror Dog base and they decide to do some reconnoiter, Gondor spots movement in the main yard and spots at least two dozen Terror Dogs. Jeet didn’t think that there was that many Terror Dogs left, maybe they should go back and recruit a couple of survivors to help them out.

Gondor has a plan. He tells Merddyn and Jeet that he will drive up to the main gates stating that he is lost and looking for a safe haven from the coming storm. Meanwhile, Jeet and Merddyn look for a way into the compound from an another side. Gondor says he will try to distract as long as possible.  As long as they stick to the plan of stealth they might have a chance.

So as Gondor arrives at the gate his distraction is to fire off a rocket. And this is where it all hits the fan. With the sentries surprised by such a bold action, Jeet using his spear gun takes out the sentries on watch along the back wall. Jeet then goes up to the wall and climbs up, Merddyn decides to ride around the front and assist Gondor since he just opened up a can of whoop-ass and by the sounds of it he can’t handle the flavour!

There is a battle as the remaining Terror Dogs put up a fight for their lives seeing that their numbers have dwindled. Jeet scales the wall and then jumps unto the building and taking aim at the other sentries in the watch towers on the other side of the compound.

Merddyn and his moose come charging full bore around the compound as Gondor engages the fleeing Terror Dogs. There be explosions and a weapons fire, as well as the clash of melee weapons as combat rages throughout the compound. Gondor thinks of firing off another rocket at the main building in the place, not realizing that Jeet is on the roof at the moment and tackling two Terror Dogs who came up to see what was going on.  Gondor decides he better not since there is a storm coming and they might need to take shelter there.

Gondor gets seriously wounded and is tended to by Merddyn who does his best to patch him up and Gondor not wanting to stray from the fight fires off a rocket at a fleeing vehicle and motorcycle. Jeet takes care of the guards on top and looks down through the trap door to see another Terror Dog and as they battle. Gondor and Merddyn feel the wind picking up and grit on their skins as the storm begins to roll in. Gondor revs up the bike and heads to the main building going through the doors and knocking over the remain Terror Dog.

The storm hits hard and fast and our heroes decide to barricade themselves in for the duration. They discover a slave pen with several humans inside. The storm hits and the power goes out.





Atomic Highway: Moonshadow Mystery

*GM Note: Session from Sept 7 2017

Cast of Characters:
Merddyn Baruma, a feral beastmaster (Nathan)
Jeet Jeet, a trog scavenger (Darryl)
Big Barda, a nomad road warrior (NPC)
Slim Phantom, a nomad sentinel (NPC)

After dealing with the mutated rats and the Terror Dog patrol, Merddyn and Jeet decide to head back to camp and inform Big Barda and Slim of what’s going on. Jeet and Merddyn plan on crawling through the gate and see whats going on inside, while Barda and Slim wait outside and keep in contact with the radio. Merddyn decides his moose cannot fit in the grate, will have to stay at the camp.

They make their way back to the grating and Merddyn stumble over a huge column of dirt. He’s feet steps in black ichor and it soaks his shoes.  They continue onwards and into the grating and crawl several meters until to sew an opening overhead. They hear the hum of a neon sign overhead, and also a clanging sound off in the distant. Jeet braces himself on the rungs and pushes up to force the grating open. He pokes his head up and glances around, spotting a few vehicles, a couple of bodies off in the distances. But it looks like it’s business as usual in Moonshadow, except for the silence. Before he pops out of the sewer, Jeet checks his geiger counter and sees that all is normal. He climbs onto the street and peers into a shop window; it seems the door is open and items are on display as if ready for business.

Merddyn climbs out and he tells Jeet to go check the vehicles and he’ll cover him. Jeet walks down cautiously with weapon ready to strike if needed. He notices the corpse is in tattered and torn clothing as if something just chewed him up and spat him out. He looks inside a car and notice the passenger is nothing but skeletal remains as well dressed in tattered and torn clothing. Jeet waves Merddyn over and he approaches and they begin searching the bodies and the vehicle as well. Merddyn is about to check to see if the car starts but Jeet tell him the vehicles could be booby trapped. They find that the bodies have been picked clean of flesh and that the bones looked like they might have been gnawed on.

Merddyn decides to send his eagle up and doing a search through the area, acting as their eye in the sky. His eagle spots a huge column of dirt in the main square. The column is about three meters out of the ground. As Merddyn reports this finding, it suddenly dawns on Jeet what might have happened to the town.  Hopefully, he might find a survivor to confirm his suspicions. They search a couple of buildings, another vehicle where the passenger has a shotgun clutched in his hands. It looks like this fellow mistakenly shot half his head off.

Our heroes discuss their next course of action, then a clanking sound rumbles and echoes in the enclosed town.  The eagle spots movement in a building, a curtain being closed and relays the information to Merddyn who then tells Jeet. They both decide to go to the building and see if it is a survivor that is too afraid to show itself for fear of what happened in the town.

The door to the building is bolted shut, they smash a window and pry the bars open and crawl through. While exploring the house they see that it’s been set up with makeshift barriers. They call out to the occupant, who tells them to go away and let him be. Jeet asks him what had happened and the occupant of the home tells them a huge swarm of mutated ants erupted out of a dirt column in the town square and it was thousands upon thousands of these mutated insects that attacked and consumed anything and everything in their path. The occupant tells them that he’s been terrified to step outside and that maybe just maybe they should leave his place before it happens again.

As they leave the fellows place Jeet thinks maybe there might be more survivors who are afraid to leave and that maybe they should all round up and then head to Markstown. He asks the occupant of the building where the town hall is and is told the location. Merddyn sends the eagle over to double check and sure enough there it is, and it does look like their might be a couple of survivors hold up inside as well. Jeet tells Merddyn his plan: they make it to the town hall and use the emergency system there to alert everyone who might be in the town to gather there and then they’ll find as many vehicles they can and get out and go to safer ground such as Markstown. The occupant of the building decides it seems like a good thing and joins them. He introduces himself as Frank and asks if he might tag along. He can show them the way to Town Hall.

As the trio make there way to the town hall, they pass a noodle shop and see several survivors inside. They had pushed tables and chairs against the windows and door and have held the critters at bay when the wave hit. Jeet tells them that they are heading on out of the town; he’s got a bad feeling that those mutated ants might come back for another serving of flesh. Jeet, Merddyn and the others make their way to the town hall.

There is sounds coming from the main gate as well. Merddyn’s eagle spots some activity and it looks like the Terror Dogs are trying to bust there way into the town. It seems since there seems to be no resistances of the residents of Moonshadow the Terror Dogs plan to blow the gates off the hinges. The explosion rings throughout the enclosed town and Jeet in a moment of panic says it’s time to flee, the noise will diffidently attract the mutated ants! Merddyn is the calmer head and tells him to stick to the plan.

With the main gate blown open, Terror Dogs begin to enter into Moonshadow as our heroes make it to the Town Hall. A large group of survivors are there as well and Jeet asks whose in charge? The town clerk steps forward and says that she is. There are 13 people at town hall and there is a large crew of 22 over at the Health Clinic. They try to figure out a course of action, and sure enough the eagle alerts Merddyn that there is activity coming from the column of dirt. A huge wave of mutated ants stream out like lava from an active volcano.

Jeet and Merddyn along with Frank and a few others notice a transit bus across the way but by then there are ants all over the place. It’ll be suicide to try and run out there now, but then the town clerk remembers something (due to Darryl cashing in some fortune points) that will help them in lock up; Two flame throwers. Jeet takes one and another fellow takes the other, Merddyn with shotgun in hand is ready to make the run to the transit bus and they need two other volunteers; a driver or two to help them get the vehicle going. Jeet tells the town clerk and others to hold tight, but then there is another clanging sound echoing about the town.

An engineer tells them that it’s the boilers. They haven’t been dealt with in the past few days so they’ve been building up. If they are not released then there is going to be hell to pay. Jeet tells them they are to late to do anything about it and the best option is to flee town as soon as possible. So, when the doors open Jeet, Merddyn, Frank and three others exit and boy is it a battle to get to the bus. With flamethrowers clearing a path, and guns picking off the other ants who manage to avoid being burned it’s a rough fight to get to the bus. Frank is dragged off into a swarm by a flying ant and is immediately set upon by ants.

They make it to the bus, it thank the heavens (and a fortune point) it starts up running and the driver, Shee-La, slides into the seat and begins to go. They pull up to the town hall and cover the doors; bullets and flames and clubs stave the hungry insects off (but an elderly lady gets dragged away by ants.  With everyone on board they head to the clinic plowing through the ants, avoiding obstacles and Terror Dogs as well. The TD’s are having a difficult time as they are being swamped by ants as well.

Jeet hears the sound of a motocycle off in the distances and glances down the street to see a nearly naked man dressed in a loin cloth laughing at the type of his lungs. The bus pulls up to the clinic and our heroes fight to clear a path and 23 more survivors clamour on board.  Once everyone is on they plow through some vehicles and head towards the main gate. Ignoring the welps and cries of Terror Dogs along the way and taking out as many of the insects as possible. They exit the enclosed down just as the boilers begin to erupt.







Atomic Highway: On The Way To Moonshadow

*GM Note: Session from Sept 2 2017

Cast of Characters:
Merddyn Baruma, a feral beastmaster (Nathan)
Jeet Jeet, a trog scavenger (Darryl)
Big Barda, a nomad road warrior (NPC)
Slim Phantom, a nomad sentinel (NPC)

After the scuffle with the Terror Dog outpost, Jeet and Merddyn go about salvaging items and see what they can take. Slim does some quick repair work on the car while Big Barda stands guard and keeps an eye out on the surroundings. Jeet looks over the dune buggy and he thinks he can salvage it, the problem is that he doesn’t know how to drive since he is a under dweller in the first place. The push it over and Jeet suggest they tow it and he’ll just steer.

They also manage to salvage two dirt bikes as well, Gunner says he will ride one and Merddyn says he’ll use the other one since he’s been watching and learning how these machines operate. They go to the encampment and find some trinkets and other items but nothing that piques their interest. So they hook up the dune buggy to Barda’s car and they continue on their way towards Moonshadow. It’s a slow process since Jeet is learning to steer and nearly rips the bumper off of Barda’s vehicle, because he pressed the brakes instead of tapping on them lightly.

They do this for a few hours, then the see smoke upon the horizon. As they approach they see a truck stop that has been converted into a base of operation of some sort. Jeet takes out the spyglass and does a closer inspection and sees that a group of Terror Dogs are indeed inside the compound.  As they discuss on what to do next, Merddyn suggest a frontal assault and the others look at him to see if he is serious, and he seems to be serious about that option. They spot Terror Dog patrols entering from all sides and another patrol going out, basically a changing of the guards.

The decision is made that they will skirt around the compound and go directly to Moonshadow and maybe alert the “peacekeepers” there that trouble is definitely brewing with the Terror Dogs and maybe they’ll come back with a much larger force to deal with the problem.  While doing a wide berth around the base, they run into a patrol group and take action first before they can alert others of their presence. It’s basically to dark to salvage, and not wanting to tempt fate they take off after offing the patrol and grabbing the weapons and some gear before heading off towards Moonshadow.

They final make it to Moonshadow, it is an enclosed settlement, but it doesn’t seem to be active at the moment; there seems to be no smoke coming from the pipes of the steam powered boilers which generate electricity.  Jeet suggest they should park and investigate on foot, sure enough there is no activity going on inside. No sounds of motors, or people chatting or even music. It’s like the settlement has been abandoned. They arrive at the main gate and hear nothing, they do here a huge clang echoing from within in. The gates are indeed bolted from the inside and won’t open. Merddyn suggest maybe they might look for a drainage ditch and might gain entry through it. They search around the base outside and do manage to find a gated sewer enterance.

The pry it open and Jeet crawls inside thinking Merddyn will follow him in. But, he thought wrong.  While crawling through the pipe, Jeet encounters three mutated rats and they be hungry! Merddyn hears the sound of combat echoing from the pipe and he stands there waiting to see if Jeet returns. A Terror Dog arrives because it heard the combat and surprises Merddyn, and there is a scuffle. Merddyn knocks the Terror Dog down and gets his moose to stomp on him, keeping it’s hoof on the creatures chest.

Merddyn questions the sentry and asks him if he knows what happened in Moonshadow. The poor humanoid doesn’t know what is going on and he along with a few of his friends came to investigate as well. Merddyn has his moose crush the beastie’s chest.

And that’s when a blunderbuss goes off!

Jeet finishes off the last mutant rat after taking a couple of hits from the critters, and he hears the blunderbuss goes off and he scampers back to see what is going on. Two other Terror Dogs have arrived at the scene and a battle is definitely happening.

Jeet arrives to assist Merddyn and his animals do battle with the remaining Terror Dog patrol and take them down in good fashion.

Once the last of the Terror Dogs fall, our heroes decide to take a quick breather….