Atomic Highway: On The Way To Moonshadow

*GM Note: Session from Sept 2 2017

Cast of Characters:
Merddyn Baruma, a feral beastmaster (Nathan)
Jeet Jeet, a trog scavenger (Darryl)
Big Barda, a nomad road warrior (NPC)
Slim Phantom, a nomad sentinel (NPC)

After the scuffle with the Terror Dog outpost, Jeet and Merddyn go about salvaging items and see what they can take. Slim does some quick repair work on the car while Big Barda stands guard and keeps an eye out on the surroundings. Jeet looks over the dune buggy and he thinks he can salvage it, the problem is that he doesn’t know how to drive since he is a under dweller in the first place. The push it over and Jeet suggest they tow it and he’ll just steer.

They also manage to salvage two dirt bikes as well, Gunner says he will ride one and Merddyn says he’ll use the other one since he’s been watching and learning how these machines operate. They go to the encampment and find some trinkets and other items but nothing that piques their interest. So they hook up the dune buggy to Barda’s car and they continue on their way towards Moonshadow. It’s a slow process since Jeet is learning to steer and nearly rips the bumper off of Barda’s vehicle, because he pressed the brakes instead of tapping on them lightly.

They do this for a few hours, then the see smoke upon the horizon. As they approach they see a truck stop that has been converted into a base of operation of some sort. Jeet takes out the spyglass and does a closer inspection and sees that a group of Terror Dogs are indeed inside the compound.  As they discuss on what to do next, Merddyn suggest a frontal assault and the others look at him to see if he is serious, and he seems to be serious about that option. They spot Terror Dog patrols entering from all sides and another patrol going out, basically a changing of the guards.

The decision is made that they will skirt around the compound and go directly to Moonshadow and maybe alert the “peacekeepers” there that trouble is definitely brewing with the Terror Dogs and maybe they’ll come back with a much larger force to deal with the problem.  While doing a wide berth around the base, they run into a patrol group and take action first before they can alert others of their presence. It’s basically to dark to salvage, and not wanting to tempt fate they take off after offing the patrol and grabbing the weapons and some gear before heading off towards Moonshadow.

They final make it to Moonshadow, it is an enclosed settlement, but it doesn’t seem to be active at the moment; there seems to be no smoke coming from the pipes of the steam powered boilers which generate electricity.  Jeet suggest they should park and investigate on foot, sure enough there is no activity going on inside. No sounds of motors, or people chatting or even music. It’s like the settlement has been abandoned. They arrive at the main gate and hear nothing, they do here a huge clang echoing from within in. The gates are indeed bolted from the inside and won’t open. Merddyn suggest maybe they might look for a drainage ditch and might gain entry through it. They search around the base outside and do manage to find a gated sewer enterance.

The pry it open and Jeet crawls inside thinking Merddyn will follow him in. But, he thought wrong.  While crawling through the pipe, Jeet encounters three mutated rats and they be hungry! Merddyn hears the sound of combat echoing from the pipe and he stands there waiting to see if Jeet returns. A Terror Dog arrives because it heard the combat and surprises Merddyn, and there is a scuffle. Merddyn knocks the Terror Dog down and gets his moose to stomp on him, keeping it’s hoof on the creatures chest.

Merddyn questions the sentry and asks him if he knows what happened in Moonshadow. The poor humanoid doesn’t know what is going on and he along with a few of his friends came to investigate as well. Merddyn has his moose crush the beastie’s chest.

And that’s when a blunderbuss goes off!

Jeet finishes off the last mutant rat after taking a couple of hits from the critters, and he hears the blunderbuss goes off and he scampers back to see what is going on. Two other Terror Dogs have arrived at the scene and a battle is definitely happening.

Jeet arrives to assist Merddyn and his animals do battle with the remaining Terror Dog patrol and take them down in good fashion.

Once the last of the Terror Dogs fall, our heroes decide to take a quick breather….

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October Surprise

Whoa! It’s October. Already!

Man, this year is just flying by at rapid pace it seems. Well it’s been a few weeks at least since  I had blogged anything. I’ve got a few game sessions to add, so that those who follow my blog can read the exploits of the characters in the games I run.

Atomic Highway and Gamma World are the two games that I have active players for. Theres about five Atom Highway adventures that need to be posted and one Gamma World session as well. I haven’t been motivated enough to journal of late, and that’s about to change.

i’ve been reading up on a to of first edition Shadowrun stuff. I had gotten a ton of books for it a while back and want to eventually run a campaign (or several sessions) in the upcoming future.

 

Time Is On My Side, Yes It Is.

Well, it’s been a few weeks since I posted any game summaries. I will rectify that shortly.

Last night I continued on the Atomic Highway with a new addition to the group. It saw a slight change in gaming dynamics at the table, having a fresh new face and some new ideas and insight on situations that kept the other players on their toes as well.

It’s always good to add a new face to the table, it’s like a much needed shot in the arm for creativity and the unknown player responses adds fuel to the fire as well.

 

 

 

Well Now…

It’s been a very busy couple of weeks for me. Having been involved in a theatrical production at the local theatre and seven performances of Fort Hemlock, a historical tale about an incident that happened in the small town that I live in, and once that was over we then headed up to visit my folks for a couple of days. Like I said I’ve been busy as a beaver.

Last night was my regular scheduled game night and we continued on with our Atomic Highway campaign ( I will blog about that session later). It was good to get back into it since I’m having a blast with it. Though, on a sad note my Sunday evening Call of Cthulhu has been put on hold since one of my players decided to run away and join the circus.

On a plus note I had acquired some new to me role playing games.

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The second edition of Heaven & Hell by Guardians of Order. It’s been one of those games that I’ve been interested in getting but never had the chance to until lately.  It looks good and being produced by Guardians makes it a Tri-Stat game that I do enjoy running since the mechanics are pretty simple and smooth.

Gatecrasher is another surprise for me since I was expecting a Fudge version of the game but unexpectedly when it arrived it was the 1st edition that I didn’t even know about. I don’t know where it was that I had played a session of the second edition (could be Cangames?) but I do know that I had fun playing it and figured I’d have to hunt this game up to give it another go.

Rune was one of those role playing games that is based of a video game. I had liked playing and figure I pick up the role playing game to have and maybe, just maybe give it a one shot playing now and then. It’s viking and monsters and it seems like a very neat little game concept since each encounter is set up by players around the table.

And finally I got my grubby paws on another copy of AfterWars by Stellar Games! I had leant my original copy to a player who I thought wanted to read the game, but instead he took it home and broke the spine of the game so that he could photocopy the pages. My copy of the game didn’t come back in good shape with a few pages falling out. Boy, was I ticked.

AfterWars is a post apocalyptic role playing game that I like to run every now and then because it’s very simple game mechanics and then the setting is anything from straight survival or battling mutants strange critters from “Universal Joints”.

So, basically, there you have it.

What Happened To Bosso Morgan?

What Happened To Bosso Morgan? – A Roaring 20’s Call of Cthulhu Tale

Cast of Characters:
Miles “Ashes” Muldoon, Private Investigator (Chance)
Dorothy “Dot” Collins, Dilettante (Darryl)

The Place: Arkaham City
The Time: Tuesday, April 18th 1922

Our adventure begins back in Ashes office. Ashes adds ice to his shoulder where he was hid viciously by the thing in the bedroom. He’s trying to make sense of what he had saw and hopefully the pictures he develop will show more.

Dot, sits in a chair and begins reading Bosso Morgan’s Will and doesn’t seem to find anything of interest other than Alphonse Wrightwane; Morgan’s lawyer, getting 20% of the estate. Red McCallister will be getting the businesses since they were childhood friends and grew up together. Petier Woskov, a Russian professor, will be getting the art and other “trinkets”.

Ashes photos didn’t turn out quiet as clear but it does show something weird and strange. But Dot has a strong stomach for weird sights and doesn’t shiver when she sees the photos. As they examine the photos closely, Dot here’s the outer office door open and alerts Ashes. Ashes shuffles the photos into a file and then goes to his office door and calls out.

Constable Bobby Deigh, an old friend of Ashes, answers back. He tells Ashes that a Buick 121 was seen leaving the area where a disturbance was called in. Bobby put two and two together and decided to pay Ashes a visit to see if he knew anything.  Ashes tells him he was hired by a “concerned citizen” to look into the disappearance of Bosso Morgan and was in the house as well looking around.

Bobby tells them there was no sign of Bosso’s body or a body on the floor when the inspectors finally arrived. There was noting out of the ordinary there except blood all over the walls and bed. It seems Bosso Morgan ticked someone off he shouldn’t of and now has paid the price dearly. Bobby tells them that they did a quick search of the house and found nothing of interest; other than the locked room with the stills and bathtub full of gin but nothing else.

Against the dismay of Dot, Ashes shows Bobby the photos he had taken in the house. Bobby is visibly shaken by the photos and asks if he can take them in as evidence. Ashes says he will develop another set of prints and drop them off at the precinct in the morning. Bobby then leaves and heads back to his patrol car where a rookie is standing outside of it waiting and they pull away.

Dot wants to go back to Bosso Morgan’s place to do a double check since the police probably didn’t do a thorough search and only checking to see if someone was in the house. Ashe likes the idea as well and is curious about these “trinkets” that were highlighted in the Will. They decide this time to go by taxi and get dropped off a block away so they can approach on foot.

When the arrive, they want to check out the garage first. The windows are covered from inside and the door is slightly ajar. Inside they can hear the sound of hushed voices and the opening of a crate. Ashes peers inside and see three “thugs” going through stuff in the garage, he steps into the garage with weapon drawn by his side and clears his throat. The thugs turn, each have a tool in their hands: a crowbar, a hammer, and a knife. They have been going through boxes and crates and have a small pile of items in a sack on the floor.

There is a grate on the floor of the garage that is open as well.

Ashes, backed up with Dot, tells the fellows he’s only there to look for a certain item and if they had come across anything strange. The fellows see that he is none threatening tell him that one of the crates was open and empty. Ashes inspects the crate and sees it a foreign language stamped on it; he presume it is Russian. There is packing straw inside and a spot where a box was removed as well.

The thugs tell them that they heard Bosso Morgan was dead and since he is, his stuff is free for the taking they presume. Dot tells them that even though Bosso is dead; they still don’t want to tick off Red McCallister who is now in charge of the operation. Ashes and Dot leave the garage and head to the house, they want to check out the remainder of the house.

As they enter the house they hear the sound of feet fleeing from the garage. It’s the thugs that are high tailing out of there. Ashes and Dot continue into the house and head to the stairs, it’s there they notice the door to the basement is slightly ajar, also there is wet footprints leading up. Ashes presume it’s from a police officer who went down to do a quick scan of the place. He proceeds down with caution, Dot draws her weapon to cover as well. As Ashes takes each step a weird green hand shoots out from underneath to grab him and he stumbles down the steps, firing as he does.

Dot doesn’t know whats happening but sees Ashes fire his pistol at the stairs so she reaches down and begins firing into the darkness of the stairs as well.

“Gives us the eggs” a raspy voice says.

A huge humanoid frog-like being steps into the light and Dot thinks she heard something behind her it’s another frog-like creature who had crept up behind her and gave her a shove. She falls forward, using her martial arts she tumbles with style. Both her and Ashes end up on the floor of the basement and the frog-like being scampers past them and up the stairs.

Ashes and Dot get up and give chase but they creatures have already gone out the door and into the garage and disappeared down the grating. They both decide that it’s a good idea not to pursue and decide to head out. But, first they want to check the car, and that’s when they find a metal box in the trunk of the vehicle.

Ashes opens it up and sees something like a Faberge egg. He closes the box and both him and Dot decide to head back to the office.

 

 

Backyard Con 2017

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Call of Cthulhu

Day 1: BackyardCon 2017 kicked off Friday morning with some Call of Cthulhu (5e) action. I thought it was going to be rained on but the sun managed to poke through the clouds and chase them away. Figuring I’d get the same amount of attendees like I did the previous years.

I had wrote up an adventure based on the example play in the book and called it “Where is Bosso Morgan?” and a second part “What Happened to Bosso Morgan?”.

Mapping out some sewers in Arkham City and a Warehouse as well as a cargo ship since clues might be found at either location as well. With the adventures set it was time to pack up and hit the theatre. Friday evening it was opening night of “Fort Hemlock” a play that I’ve been rehearsing for the past several weeks for the community theatre  in town.

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Horror Rules & Coffee

Day 2: I kicked off with some Horror Rules – The Simply Horrible Role-Playing Game and created a zombie apocalypse scenario. A small town being surrounded by the undead and the characters have to fight their way out!

Another overcast day but it promised to clear up a bit before the end of the morning. Horror Rules is a simple role playing game and a little fun to run since it takes the movie tropes of the 80’s and splash them across pages of the book.

I just might have to run this one at CanGames on these years.  Around 11 I brought out one of my favourite RPGs from GDW: Cadillacs and Dinosaurs – The Roleplaying Game and did a little rewrite of an old scenario just for the sake of it might come into play one of these days.

 

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Cadillacs & Dinosaurs

C&D is based on the Mark Shultz’s comic Xenozoic Tales in a world gone made where Dinosaurs roam the earth along with classic old cars retrofitted to travel through the rough terrain.

I’m also working on a map of the Inland Sea area and hope to have that one finished shortly since it’s an intriguing area and quite unknown since the comic books only mention it but no one has ever explored beyond there.

Who knows there night be another clan or two?

As the afternoon wane on, it was time to the put the game away and prepare for a second performance of “Fort Hemlock”.

Day 3.  I woke from a strange dream and jotted down few ideas. Since they where in note form and dawned open me that maybe, just might it might fit into a Fiasco playset.

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Fiasco!

So I got up, made myself a coffee and sat out back with my Fiasco books and started writing up a playset set in a futuristic city with some very nasty surprises awaiting the ordinary city folk who might just get pulled deeper and deeper into a strange plot filled with conspiracies, double crosses and little green men from Mars!

After that it was off back to the theatre for an afternoon performance of “Fort Hemlock”. And thus ended my three days of BackyardCon.