The Sky Goes Clank (Session 6)

A 2nd Edition Gamma World Tale
Cast of Characters:
Wyke, Pure Strain Human (Chris)
Abrum, Pure Strain Human (Wendel) (Away)
Kamanda Koroma, Mutated Humanoid (Steve)
Avagadro, Mutated Animal – Mole (Ed)

After the encounter with the Squeekers, Wyke, Kamanda, and Avagadro decide to rest up in a long corridor by the one door they hadn’t entered. Thinking over their options they opt to chat with Brenda Fouroneone in the cells once again.

They head to the cell where Brenda is standing and they begin asking her questions on why she was placed here. She tells them that she killed the ones who where in the process of changing or being changed from a mutation. They where no longer “normal” but a mutation of what they were becoming. She tells them that the ones who had captured her where sane but they decided to put her in the cell for safe keeping. They told her they would be back for her, but they never returned.

Wyke, Kamanda, and Avagadro discuss among themselves what course of action, and question her if she was to be free from her cell that would she attack them? She tells them no since in the time she has seen strange things and that something had gone amiss. She says she will help them if they let her free. Avagadro says that maybe it’s not a bad idea to have a murderbot on our side, but he wants to keep a close eye on her.

Erin Gray
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Kamanda deactivates the cell and Brenda steps forward and thanks them. She then asks if she can have her stuff back. Wyke gives her some of her weapons back and she begins the process of field stripping and put it back together again to in a matter of a few minutes. Checking to see if they are in working order, and then our heroes head out.

Once at the door, Kamanda activates the opening and it slides open. Avagadro suggest maybe they should of gotten a bite to eat first since his stomach is growling. Wyke adds that it’s always growling and he has the M-60 ready for action.

They enter a short hall way that ends in an L. They spot blood stains on the steps down and notice huge gouge marks on the floor and walls as if some thing wanted to get out of this place quickly and failed to do so. There is also a spiderbot by the door which is deactivated like the others and Avagadro goes to inspect it.

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Serf’s Up (Again)

Kamanda automatically throws up a repulsion shield at the corner. They continue on, and as they peek around the corner they see two Serfs on guard duty there. It’s a good thing Avagadro hid behind the spiderbot since it shielded him from view of the Serfs and these humanoids couldn’t get any of their mutations working due to Avagadro’s mutation that negates certain mutations within a radius from him.

Kamanda and Wyke retreat back, Brenda is about to go in for some action by Kamanda shows her a grenade that he had salvage from before and motions that he is going to toss it. Wyke likes that idea and takes one of the grenades he has as well. And on the count of three both of them toss them down the hall.

Avagadro sees what is happening and begins to scamper away but he is caught within the blast radius! Serf guards are down as well and Avagadro is severly wounded and still breathing, barely at that, since he’s clinging onto life with just one hit point left.

Wyke goes up to Avagadro, his new tunic torn to shreds and spitting out blood as well. This is not a good sign, and they all suggest to bring him to Helen. They pick him up and go down the hell and see Helen, explaining what had happened and if they can help their “pet” since he’s not doing to good. Brenda stats she will guard the door here to make sure no one comes in.

Helen administers some “healing salve” and Avagadro’s wounds begin to close, and she keeps applying it till his eyes open and he asks if anyone has anything to eat. He also informs the party that he senses a lot of hate in the area they are going to, and that it isn’t a good kind of hate at that!

The party comes up with a plan, a rather shaky and sketchy plan of action. See that Avagadro has a mutation that can block out some of the dangerous ones that the Serf’s might have he will lead the way.  They might have to clear go room by room in a hurry since he can sense them in various areas.  They activate the door to proceed but to their discovery it opens into a vast chamber. Where they see several Serfs dancing around a huge vehicle and they spot Abrum lying on the floor next to the vehicle. The Serfs seem to be chanting and caught up in some old ritual.

Lost in a roman, wilderness of pain
And all the children are insane
All the children are insane
Waiting for the summer rain, yeah…

Wyke thinks that they might be trying to summon a demon. The Serf’s are busy in their ritual that they haven’t noticed the party entering and by that time it’s too late and all hell breaks loose!

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Tanks For the Memories

It’s a battle that’s for sure as Avagadro scampers across the floor, his mutation blocking out the Serfs before they have a chance to activate theirs. While Wyke unleashing the “Pig” in the area (making sure he doesn’t hit Abrum who is on the floor), Brenda with a slug thrower and setting her sites on one target. Kamanda unleashes a couple of mutations… and too make a long story short. The Serf’s a put down, the party has taken some wounds themselves and they found Abrum who is still breathing but unconscious due to a nasty head wound.

Our heroes scan this vast chamber and decide what their next course of action will be…

fini

 

The Sky Goes Clank (Session 5)

A 2nd Edition Gamma World Tale
Cast of Characters:
Wyke, Pure Strain Human (Chris)
Abrum, Pure Strain Human (Wendel) (Away)
Kamanda Koroma, Mutated Humanoid (Steve)
Avagadro, Mutated Animal – Mole (Ed)

Wyke, Kamanda and Avagadro have held up in the store room, learning about the ancient relics they have found. Wyke loving the huge weapon that they have found in a crate that had a picture of a pig on it. Discovery the broken sword has a magical blade that lights up, the cubes showing images on the wall and ceiling like a moving picture, the whip just an ordinary leather whip and the disc like like device some form of transport machine.

Kamanda decides to go back and visit Helen Oneohone to see what she knows about the silver liquid that was in a cup. She tells him that it is mercury and Kamanda being inquisitive asks what it’s all about. Helen says that Mercury is used in thermometers, barometers, manometers, galvanometers, float values, switches, mercury relays, fluorescent lamps and other devices. Kamada decides to keep the liquid in his wineskin just in case.

Our heroes decide to go forward after meeting with Helen and head down the hall. Where the door is slightly ajar, our heroes peer inside to see plants growing and nicely cultivated as two little robots tend to them. The smell of berries tantalizes Avagadro’s nose and he scampers into the room, grabs a handful berries and scampers out. Wyke is puzzled by the room and Kamanda explains that it’s what makes the air fresh in this old place. As Avagadro sniffs the berries and decides not to eat them at this particular time.

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The group moves up into a chamber where the pile of bones are stacked in front of a closed door. Kamanda with his keycard decides to open it while Avagadro stands off hiding around a corner, and Wyke ready to let loose death with the “pig”.  The door slides open and they see a sentry gun sitting there with the sound of clicking coming from it.  Kamanda throughs up a repulsion field around it, so that if it starts firing that the bullets won’t hit them. He also holds up the card he has as a red dot searches the area and scans the card. The sentry gun stops

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As they entry the room cautiously, Avagadro scampering about since the sentry gun seems to be following his every move, it clicking as it continues to track him. They proceed from the chamber and notice three “cells” that are active and explore. In the first room there is two bunks and a skeleton on one. Avagadro touches the door and light’s begin to spark out at him. Kamanda with keycard deactivates the light around the door and they go in and see what is happening. The second room is empty, but in the third room there is a beautiful woman standing there, they can see have her face has been ripped away to reveal steel.

Her name is Brenda Fouroneone and she asks them to let her out. The ask her what she has done to be confined in the quarters. She says she’s been waiting 138 years for someone to let her out. That she has killed several individuals who were trying to deactivate her.  She pleads with them to let her out, but our heroes discuss it among themselves and decide it’s best to keep her where she is at the moment. Brenda doesn’t like this one bit and begins pounding the wall.

Kamanda, Wyke, and Avagadro explore the lockers and find some weapons, armour and a card, as well as crisp new tunics. As they began to loot the cabinets Brenda screams at them to leave her stuff! But, the group caters off with it. She begins to pound into the wall once again.

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Avagadro, Wyke, and Kamanda try the various weapons, put on some of the tunics and other stuff. Kamanda making sure he doesn’t take anything that Brenda Fouroneone, Wyke doesn’t mind at all and Avagadro couldn’t care less since he has a white smock and a card in his possession as well.

Our heroes make there way up the hallway and into another room. This time with huge rat-like beast called Squeekers and with a sonic blast that can cause some serious damage (but didn’t due to the mix on my part).  Our heroes charge into the room, and do battle with the Squeekers, with claw on claw action for Avagadro. Mutations and blades from Kamanda and with Wyke with a huge “pig” firing off a short burst now and then to see the bullets carve out some chucks of flesh from the critters.

With blood spilled on both sides and the Squeekers finally being put down. Our heroes decided to rest up and heal some before they continue on.

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The Sky Goes Clank (Session 4)

A 2nd Edition Gamma World Tale
Cast of Characters:
Wyke, Pure Strain Human (Chris)
Abrum, Pure Strain Human (Wendel) (Away)
Kamanda Koroma, Mutated Humanoid (Steve)
Avagadro, Mutated Animal – Mole (Ed)

helenWyke’s injuries are being tended too by Helen Oneohone, while Kamanda continues to ask her questions much like a child would an adult.

“What is this place called?” Kamanda asks.
“Norad” Helen Oneohone answers.
“Why?” Kamanda questions.
“Because that’s it name,” she replies.
“Why?” Kamanda repeats. “What is Norad?”
“It stands for North American Air Defense Command…” she explains.

The questions continue and during this process they learned that she has been waiting for another one to relieve her. She’s been doing this for 138 cycles around the sun. She’s been treating the injured and the sick until her replacement comes in.  They also learn that General Graham “Candy” Caine is in charge of this post and is his office is located on Level 3. That several animals have been running loose throughout the complex, and there are some very sick military men that will not seek medical help due to the severity of their illness.

Avagadro is standing by the door and not entering the room but every now and then he puts his foot in the room and takes it out again whenever Helen is not looking. But, the floor itself lights up in the area that he is in which draws her attention. Abrum on the other hand is looking about the room, searching for items the party can use or take back with them to trade and barter with.

With his injuries tended too, Wyke asks Helen if they can take those “healing sticks” which she has stored in the counter. She tells him to take the rest as she is still waiting for supplies and that only a handful of those “hypodermic sprays” are all that’s left from 200 that where in there. Wyke is by the counter and opens it up, his elbow brushing up against the wall and accidentally hits a panel, a beam of light is in the room and Abrum is caught in it. He disappears right before the eyes of Abrum and Kamanda. Wyke turns around after hearing the others gasp in shock.

Abrum is no where to be seen. Since Helen was assisting Wyke with the “healing sticks” she doesn’t know where Abrum had disappeared off too.  He could of been taken to Eye See You due to his condition?

The party decides to explore more and maybe, just maybe they can find where Abrum had disappeared off too. Wyke asks Helen Oneohone to join them, and she says she will as soon as her replacement or someone with a high ranking will relieve her. Til now she is staying at her post.

They open the door and hear no more clanking sound and look down the hallway and continue west down the corridor and up to a t section. There is a door to the left of them, a door straight ahead and a hallway that opens up to a room to the north of them.  Wyke using his silver disk uses it to see around the corner and it indeed opens up into a room, but to his dismay there is a huge pile of bones in one section.

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Avagadro hear about a pile of bones scampers into the room, he picks up a bone and begins chewing on it and glances around the room and notices a potted plant in the corner and he scampers away in a huge hurry back to the party. He does this since the last potted plant he ran into tried to eat him.

Kamanda steps forward and using his mutation starts fire to the potted plant and it only goes up in flames. They are planning on going up when Wyke suggest that they should check the door to the south and see if there is anything in the room. He doesn’t want anyone to come up from behind them while they are looking, and besides he doesn’t want to leave no stone unturned.

Kamanda activates the door with his key card and it slides open reviling a storage room, with crates as well as a dead mechanical spider in the room. The crates and boxes have been opened and ransack and it doesn’t look like much but one crate is there with picture of a big and it intrigues them. Wyke thinking something strange, Avagadro thinking something for his tummy since he is constantly fighting hunger pains. Both go over to investigate it. Kamanda notices that the door is ajar to the adjoining room and beers inside and spots a Badder! He is about to shout out a warning when suddenly a grenade rolls into the room.

Quick thinking on Kamanda part he throws up a shield around the “egg” as Wyke and Avagadro dive for cover and contains the explosion. Then another Badder, the one who tossed the grenade, steps out of the shadows and a battle is initiated.

Komanda being the mutant unleashes a wave of attacks with sword swings and using his mutations which the Badder shrugs off one but not another. But, due to his heightened precision he knows just where to hit and cause extra amount of damage, slicing and dicing the Badder.  In the process Wyke fires off his slug thrower and hits one of the badders between the eyes!

Avagadro is pretty damn furious since he was expecting to be eating some delicious swine but instead he’s fighting off some stupid badger-like humanoids that interrupted his meal and he unleashing full fury with teeth and claws on one of them. The other Badder falls down to the ground, and Avagadro sinks his teeth into it and begins tearing it apart.

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Kamanda sets up a force field at the door, since they are going to spend time here and searching both rooms thoroughly. First of all Wyke and Avagadro investigate the pig crate while Kamanda searches the other room, gathering up papers on the floor and noticing a coffee mug with silver liquid in it. He pours the liquid into a wine skin to take for later inspection.

Both Avagadro and Wyke open up the pig crate to find a huge weapon in it, much to the disappointment of our hungry warriors but they decide to see what it can do. They spend a few hours here; with Wyke fascinated with this huge slug thrower and Avagadro and Wyke exploring the other crates and discovering a few things in the process:

a leather whip, a broken hilt of a sword, 12 glowing cubes, and a silver disc with a few buttons on it.

Wyke accidently fires off a burst from the M-60 which shoots up the room and nearly hitting a fleeing Avagadro with the bullets impacting the ground where he stood and fled from by mere millimeters. It’s a good thing that he can scamper quickly!

Wyke apologizes, and Avagadro about to say something when he senses a lot of hate coming from somewhere and he informs the rest of the party. Our heroes decide to spend a little more time to learn what they can learn from these new items they have discovered before they move on.

Fini.

The Sky Goes Clank (Session 3)

A 2nd Edition Gamma World Tale
Cast of Characters:
Wyke, Pure Strain Human (Chris)
Abrum, Pure Strain Human (Wendel)
Kamanda Koroma, Mutated Humanoid (Steve)
Avagadro, Mutated Animal – Mole (Ed)

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After filling their canteens with fresh water and checking their inventory, Wyke, Abrum, Kamanda and Avagadro decide to go back to the entrance chamber and check behind the door there.

Before Kamanda inserts the card into the slot, he checks around the door to see dust and that it hasn’t been opened in a while. He then inserts the key into the slot and the door is activate; as it slides open they see a spider! Avagadro being the alert fellow that he is, scampers to safety. The spider is not moving and as the torch light shines they see that it’s not a real one but more of a mechanical device.

They make their way down the passage, skirting around the spider like device, careful not to awaken the mechanical beast from it’s slumber.

With Wyke leading the way he approaches the intersection and using one of the silver discs that he had picked up earlier. He uses that to peer around the corner, that’s when there is some a humanoid wearing some form of uniform and brandishing claws where finger nails should be, takes a swipe at Wyke. And a small group of them begin to swarm him.

And thus we have our first battle of the evening as a small patrol of Serfs stumble upon our illustrious heroes as they make their way deeper into this strange cavern. Wyke is hit and takes a nasty wound and his first attack fails. Kamanda has an understanding of the hostile nature of Serfs and using pyrochokinesis assaults one. Also, he gears up a force field around the Serfs as well and to top it all off he ends up using Fear Generation as well! The Serfs knowing they are caught in a field retaliate with their own mutations and our heroes each take damage from a Mental Blasts as well.

I won’t go into the blow by blow actions of the combat, but will say weapons were drawn, and mutations are used and the fight last for a few rounds with the Serfs going down for the count. Once the last Serf is out of commission, our heroes have taken some major wounds and need to find a place to hold up for a bit. Kamanda asks for Avagadro’s torch and applies it to his skin and the rest see that his wounds are healing, he explains to them that he is using the fire as a healing salve which surprises Wyke and Abrum.

Avagadro and Kamanda goes to inspect the spider device and begins fiddling around with it. Avagadro doesn’t trust this mechanical beast and scampers away as Kamanda looks over the creature and realizes that it might be some security device which is armed with slug throwers.  Wyke goes up to have a look just as Kamanda hits some switch and a small like spherical orb rolls out of the tube and lands at their feet. The orb explodes which hurts Wyke very bad and Kamanda just shrugs it off. Wyke retreats to let Kamanda do his tinkering with the device.

Avagadro and Abrum keep watch down the passageway and Avagadro spots a door with a huge white circle with a red t in the center of it. He informs the others and they decide to check that out once Kamanda discovers something with the spider device. Retrieving four spherical orbs, and several rounds for a slug thrower within the belly of the beast.

Our heroes continue down the passage to the room with the red door, and Kamanda using the card activates the door. It slides open and inside they see a beautiful woman standing there, she is dressed in a blue tunic and she greets them with a warm friendly smile.

They ask her who she is and she answers that her name is Helen Oneohone. And that she’s there to assist them and whatever medical ailment they have. She tells Wyke and Abrum to lie on the bed and she goes to a cabinet and takes out a small rod and presses it against their arm, in a matter of seconds the wounds they got are closing.

Kamanda is looking around and Avagadro is jumping from bed to bed and sniffing around here and there and Helen asks whose “pet” that is and that it should be taken to the “vet” if it needs assistance. Wyke explains that it’s a friend and Helen doesn’t like “pets” in the room and she picks him up and puts him outside in the hallway.

Wyke tries to explain to Helen that Avagadro is with the party, the others search under the bunks and in cabinets to see what they can find. The cabinets are locked but under the bunks they find another card as well as a flimsy metal sheet.

Avagadro is in the hall and then her hears something clanging echoing down the halls, which scare him and he begins to furiously scratch on the door with the white circle and red t.  Wyke, Kamanda and Abrum stop to listen and hear Avagadro scratches as well as a clanking noise….

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The Sky Goes Clank (Session 2)

A 2nd Edition Gamma World Tale
Cast of Characters:
Wyke, Pure Strain Human (Chris)
Abrum, Pure Strain Human (Wendel)
Kamanda Koroma, Mutated Humaniod (Steve)
Avagadro, Mutated Animal – Mole (Ed)
Voxx Ulla, Pure Strain Human (NPC)

It’s a dawn of a new day as Wyke, Voxx and Abrum awake to the smell of a home cooked breakfast that Stelle has prepared for our heroes. They are deciding their next course of action when they spot movement on the road coming towards them. Wyke takes a look and notices two figures walking up to the farm house and recognizes them from being residence of Kandor Kull: Kamanda and Avagadro.

The Council has sent these two to assist in the investigation of Farmstead. After pleasantries have been exchanged to all proceed to the strange craft over the hole in the ground. They decide to see what this relic can do other than being used as a huge shield, with Kamanda trying to understand the mechanism. They cannot seem to get inside the craft but then Avagadro teleports inside the vehicle after he has a look through the window of the craft. He can do this flawlessly because he inspected the inside of the vehicle.

Once inside he waves to the others and he opens a door which slides open and Avagadro gets out and takes a bow.

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Wyke, Abrum, and Kamanda have a look inside the vehicle. Wyke and Abrum are interested in the box that was in the back seat. Kamanda takes a seat in the craft to see if he can get a better understanding of it.

Wyke, Abrum, and Avagadro get the case open and discover some square plastic cubes, several sheets of folded paper with a ton of numbers on them; 1001010101011 throughout them, a sealed plastic container with a relatively fresh looking Ham Sandwich inside it, and one dried up banana.

Kamanda does something which starts a chirping sound and that sends Wyke and Abrum into a panic and they flee from the vehicle. Avagadro follows suit and then an electrical discharge occurs. Kamanda takes the electrical damage and seems to be occur and everyone returns to the vehicle and Avagadro decides to join him inside. Taking out the body of the occupant in the strange tunic. They discover a compartment with a slug thrower in it and a folded up piece of paper, the writing on the paper has faded over time but the slug thrower looks pretty shiny.

The craft then “dies” and lowers to the ground over the hole. And no matter what they do it does not activate like it did before. They decide to leave it til later since they are here on another matter: the missing farmer, his son, and their friend. They push the vehicle to uncover the hole. And begin to prepare down the shaft. Voxx Ulla decides to stay top side and with Stelle and Hank just in case more Badders arrive.

Before they go, they take the card that was in the slot of the vehicle. It looks like a credit card with a holographic pic of a thumb print on it. Kamanda puts it in his pocket.

Kamanda, Wyke, Abrum and Avagadro descend down, one at a time, down the well. The bottom opens up into a strange cavern. Wyke decides to string together the silver discs he had been carrying and decides to wear them for protection, making a makeshift necklace of them.

As they explore this strange tunnel. They notice one end has a rock fall and blocks the way, the other way is still open but has debris about as well as blood stains here and there. As they make their way through the tunnel they hear a roar of in the distance and something scampering their way. It is a huge Green Hisser. That charges towards them.

The battle is short and sweet as shots are fired, arrows fly and Kamanda activating his pyrokinesis and using his dual brain to target the beast.  Wyke fires off his musket but instead of hitting the creature, he wounds Kamanda in the process.

The beast gets an attack and a tail slap in before it is put down like a shrimp on a barbie. Our heroes gut the creature and inside the belly Wyke and Abrum see the rod that the Badders had taken from before. This time it’s chewed up and bent.

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The walk the tunnel a few more kilomaters and that’s when they discover a door, made from metal, set in the stone wall with a slot off to one side. Kamanda decides to use the card that they took from the craft above and inserts it into the slot. Avagadro decides it’s better to be down the hall away from the door, encase something storms out (nothing does though).

The door slides open and Wyke goes in first with musket ready. The floor is painted yellow and it opens up into a room with a shaft in the floor, some blood stains and debris as well. Amongst the debris there is a skeletal remains of a human who just so happens to be dressed in a blue tunic, but it hands are missing.

Figuring that since they card open the door, that they might need the case that was in the craft. Avagadro decides to go and get it and scampers off to the hole (though he will take his time about it since he didn’t teleport to get there). Wyke decides to explore the chamber and peers down the shaft that goes down 30 meters and down the bottom he can make out a spider like creature. The creature doesn’t move at all. It’s mechanical looking and seems to be in stasis.

Avagadro returns with the case and our heroes proceed to venture forth. With Avagadro asking if he should climb down the shaft to inspect this spider like device. The rest decide not to since it’s inactive and maybe they should just see whats up on this area first.

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The room next to the entry is open and has four potted plants in each corner, the plants are not fake and seem to be in bloom. Upon the floor are several dozen casings. It seemed a battle had taken place here long ago. As Kamanda steps into the room to investigate, one of the potted plants open up. It is a Kep Plant!

It is a fight, Wyke fires off his musket which causes a loud boom that echoes about in the chamber and hall and Kamanda sets off his pyrokinesis once again. As Avagadro decides to keep watch, if anything else should happen; like the mechanical spider emerging out of the hole in the ground or Dabber or two coming to investigate. Another pyrokinesis attack turns the creature into cinders.

Once the Kep Plant has been dealt with. Avagadro investigates one of the potted plants poking it to see if it moves and when it doesn’t he looks at the base of the plant to the pot that has a couple of buttons on it. He pushes one and water sprays out from the pot unto the soil. He presses the button again and water comes out and he decides to give it a taste and discovers that it is indeed crisp and cold water!

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Our heroes decide to fill up their canteens and decide their next course of action.  There was a door in the main chamber and maybe, just maybe they should open that to make sure that nothing is behind it. They don’t want anything coming up behind them if they should explore this area further…

… to be continued…

 

The Sky Goes Clank (Session 1)

A 2nd Edition Gamma World Tale
Cast of Characters:
Wyke, Pure Strain Human (Chris)
Abrum, Pure Strain Human (Wendel)
Voxx Ulla, Pure Strain Human (NPC)

“Peoples of the world – you appear bent upon the destruction of a civilization that has taken centuries to build, and the extinction of life on earth

If that Is your will … so be it!

We, The Apocalypse, demand an immediate cessation of this insane violence, or we will end it for you … with a force you cannot conceive.

We have the power!

The choice is yours!”

And then the world went dark. The Apocalypse came and sent mankind on the verge of extinction, the earth twitched and buckled reshaping the world, lakes changed, canyons ripped about the land and mountains were formed once again.

It is the year 2471 AD.

Our adventure begins in the settlement of Kandor Kull, where Wyke, Abrum and Voxx reside… growing up in a Tech II level community built up on the ashes of an old college.  It has a population of 900 but during the winter the population swells to 1500+ as farmsteads families move in for the duration of the Big Cold.

Kandor Kull’s population is roughly made up of 55% Pure Strain Humans, 30% Humanoids, and 15% Mutated Animals. It is named Kandor Kull since it was the name of the ancient ruins that are there.  The town is located along the shores of Nor’Bay, which is part of Lake Yuron. There are ruins of the ancient located just below the waters of Nor’Bay near the town.

Kandor Kull is ruled by a “Dean” and a council of six “Instructors”. It is they who look after the well being of the town and to send out scouts to the surrounding area to see what stuff they can bring back.  After a very long and hard winter, supplies took a heavy hit due to Mother Nature in all her wrath; two storage buildings were destroyed in a fire, and also a surprise bandit raid during the winter (which is the first time this happened in years).

This year means Kandor Kull has to rely heavily on the surrounding farmsteads to stock up just encase next winter is cruel and harsh as well.  It is a beautiful late spring day when Wyke, Abrum, and Voxx have been summoned to Kandor Hull to meet with the Council.

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Kandor Hull is located next ruins of the U-knee-versy and Kampis and is the only original building left standing from the ancients due to the structure being sound and solid. This is where the Dean and Council live and also conduct daily business dealings of Kandor.

Dean Hew (PSH) is a man in his late 50’s and have been in charge now for the past decade. His guidance lead Kandor Kull into a new age of growth. As well as Councillors; Lamana (Mutated Animal), Urban Hoc (Humanoid), Nease Winno (PSH), Derrin Howser (PSH), Heeble Tick (Humanoid) and Milli Moonlite (PSH) sit in high back chairs on a raised dais as townfolk sit on seats along either side of the wall.

Dean Hew greets each of our heroes by name and thanks them for attending.  He then informs the audience of the incidents of the past winter and what had happened and that when the snow had finally melted several of the farmstead families went back to their farms to prepare for the fall harvest. It is these good people that make Kandor Kull thrive during the cold wintry nights and without their help Kandor Kull wouldn’t be as prosperous as it now is.

Dean Hew calls forth a young lad from such a farmstead, his name is Hank, he has come from a farmstead just 30km from town along the North Road. Hank tells that his family had arrived home once the road was good to travel and begun tilling the earth and fattening up the livestock until the next winterspell.   His father and oldest brother, as well as a neighbor, were digging a new well when the ground gave way as they were digging and revealed a chamber. The eldest brother and neighbor decided to explore the chamber while the father went topside to gather some torches and weapons in case they are needed.

When he emerged from the well, he could hear someone yelling from below and he went back down leaving Hank, his mother and youngest sibling behind. The father disappeared into the well and never returned. Hank’s mother decided to send Hank to Kandor Kull for assistance and their you have it.

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Wyke, Abrum, and Voxx all decide to go and help Hank’s family.  The Dean and Council are thankful and they proceed to leave right away.  But, before they do the Council gives each of them three days of ration, as well as 4 torches, and 1 50 foot silk rope to assist them.  And on that note our heroes are on their way. As they walk the streets of Kandor Kull they are being followed by a group of children who will cheer them on, they will escort our heroes to the edge of down and wave to them as they walk down the See Deer Road.

Wyke is leading the way, Abrum up close behind him and Voxx trailing behind and taking up the rear guard.  They travel for a few kilometers when Wyke hears something from the woods.  He singles the other to take cover and when they do, a group of Badders (Mutated Badgers) emerge from the thick underbrush and onto the old road. Our heroes hold up and watch the Badders continue down the road, stop at a few rusted out relics along the road and one of the Badders decides to investigate the wrecks while the others continue on.

Our heroes creep up along the brush and watch as the Badder reaches into one the vehicles and pulls out a long slender rod and hold it up to the sunlight. It seems to be metal and shines in the light, it looks like it has some dials on it as well. The Badder realizes his group has continued on down the road will alert them to his discovery. He trots towards them with his discovery. Wyke, Abrum, and Voxx move along the brush and then Abrum is attracted to a deliciously aroma. It smells like freshly baked apples in a pie. His mind suddenly has an image of an apple pie and now he’s hungry and goes to investigate. He breaks cover and just walks across the road toward to river. Wyke keeps an eye on the Badders to see if they notice Abrum but they seem to be focused on the silver rod. Voxx tries to stop Abrum but he shrugs her off and wanders to the river.

Just off the shore there are lily pads floating and Abrum steps on one and that’s when the lily-pad snaps shut. Abrum is now clamped in the jaws of a Ber Lep. The creature secrets an acid which burns Abrum as well. Wyke and Voxx come to assist Abrum, trying to pry open the jaws of the one beast and keeping an eye of the other lily-pads that seem to be floating closer and closer to our heroes.  In a desperate attempt to get away Abrum accidentally stabs himself causing more damage to his leg.

Voxx keeps an eye on the toher Ber Leps  and Wyke helps Abrum escape from the grip of the Ber Lep. The creature is finally dealt with and both Wyke and Abrum get to the show and rest. Voxx tends to Abrum’s wounds.

By the time they get to the old road the Badders are long gone, much to the relief of our heroes. So, they investigate the wreck were the Badder found the silver road. Wyke finds several silver discs in a case, as well as a pendant (which are dog tags).

 

Wyke divides up these discs among them and they continue down the road where they find a pristine looking vehicle. Mainly glass and metal and with an skeletal occupant inside dressed in a weird tunic. They try opening the door but to no avail, they try to pry but that doesn’t seem to do anything at all. In fact, this thing doesn’t looked scratched up as well.

Other than the occupant of the strange craft they see a case in the backseat, a square card device that is inserted in the dash of it. Abrum decides to break one of the silver disc and insert it in the slot near the door handle. There is some sort of “voice” and then a series of chirps. Which scares the hell of everyone and they begin to flee. Wyke runs to the water, while Abrum and Voxx flee to the other old relics down the road for cover.

Around the strange craft an arc of electricity happens which goes out in a 1 meter then stops. Our heroes return to the craft, and Wyke hears something in the water. A huge splashing sound and they see a huge beast in the review that apparently has a Ber Lep in it’s mouth.  They watch the huge beast slip under the surface and disappear into the murky waters, and glad that it didn’t come towards them.

The vehicle seems to be hovering off the ground now, Abrum figuring that the device, even though is not unlocked but have been activated. They find that it is easy to push as well, since it’s hovering a foot off the ground. Our heroes decide to push the vehicle and use it for a shield if they happen to stumble upon the Badders once again.

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They arrive at the farmstead late in the day, having pushed the craft with them and that’s when they spot splatters of blood on the ground that is next to the hole in the ground. There is no sign of anyone else around. Abrum says that maybe they should push the craft over the hole for now and then check the farmhouse to see if everyone is alright. Wyke doesn’t have a good feeling about the whole situation at all, but he knows that something is amiss.

Wyke with musket ready goes up to the door of the farmhouse, Abrum readies his bow while Voxx is looking around the grounds to see if she can see anyone about. Wyke knocks on the door and it swings open. Inside are two Dabbers… there are specks of blood on the floor and walls and they are caught off guard.  Abrum thinks that these could be the Badders that were on the road earlier.

Our heroes spring into action as well.  It’s a brutal fight but the Badders are dealt with and with little damage to our heroes. They look around the farmhouse and find no one else, Abrum checks to see if there is a trap door under a rug. Wyke looks outside and sees the body of Badder out back. The Badder has half his head blown off.

Abrum and Wyke will investigate and Voxx stays close to the craft. They find that the Badder has been shot and they also discover the doors to a root cellar. They go to the door and stand to either side of it and open it. Wyke calling down to see if anyone is there… and sure enough it’s the farmer’s wife and young son.

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She is armed with a musket and she wants to see a face before she emerges from the cellar. Wyke peers over and she lowers the weapon and emerges. She thanks them for coming and dealing with the Badders as well.

Abrum asks if they saw the Badders with a strange rod. She tells them that she saw them over the “well” and one of them dropped it in. Our heroes decide to clean up the farmstead, drag the Badders body off into the woods and then rest up and tend to their wounds before they go down the 10 meter well. But, before they completely rest, Wyke wants to be lowered down the well so he can retrieve the rod. Abrum has 15 meter rope and the farmer’s wife says there is rope as well they can use. Voxx and Abrum lower Wyke down and it opens up into a cavern with what looks like to be rails on the ground, with torch in hand Wyke cannot see the silver rod on the ground.  He signals for the other to pull him back up, since it’s no use to do a ground search just yet.

He emerges from the well and tells them the rod is not that, but there is a passage. Our heroes decide to rest up before they go into the well. The farmer’s wife prepares a feast for them and rolls out some cots for them to rest as well. Abrum and Wyke decide it would be best to do so in a day or so, they push the craft over the well and hope that nothing comes out at night.

Just to be on the safe side they set up watch.

.. to be continued…

Gamma World (1st Edition): My Map

My Map of Gamma World South West
My take on Gamma Terra

Long before there was “Meriga” mapped out in the second edition with some really cool phonetic spelling of some names. There was the original box set with a big map that had some mountains, volcanoes, rivers, and location of ruins. It wasn’t coloured and was there for the game master to draw on to make the futuristic world the way they saw it.

When the cool looking Erol Otis Referee Screen came out, it had little adventure called The Albuquerque Starport. I had built up the South West with some names I thought would be cool for a town, discovered by the settlers on a sign or something like that in nature. Since GW was a science fantasy setting, and since I was heavily into Advanced Dungeons & Dragons as well. I had set up a realm where California use to be.

Taken cues from the cover of the box set.

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It shows what appears a group of Pure Strain Humans investigating a ruined city. The city itself is consumed by mother nature and a huge pit which either was a volcanic hole or maybe radioactive zone.

I fell in love with this game from the get go. It was my go to game when we where not playing Advanced Dungeons & Dragons and I would sit and write up towns, adventures and map out underground “malls” and old subway tunnels for the players to explore.

Dusting off the box set and some of the materials I had written up for it, I stumbled upon a map that I had roughly drawn up. So, with a new mapping program I figured I’d give it the make over and make it look a little bit more presentable.