The Sky Goes Clank (Session 9)

A Gamma World 2nd Edition Tale

A 2nd Edition Gamma World Tale
Cast of Characters:
Wyke, Pure Strain Human (Chris)
Abrum, Pure Strain Human (Wendel) (Away)
Kamanda Koroma, Mutated Humanoid (Steve)
Avagadro, Mutated Animal – Mole (Ed)

*Game Note: Session from Monday August, 14, 2017

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After squashing Tybak, a huge mutated crab spider that is being worshiped and fed by the Serfs. Kamanda, Avagadro and Wyke decide to search the area to see what they can find and it appears there is a few ancient relics in a horde of items that Tybak was offered along with it’s “sacrificial meals”.

Wyke decides to stay at the entrance way since the noise of their combat might have alerted others to their presence. Avagadro decides to cut off a slice of Tybak and have Kamanda uses his “fire calling abilities” and barbecue the meat before they begin digging around the items and separate junk from the good stuff.

They find a lot of artifacts: five torc grenades, a tempus helmet, a music cube, a “magical” bed that rolls out and inflates, binoculars, a vibro blade, and one laser pistol.

Wyke is intrigued by the items they have found and let’s his guard down for a moment and that’s when a humanoid rabbit enters; it’s a hoop and he seems surprised by what’s going on in the area.

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The Hoop who just so happened to stumble into the complex by accident and have been wandering about trying to find a way out. He thinks he has found the “baddies” who have brought him here and wants them to send him back home.

But the only place the Hoop is sent is to is death. The Hoop is dispatched quickly and quietly and the stuff he was carrying looted: 30 domars, an old slug thrower, a knife and he’s were a chronometer.

Our heroes decide to go back to the cells and release Orthic & Petek. He agrees to help them with their search of the place. Though, Avagadro has his suspicions about him and calls him “Opie”. They move off back to the north west corner of the complex and figure they have a few more rooms to check.  As they open up a room they discover a Cal Then, a huge mutated cockroach, that’s in the chamber and bow does it ever rip into Avagadro. The pincers of these creatures are very painful and very deadly once they get a nip on you.

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Brenda FourOneOne stands back since she cannot enter the combat, but Opie just stands there and lets the other hammer away at the huge beast and giving words of encouragement like. “Oh that nailed it!” “Hit ’em again!”

Once it’s over, Avagadro is wounded badly but Wyke hits him with a healing stick that Helen OneOhOne has given them. Avagadro is okay and Opie pets him in the hand saying that “You dun good, little critter!”

After a quick search of the room they find that it might be a room were clothes are brought and cleaned. They find a couple of small useless items as well and decide to press on.

The next area holds a bit of a surprise for our heroes, since Avagadro only sensed something 20 meters away, but when they open a door it is revealed a lot of androids in blue suits about. Kamanda tries something and shows his red card that he is carrying but that just activates the creature and all hell breaks loose.

Kamanda throws up some “force walls” to stem the flow of the androids and they deal with the creatures one at a time as best they could. All of them are engaged in combat, except for Opie who stands back and watches and once an android is down and out for the count he goes over and stabs it again “just to make sure it’s down”.

Avagadro goes into full Wolverine mode with claws out and him running around like Sonic the Hedgehog and battling bots left and right as he moves about.

Wyke decides to use a vibro blade since he wants to conserve the “pig” because he’s got a bad feeling that they will need it’s services badly. He rips one android apart like a hot knife through butter!

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Once a few of the ‘bots are downed. Kamanda asks Brenda what to do and she replies so the blue card and Kamanda releases that these might be some sort of medical androids. He flashes the blue card and the androids begin to shut down.

Our heroes decide to rest for a bit before continuing on.

 

 

Clank. Clank. Clank.

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Last night was our regular scheduled night for some post apocalyptic action. And, we got back into Gamma World (2nd Edition) and played a couple of hours.  After a couple of weeks of missed opportunities due to power outages and real life throwing a monkey wrench into the works every now and then it was good to roll some virtual dice and continue on exploring a lost base.

I’ll go into detail in a later blog. But the highlight of the night was an encounter with a Cal Then who nearly ripped apart Avagadro. It’s all good though our little humanoid mole survived the encounter…. barely.

 

The Sky Goes Clank (Session 8)

A 2nd Edition Gamma World Tale
Cast of Characters:
Wyke, Pure Strain Human (Chris)
Abrum, Pure Strain Human (Wendel) (Away)
Kamanda Koroma, Mutated Humanoid (Steve)
Avagadro, Mutated Animal – Mole (Ed)

*GM Note: Session from July 3rd 2017

After searching the store room and what’s left of the Serf’s bodies. Kamanda and Avagadro haven’t found anything salvageable other than the “pig” crate. They find another weapon in it plus a couple of belts of ammo for it. Which makes Wyke happy knowing that he has more ammo for his “pig”. While the toxic goo slowly spreads on the floor. Our heroes decide to head south from this room.

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Radioactive Goo

The adjoining room is empty with a seat and some inactive screens an exit to the west, south and east. There is an inactive spiderbot by the door and it looks like it’s been damaged. Avagadro uses his mutation to sense minds in the area and picks up thoughts to the west, nothing to the east or south.

They decide to explore the southern area first and discover: several smaller rooms which could be a generator room, and also an elevator shaft going down, and also a strange room with canisters. Kamanda asks Brenda what kind of room is this and she tells him that it’s a “battery room”.

It’s a quick glance of each room making sure there is nothing that might follow them later and cause trouble and taking notes that they should come back and give this battery room a closer inspection once they “cleared” out this complex.

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Another Shaft

They head west and once the door opens they discover Squeekers roaming about and it’s combat time once again kids! The mutant rats attack with sonic blasts, as Kamanda and Avagadro charge forward while Wyke hangs back at an intersection. He wants to make sure nothing else comes charging at them. Brenda holds her attack since she cannot get a clear shot off in this narrow corridor as well.

The Squeekers are dealt with quickly and efficiently and our heroes decide to explore the intersection.

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Here Be Squeekers

To the north there appears to be a cafeteria with plates and food on the table, vending machines and a sink as well. Avagadro presses a button on a device and it activates, dispensing food in the form of little plastic containers; air tight and seemingly fresh food. Avagadro fills his pockets once again with items from the vending machine, as Kamanda does a quick scan and discovers the letters: M-E-S-S-H-A-L-L on the wall.

They leave the chamber and go directly south. Wyke is still minding the narrow corridor with his “Pig” ready to chew up anything that might head their way.

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Mess of the Ancients

To the south it opens up int a room with a door, they discover that this is a brig area, like the one on the level above and decide to see what they can find in here. In the last room they find an Orlen named “Orthic & Petek” whose been recently captured. He doesn’t know how he got here all he knows is that he was wandering his home and then a shimmering light was around him and the next thing he knows he is on a platform surrounded by Serfs. They had summoned him to pease “Tybak, but whoever this Tybak is she is not pleasent. Orthic & Petek has only been here for a couple of days but the Serfs seem to be constantly feeding him food.

Avagadro, Wyke, and Kamanda discuss with each other on what to do with “Opie” and tell him that they will return once they can find out who Tybak is. They tell Opie that they have dealt with several of the Serfs in the complex and since they don’t know how many are left it’s best that he remains in his cell for now (also they don’t know if they can trust him or not).

They leave Opie in the cell and promise him that they will be back.

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An Orlen in A Cell

Our heroes regroup and discuss their next course of action. Kamanda wants to backtrack and explore the other rooms they bypassed just to be on the safe side. Even though Avagadro hasn’t sense any thoughts it still might be a good idea to do so.  So they head on back to shaft where they entered the second level from and decide to explore the chamber just to the south of it. Discovering a couple of bunks and then a room where it can only be opened with a blue card.

As the door opens they are greeted by cool air and notice several tanks in the room. Kamanda inquires what is this room and Brenda tells him that it’s Cryogenics. Avagadro scampers about and notices that there is a “human meat” in one of the tanks. A woman is sleeping in one of the capsules and they explore around to discover the three other capsules are empty.

Each capsule has a name: John Doe, John Smith, John Jones, & Jane Dough. Wyke seems to think that maybe this is a very important room and that they shouldn’t wake the ancients and leave. Kamanda thinks it’s also a good idea to leave and maybe they can come back to this room and inspect it in full detail later.  Avagadro notices there’s a bunk room right across the hall and suggest maybe they should rest up for a bit; since taking damage from Serfs, the grenade fragments (which Kamanda fumbled throwing) and the Squeekers encounter Wyke and Kamanda agree.

And since Brenda FourOneOne is a mechanical being that she doesn’t require sleep and guard the door as they recuperate.  They tend to their wounds, eat some grub and hopefully sack out for the duration.

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The Cold Room

After a good rest our heroes inspect their gear,  eat a quick meal supplied by Avagadro and those air tight containers of food stuff. They are greeted by Brenda at the door and discover a body of a serf lying in the corridor. It had wandered in from the south and she had dealt with it.

With renewed vim and vinegar our heroes begin to continue on exploring the complex. Discovering a few empty chambers (I won’t go into much detail here) and making their way to the west end where Avagadro picks up many thoughts.

Kamanda, Avagadro, Wyke and Brenda discuss what they are going to do, but first they have to scout to see what is up and when they do they spot Serf’s bowing and before a one huge-ass spider!

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Level 2 Big Boss

This is Tybak a huge mutated crab spider that is being worshipped and fed by the Serfs. And it’s one big boss battle that our heroes will never forget! Wyke sets up elevated from Avagadro and Kamada and lets off a few rounds of the Pig. Brenda charges the Serfs and Kamanda goes full X-Men powers on Tybak.

The battle rages hard and each side takes some serious wounds but eventually the Serfs and Tybak have been brought down. Our heroes catch their breath before discussing their next course of action.

End of Session.

The Sky Goes Clank (Session 7)

A 2nd Edition Gamma World Tale
Cast of Characters:
Wyke, Pure Strain Human (Chris)
Abrum, Pure Strain Human (Wendel) (Away)
Kamanda Koroma, Mutated Humanoid (Steve)
Avagadro, Mutated Animal – Mole (Ed)

*GM Note: Game Session from June 28th 2017 just playing catch up with the blog.

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After defeating the Serfs, Wyke tends to his fallen friend Abrum to find that he is still breathing but he’s barely alive. Avagadro scampers about exploring the chamber especially the debris in the corner. Avagadro picks up items and looks them over and then decides to pocket it or just chuck it over his shoulder. Kamanda begins to ask Brenda Fouroneone information about the “devices” in the chamber. A half-track and an All Terrian Vehicle that seems to be in working order.

Wyke is happy that his old friend is alive and he has Brenda tend to Abrum’s wound. She tells him that Abrum needs proper medical care and that he should be taken to Medical Ward. Kamanda looks around the room for an exit but cannot find one and he inquires about it, Brenda shows him a panel by the door the entered and places her palm on a sheet of glass which seems to activate a huge klaxon sound. The roof begins to slide open and a ton of dirt, boulders and other debris begins to fall into the chamber. Kamanda tells Brenda to stop what she is doing and to reverse the doors which Brenda does.

They all decide to continue exploring, when things are safer to do so they plan on coming back and doing an extensive search of the items and vehicles. Brenda FourOneOne scoops up Abrum in her arms and they go to the Medical Ward where Helen OneOhOne is. She tends to Abrum and saying that he’ll be out for several hours due to a poison that is in his system.

Kamanda, Wyke, and Avagadro decide to see what the next level leads and asks Brenda FourOneOne along as well. Avagadro scampers down the shaft to the next level and when he does he sees a huge pile of bones scattered about on the floor.

 

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Express Elevator to Heck

Avagadro climbs the wall to let the others know what he has found, and Wyke and Kamanda decide to scale down to the next level anyhow. It’s not like they have seen a pile of bones before.  A quick scan of the room they can see a door to the north, a long corridor to the west, a short corridor to the south of them with a few doors. They try the northern door. It opens up to reveal a large chamber with a raised platform in the corner. On the platform is a round glowing disc with coils around it. There is a device in the upper east corner.

They ask Brenda what this room is and she tells them that she was not authorized for it. So she doesn’t know what happens in this room. Deciding that it might be better to leave the room then begin playing with switches and knobs, they decide to come back to this room when they have plenty of time to do a proper exploration of this chamber.

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Strange Room

Avagadro uses his mutation to detect thoughts within a 30 metre radius and does pick up a bunch to the south of them.  They decide to investigate and head south by passing a few doors and stating they’ll get back to them when they can, but first there is a group of hostile thoughts that are close by.

They open up a small door which reveals a small corridor and other doors and then proceed to the area that Avagadro senses hostility. Wyke takes a stand at the door with Kamanda behind him while Avagadro steps back and let the two warriors do their stuff.

As the door slides open they spot a room full of Serf’s who are digging around the room looking for something and before they can attack. Wyke fires off a burst of his “pig” while Kamanda decides to toss four grenades into the room.

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Serf’s II: Electric Boogaloo

The grenades land in various area in the room with one of them nearly bouncing back on our heroes. Wyke is caught in an explosion radius taken the brunt of the damage while his body shield Kamanda from the effects.

Not only did the four grenades devastated the Serf’s but it did damage to all the items in the storage room as well. A radioactive container as well begins to leak. All items in this room except for the “pig” crate are damaged. Wyke staggers back to get some medical attention from Brenda while Avagadro and Kamanda do a quick survey of the room, staying away from the green toxic spill as well.

Avagadro was thinking that maybe he just might have to give this liquid a taste. But decides he best not to.

-end of session-

I’m A Gamma Worlder Yes I Am

On Wednesday I finally got to run another session of 2nd edition of Gamma World. The game last for a couple of hours and get to explore more of the underground complex that our adventurers are exploring.

I think the adventure is pretty neat considering that I had written it nearly three decades ago and you can tell that it was heavily inspired by my early years of Advanced Dungeons & Dragons where the adventure explore a “dungeon”, kick open the doors, kill the occupants and take their stuff variety.  I think the kids call it “Murderhobos” these days.

I’ll write up the session in a little bit but for now:

Happy Canada Day, eh!

Today is Canada Day. So since it’s on a Saturday my regularly schedule game night is post-pone since we be celebrating Canada’s 150th year.

The Sky Goes Clank (Session 6)

A 2nd Edition Gamma World Tale
Cast of Characters:
Wyke, Pure Strain Human (Chris)
Abrum, Pure Strain Human (Wendel) (Away)
Kamanda Koroma, Mutated Humanoid (Steve)
Avagadro, Mutated Animal – Mole (Ed)

After the encounter with the Squeekers, Wyke, Kamanda, and Avagadro decide to rest up in a long corridor by the one door they hadn’t entered. Thinking over their options they opt to chat with Brenda Fouroneone in the cells once again.

They head to the cell where Brenda is standing and they begin asking her questions on why she was placed here. She tells them that she killed the ones who where in the process of changing or being changed from a mutation. They where no longer “normal” but a mutation of what they were becoming. She tells them that the ones who had captured her where sane but they decided to put her in the cell for safe keeping. They told her they would be back for her, but they never returned.

Wyke, Kamanda, and Avagadro discuss among themselves what course of action, and question her if she was to be free from her cell that would she attack them? She tells them no since in the time she has seen strange things and that something had gone amiss. She says she will help them if they let her free. Avagadro says that maybe it’s not a bad idea to have a murderbot on our side, but he wants to keep a close eye on her.

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BRNDA-411

Kamanda deactivates the cell and Brenda steps forward and thanks them. She then asks if she can have her stuff back. Wyke gives her some of her weapons back and she begins the process of field stripping and put it back together again to in a matter of a few minutes. Checking to see if they are in working order, and then our heroes head out.

Once at the door, Kamanda activates the opening and it slides open. Avagadro suggest maybe they should of gotten a bite to eat first since his stomach is growling. Wyke adds that it’s always growling and he has the M-60 ready for action.

They enter a short hall way that ends in an L. They spot blood stains on the steps down and notice huge gouge marks on the floor and walls as if some thing wanted to get out of this place quickly and failed to do so. There is also a spiderbot by the door which is deactivated like the others and Avagadro goes to inspect it.

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Serf’s Up (Again)

Kamanda automatically throws up a repulsion shield at the corner. They continue on, and as they peek around the corner they see two Serfs on guard duty there. It’s a good thing Avagadro hid behind the spiderbot since it shielded him from view of the Serfs and these humanoids couldn’t get any of their mutations working due to Avagadro’s mutation that negates certain mutations within a radius from him.

Kamanda and Wyke retreat back, Brenda is about to go in for some action by Kamanda shows her a grenade that he had salvage from before and motions that he is going to toss it. Wyke likes that idea and takes one of the grenades he has as well. And on the count of three both of them toss them down the hall.

Avagadro sees what is happening and begins to scamper away but he is caught within the blast radius! Serf guards are down as well and Avagadro is severly wounded and still breathing, barely at that, since he’s clinging onto life with just one hit point left.

Wyke goes up to Avagadro, his new tunic torn to shreds and spitting out blood as well. This is not a good sign, and they all suggest to bring him to Helen. They pick him up and go down the hell and see Helen, explaining what had happened and if they can help their “pet” since he’s not doing to good. Brenda stats she will guard the door here to make sure no one comes in.

Helen administers some “healing salve” and Avagadro’s wounds begin to close, and she keeps applying it till his eyes open and he asks if anyone has anything to eat. He also informs the party that he senses a lot of hate in the area they are going to, and that it isn’t a good kind of hate at that!

The party comes up with a plan, a rather shaky and sketchy plan of action. See that Avagadro has a mutation that can block out some of the dangerous ones that the Serf’s might have he will lead the way.  They might have to clear go room by room in a hurry since he can sense them in various areas.  They activate the door to proceed but to their discovery it opens into a vast chamber. Where they see several Serfs dancing around a huge vehicle and they spot Abrum lying on the floor next to the vehicle. The Serfs seem to be chanting and caught up in some old ritual.

Lost in a roman, wilderness of pain
And all the children are insane
All the children are insane
Waiting for the summer rain, yeah…

Wyke thinks that they might be trying to summon a demon. The Serf’s are busy in their ritual that they haven’t noticed the party entering and by that time it’s too late and all hell breaks loose!

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Tanks For the Memories

It’s a battle that’s for sure as Avagadro scampers across the floor, his mutation blocking out the Serfs before they have a chance to activate theirs. While Wyke unleashing the “Pig” in the area (making sure he doesn’t hit Abrum who is on the floor), Brenda with a slug thrower and setting her sites on one target. Kamanda unleashes a couple of mutations… and too make a long story short. The Serf’s a put down, the party has taken some wounds themselves and they found Abrum who is still breathing but unconscious due to a nasty head wound.

Our heroes scan this vast chamber and decide what their next course of action will be…

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The Sky Goes Clank (Session 5)

A 2nd Edition Gamma World Tale
Cast of Characters:
Wyke, Pure Strain Human (Chris)
Abrum, Pure Strain Human (Wendel) (Away)
Kamanda Koroma, Mutated Humanoid (Steve)
Avagadro, Mutated Animal – Mole (Ed)

Wyke, Kamanda and Avagadro have held up in the store room, learning about the ancient relics they have found. Wyke loving the huge weapon that they have found in a crate that had a picture of a pig on it. Discovery the broken sword has a magical blade that lights up, the cubes showing images on the wall and ceiling like a moving picture, the whip just an ordinary leather whip and the disc like like device some form of transport machine.

Kamanda decides to go back and visit Helen Oneohone to see what she knows about the silver liquid that was in a cup. She tells him that it is mercury and Kamanda being inquisitive asks what it’s all about. Helen says that Mercury is used in thermometers, barometers, manometers, galvanometers, float values, switches, mercury relays, fluorescent lamps and other devices. Kamada decides to keep the liquid in his wineskin just in case.

Our heroes decide to go forward after meeting with Helen and head down the hall. Where the door is slightly ajar, our heroes peer inside to see plants growing and nicely cultivated as two little robots tend to them. The smell of berries tantalizes Avagadro’s nose and he scampers into the room, grabs a handful berries and scampers out. Wyke is puzzled by the room and Kamanda explains that it’s what makes the air fresh in this old place. As Avagadro sniffs the berries and decides not to eat them at this particular time.

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The group moves up into a chamber where the pile of bones are stacked in front of a closed door. Kamanda with his keycard decides to open it while Avagadro stands off hiding around a corner, and Wyke ready to let loose death with the “pig”.  The door slides open and they see a sentry gun sitting there with the sound of clicking coming from it.  Kamanda throughs up a repulsion field around it, so that if it starts firing that the bullets won’t hit them. He also holds up the card he has as a red dot searches the area and scans the card. The sentry gun stops

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As they entry the room cautiously, Avagadro scampering about since the sentry gun seems to be following his every move, it clicking as it continues to track him. They proceed from the chamber and notice three “cells” that are active and explore. In the first room there is two bunks and a skeleton on one. Avagadro touches the door and light’s begin to spark out at him. Kamanda with keycard deactivates the light around the door and they go in and see what is happening. The second room is empty, but in the third room there is a beautiful woman standing there, they can see have her face has been ripped away to reveal steel.

Her name is Brenda Fouroneone and she asks them to let her out. The ask her what she has done to be confined in the quarters. She says she’s been waiting 138 years for someone to let her out. That she has killed several individuals who were trying to deactivate her.  She pleads with them to let her out, but our heroes discuss it among themselves and decide it’s best to keep her where she is at the moment. Brenda doesn’t like this one bit and begins pounding the wall.

Kamanda, Wyke, and Avagadro explore the lockers and find some weapons, armour and a card, as well as crisp new tunics. As they began to loot the cabinets Brenda screams at them to leave her stuff! But, the group caters off with it. She begins to pound into the wall once again.

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Avagadro, Wyke, and Kamanda try the various weapons, put on some of the tunics and other stuff. Kamanda making sure he doesn’t take anything that Brenda Fouroneone, Wyke doesn’t mind at all and Avagadro couldn’t care less since he has a white smock and a card in his possession as well.

Our heroes make there way up the hallway and into another room. This time with huge rat-like beast called Squeekers and with a sonic blast that can cause some serious damage (but didn’t due to the mix on my part).  Our heroes charge into the room, and do battle with the Squeekers, with claw on claw action for Avagadro. Mutations and blades from Kamanda and with Wyke with a huge “pig” firing off a short burst now and then to see the bullets carve out some chucks of flesh from the critters.

With blood spilled on both sides and the Squeekers finally being put down. Our heroes decided to rest up and heal some before they continue on.

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