There’s a little Gamma World in My Atomic Highway

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Last night’s session was pretty neat and the players had a little fun in the bartering of goods for stuff they needed before they eventually headed off to their next adventure.

After resting up in Markstown for a bit and hearing some stories and legend of the mysterious place called See-Eff-Bee. It was time for them to explore.

I think I went full Gamma World as well by transitioning from Mad Max into a sort of Thundar the Barbarian set up, as our heroes went to explore a forgotten base that is manned by androids and guarded by a huge robot that is named Sentinel.

I dusted off an old Gamma World base that I had expanded on from the first edition of Gamma World. It’s the one that is in the example of play section, it was just a set up example but it had an intriguing premise.

And maybe just maybe our heroes might learn a thing or two along the way. 😉

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The Sky Goes Clank (Session 10)

A Gamma World 2nd Edition Tale

A 2nd Edition Gamma World Tale
Cast of Characters:
Wyke, Pure Strain Human (Chris)
Abrum, Pure Strain Human (Wendel) (Away)
Kamanda Koroma, Mutated Humanoid (Steve)
Avagadro, Mutated Animal – Mole (Ed)

*Game Note: Session from Monday September, 18th , 2017

Once the bots have been deactivated our heroes decide to explore the room. They began cleaning up the broken ‘bots they destroyed and putting them in a side room. They decide to have Opie stand watch over the broken bots. Avagadro still has uneasy feeling about Opie and conveys this to the others while Opie is standing guard in the other room.

The chamber with the bots seems to be some sort of repair station, with power units and a work station for the human technicians at one time. There are some playing cards on the table with moving pictures on them as Avagadro picks one up and exams it. He slids it in his pocket.

Wyke discovers an “Access” port and notices that it seems to be welded shut from this side. Whatever happened here it seems that they didn’t want anyone else getting in from below.

Kamanda looks over the terminals and trying to understand what they do and question Brenda FourOneOne on the various devices in the room. She answers them to the best of her programming. Once satisfied our merry band of adventures move onto the next room.

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The room across seems to be a green house with vegitation inside, Kamanda glances in and sees a computer in the corner and goes to it, while the others stay behind and discuss matters. Avagadro takes it open himself to go back to the ‘bots and activate them and given them a special command while Wyke and Brenda keep an eye on Kamanda.

Avagadro tells the ‘bots that if he says the word “kumquat” that they are to kill the intruder with the two heads (meaning Opie). Then he rejoins the others in the hallway.

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Kamanda is at the computer and looking at the screen, not realizing of a vine creeping towards him. It’s a tendril from a Crep that is in the corner of the room. It wraps it around Kamanda’s leg and activates it’s molecular disruption. But it doesn’t do anything since Avagadro has a field up that prevents that sort of thing and Kamanda isn’t disintegrated on the spot.

The Crep using it’s mutation had fallen unconscious and is easy prey for the vengeful Kamanda. There is nothing else lying in wait in this room after a quick search, but there is a lot of edible stuff to be had.

The final room left to explore on this level and they notice on the door there it has three X’s on marked on it.  Once the door slides open they discover a few beds and four (3 female, 1 male) beautiful/handsome bots waiting. Brenda tells them this is where the technicians at one time were “serviced” here.

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They don’t bother to enter the room and decide to go to the shaft and clamber down to the next level. Before they do Avagadro tells the others that he had left one thing behind and needs to get it done. He run back to the room with the ‘bots and yells “kumquat” and then hurries back to the shaft.

Once they are all together they make their descent down the shaft.

Which opens up to a drainage area and putrid smelling waters, they don’t stick around to long in the room and continue on wards.

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Avagadro seems to spot something moving in the water but it could be just the ripples from the falling water into the place. As he leaves from the room a huge tentacle rises from the water and then disappears again.

The next room over has a small group of Hoops camped out. The encounter is a friendly one since the Hoops seem to be friendly and offer to share some food and items. They’ve been camped out here for a few days and waiting for the return of another group of their kin, since they got separated in this huge “vault” and they decided to wait it out.

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Steevhol the Hoop approaches Wyke and asks to inspect the weapon he is carrying since it seems to be a strange device and he hasn’t seen it before. Kamanda sensing something is definitely strange realizes the Hoops want to inspect there weapons since they seem to be new and shiny.  Besides, what sort of beings simply asks to see their weapons? “It’s a trap!” and that’s when all hell breaks out!

The Hoops spring into action and basically it’s one huge brawl that last a few rounds before they are put down for the count by our heroes, though they had took a licking as well and have been badly bruised and battered in the process.

Wyke, Kamanda, Avagadro and Brenda decide to bandage up their wounds before they continue onward.

-fini-

October Surprise

Whoa! It’s October. Already!

Man, this year is just flying by at rapid pace it seems. Well it’s been a few weeks at least since  I had blogged anything. I’ve got a few game sessions to add, so that those who follow my blog can read the exploits of the characters in the games I run.

Atomic Highway and Gamma World are the two games that I have active players for. Theres about five Atom Highway adventures that need to be posted and one Gamma World session as well. I haven’t been motivated enough to journal of late, and that’s about to change.

i’ve been reading up on a to of first edition Shadowrun stuff. I had gotten a ton of books for it a while back and want to eventually run a campaign (or several sessions) in the upcoming future.

 

The Sky Goes Clank (Session 9)

A Gamma World 2nd Edition Tale

A 2nd Edition Gamma World Tale
Cast of Characters:
Wyke, Pure Strain Human (Chris)
Abrum, Pure Strain Human (Wendel) (Away)
Kamanda Koroma, Mutated Humanoid (Steve)
Avagadro, Mutated Animal – Mole (Ed)

*Game Note: Session from Monday August, 14, 2017

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After squashing Tybak, a huge mutated crab spider that is being worshiped and fed by the Serfs. Kamanda, Avagadro and Wyke decide to search the area to see what they can find and it appears there is a few ancient relics in a horde of items that Tybak was offered along with it’s “sacrificial meals”.

Wyke decides to stay at the entrance way since the noise of their combat might have alerted others to their presence. Avagadro decides to cut off a slice of Tybak and have Kamanda uses his “fire calling abilities” and barbecue the meat before they begin digging around the items and separate junk from the good stuff.

They find a lot of artifacts: five torc grenades, a tempus helmet, a music cube, a “magical” bed that rolls out and inflates, binoculars, a vibro blade, and one laser pistol.

Wyke is intrigued by the items they have found and let’s his guard down for a moment and that’s when a humanoid rabbit enters; it’s a hoop and he seems surprised by what’s going on in the area.

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The Hoop who just so happened to stumble into the complex by accident and have been wandering about trying to find a way out. He thinks he has found the “baddies” who have brought him here and wants them to send him back home.

But the only place the Hoop is sent is to is death. The Hoop is dispatched quickly and quietly and the stuff he was carrying looted: 30 domars, an old slug thrower, a knife and he’s were a chronometer.

Our heroes decide to go back to the cells and release Orthic & Petek. He agrees to help them with their search of the place. Though, Avagadro has his suspicions about him and calls him “Opie”. They move off back to the north west corner of the complex and figure they have a few more rooms to check.  As they open up a room they discover a Cal Then, a huge mutated cockroach, that’s in the chamber and bow does it ever rip into Avagadro. The pincers of these creatures are very painful and very deadly once they get a nip on you.

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Brenda FourOneOne stands back since she cannot enter the combat, but Opie just stands there and lets the other hammer away at the huge beast and giving words of encouragement like. “Oh that nailed it!” “Hit ’em again!”

Once it’s over, Avagadro is wounded badly but Wyke hits him with a healing stick that Helen OneOhOne has given them. Avagadro is okay and Opie pets him in the hand saying that “You dun good, little critter!”

After a quick search of the room they find that it might be a room were clothes are brought and cleaned. They find a couple of small useless items as well and decide to press on.

The next area holds a bit of a surprise for our heroes, since Avagadro only sensed something 20 meters away, but when they open a door it is revealed a lot of androids in blue suits about. Kamanda tries something and shows his red card that he is carrying but that just activates the creature and all hell breaks loose.

Kamanda throws up some “force walls” to stem the flow of the androids and they deal with the creatures one at a time as best they could. All of them are engaged in combat, except for Opie who stands back and watches and once an android is down and out for the count he goes over and stabs it again “just to make sure it’s down”.

Avagadro goes into full Wolverine mode with claws out and him running around like Sonic the Hedgehog and battling bots left and right as he moves about.

Wyke decides to use a vibro blade since he wants to conserve the “pig” because he’s got a bad feeling that they will need it’s services badly. He rips one android apart like a hot knife through butter!

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Once a few of the ‘bots are downed. Kamanda asks Brenda what to do and she replies so the blue card and Kamanda releases that these might be some sort of medical androids. He flashes the blue card and the androids begin to shut down.

Our heroes decide to rest for a bit before continuing on.

 

 

Clank. Clank. Clank.

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Last night was our regular scheduled night for some post apocalyptic action. And, we got back into Gamma World (2nd Edition) and played a couple of hours.  After a couple of weeks of missed opportunities due to power outages and real life throwing a monkey wrench into the works every now and then it was good to roll some virtual dice and continue on exploring a lost base.

I’ll go into detail in a later blog. But the highlight of the night was an encounter with a Cal Then who nearly ripped apart Avagadro. It’s all good though our little humanoid mole survived the encounter…. barely.

 

The Sky Goes Clank (Session 8)

A 2nd Edition Gamma World Tale
Cast of Characters:
Wyke, Pure Strain Human (Chris)
Abrum, Pure Strain Human (Wendel) (Away)
Kamanda Koroma, Mutated Humanoid (Steve)
Avagadro, Mutated Animal – Mole (Ed)

*GM Note: Session from July 3rd 2017

After searching the store room and what’s left of the Serf’s bodies. Kamanda and Avagadro haven’t found anything salvageable other than the “pig” crate. They find another weapon in it plus a couple of belts of ammo for it. Which makes Wyke happy knowing that he has more ammo for his “pig”. While the toxic goo slowly spreads on the floor. Our heroes decide to head south from this room.

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Radioactive Goo

The adjoining room is empty with a seat and some inactive screens an exit to the west, south and east. There is an inactive spiderbot by the door and it looks like it’s been damaged. Avagadro uses his mutation to sense minds in the area and picks up thoughts to the west, nothing to the east or south.

They decide to explore the southern area first and discover: several smaller rooms which could be a generator room, and also an elevator shaft going down, and also a strange room with canisters. Kamanda asks Brenda what kind of room is this and she tells him that it’s a “battery room”.

It’s a quick glance of each room making sure there is nothing that might follow them later and cause trouble and taking notes that they should come back and give this battery room a closer inspection once they “cleared” out this complex.

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Another Shaft

They head west and once the door opens they discover Squeekers roaming about and it’s combat time once again kids! The mutant rats attack with sonic blasts, as Kamanda and Avagadro charge forward while Wyke hangs back at an intersection. He wants to make sure nothing else comes charging at them. Brenda holds her attack since she cannot get a clear shot off in this narrow corridor as well.

The Squeekers are dealt with quickly and efficiently and our heroes decide to explore the intersection.

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Here Be Squeekers

To the north there appears to be a cafeteria with plates and food on the table, vending machines and a sink as well. Avagadro presses a button on a device and it activates, dispensing food in the form of little plastic containers; air tight and seemingly fresh food. Avagadro fills his pockets once again with items from the vending machine, as Kamanda does a quick scan and discovers the letters: M-E-S-S-H-A-L-L on the wall.

They leave the chamber and go directly south. Wyke is still minding the narrow corridor with his “Pig” ready to chew up anything that might head their way.

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Mess of the Ancients

To the south it opens up int a room with a door, they discover that this is a brig area, like the one on the level above and decide to see what they can find in here. In the last room they find an Orlen named “Orthic & Petek” whose been recently captured. He doesn’t know how he got here all he knows is that he was wandering his home and then a shimmering light was around him and the next thing he knows he is on a platform surrounded by Serfs. They had summoned him to pease “Tybak, but whoever this Tybak is she is not pleasent. Orthic & Petek has only been here for a couple of days but the Serfs seem to be constantly feeding him food.

Avagadro, Wyke, and Kamanda discuss with each other on what to do with “Opie” and tell him that they will return once they can find out who Tybak is. They tell Opie that they have dealt with several of the Serfs in the complex and since they don’t know how many are left it’s best that he remains in his cell for now (also they don’t know if they can trust him or not).

They leave Opie in the cell and promise him that they will be back.

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An Orlen in A Cell

Our heroes regroup and discuss their next course of action. Kamanda wants to backtrack and explore the other rooms they bypassed just to be on the safe side. Even though Avagadro hasn’t sense any thoughts it still might be a good idea to do so.  So they head on back to shaft where they entered the second level from and decide to explore the chamber just to the south of it. Discovering a couple of bunks and then a room where it can only be opened with a blue card.

As the door opens they are greeted by cool air and notice several tanks in the room. Kamanda inquires what is this room and Brenda tells him that it’s Cryogenics. Avagadro scampers about and notices that there is a “human meat” in one of the tanks. A woman is sleeping in one of the capsules and they explore around to discover the three other capsules are empty.

Each capsule has a name: John Doe, John Smith, John Jones, & Jane Dough. Wyke seems to think that maybe this is a very important room and that they shouldn’t wake the ancients and leave. Kamanda thinks it’s also a good idea to leave and maybe they can come back to this room and inspect it in full detail later.  Avagadro notices there’s a bunk room right across the hall and suggest maybe they should rest up for a bit; since taking damage from Serfs, the grenade fragments (which Kamanda fumbled throwing) and the Squeekers encounter Wyke and Kamanda agree.

And since Brenda FourOneOne is a mechanical being that she doesn’t require sleep and guard the door as they recuperate.  They tend to their wounds, eat some grub and hopefully sack out for the duration.

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The Cold Room

After a good rest our heroes inspect their gear,  eat a quick meal supplied by Avagadro and those air tight containers of food stuff. They are greeted by Brenda at the door and discover a body of a serf lying in the corridor. It had wandered in from the south and she had dealt with it.

With renewed vim and vinegar our heroes begin to continue on exploring the complex. Discovering a few empty chambers (I won’t go into much detail here) and making their way to the west end where Avagadro picks up many thoughts.

Kamanda, Avagadro, Wyke and Brenda discuss what they are going to do, but first they have to scout to see what is up and when they do they spot Serf’s bowing and before a one huge-ass spider!

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Level 2 Big Boss

This is Tybak a huge mutated crab spider that is being worshipped and fed by the Serfs. And it’s one big boss battle that our heroes will never forget! Wyke sets up elevated from Avagadro and Kamada and lets off a few rounds of the Pig. Brenda charges the Serfs and Kamanda goes full X-Men powers on Tybak.

The battle rages hard and each side takes some serious wounds but eventually the Serfs and Tybak have been brought down. Our heroes catch their breath before discussing their next course of action.

End of Session.

The Sky Goes Clank (Session 7)

A 2nd Edition Gamma World Tale
Cast of Characters:
Wyke, Pure Strain Human (Chris)
Abrum, Pure Strain Human (Wendel) (Away)
Kamanda Koroma, Mutated Humanoid (Steve)
Avagadro, Mutated Animal – Mole (Ed)

*GM Note: Game Session from June 28th 2017 just playing catch up with the blog.

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After defeating the Serfs, Wyke tends to his fallen friend Abrum to find that he is still breathing but he’s barely alive. Avagadro scampers about exploring the chamber especially the debris in the corner. Avagadro picks up items and looks them over and then decides to pocket it or just chuck it over his shoulder. Kamanda begins to ask Brenda Fouroneone information about the “devices” in the chamber. A half-track and an All Terrian Vehicle that seems to be in working order.

Wyke is happy that his old friend is alive and he has Brenda tend to Abrum’s wound. She tells him that Abrum needs proper medical care and that he should be taken to Medical Ward. Kamanda looks around the room for an exit but cannot find one and he inquires about it, Brenda shows him a panel by the door the entered and places her palm on a sheet of glass which seems to activate a huge klaxon sound. The roof begins to slide open and a ton of dirt, boulders and other debris begins to fall into the chamber. Kamanda tells Brenda to stop what she is doing and to reverse the doors which Brenda does.

They all decide to continue exploring, when things are safer to do so they plan on coming back and doing an extensive search of the items and vehicles. Brenda FourOneOne scoops up Abrum in her arms and they go to the Medical Ward where Helen OneOhOne is. She tends to Abrum and saying that he’ll be out for several hours due to a poison that is in his system.

Kamanda, Wyke, and Avagadro decide to see what the next level leads and asks Brenda FourOneOne along as well. Avagadro scampers down the shaft to the next level and when he does he sees a huge pile of bones scattered about on the floor.

 

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Express Elevator to Heck

Avagadro climbs the wall to let the others know what he has found, and Wyke and Kamanda decide to scale down to the next level anyhow. It’s not like they have seen a pile of bones before.  A quick scan of the room they can see a door to the north, a long corridor to the west, a short corridor to the south of them with a few doors. They try the northern door. It opens up to reveal a large chamber with a raised platform in the corner. On the platform is a round glowing disc with coils around it. There is a device in the upper east corner.

They ask Brenda what this room is and she tells them that she was not authorized for it. So she doesn’t know what happens in this room. Deciding that it might be better to leave the room then begin playing with switches and knobs, they decide to come back to this room when they have plenty of time to do a proper exploration of this chamber.

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Strange Room

Avagadro uses his mutation to detect thoughts within a 30 metre radius and does pick up a bunch to the south of them.  They decide to investigate and head south by passing a few doors and stating they’ll get back to them when they can, but first there is a group of hostile thoughts that are close by.

They open up a small door which reveals a small corridor and other doors and then proceed to the area that Avagadro senses hostility. Wyke takes a stand at the door with Kamanda behind him while Avagadro steps back and let the two warriors do their stuff.

As the door slides open they spot a room full of Serf’s who are digging around the room looking for something and before they can attack. Wyke fires off a burst of his “pig” while Kamanda decides to toss four grenades into the room.

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Serf’s II: Electric Boogaloo

The grenades land in various area in the room with one of them nearly bouncing back on our heroes. Wyke is caught in an explosion radius taken the brunt of the damage while his body shield Kamanda from the effects.

Not only did the four grenades devastated the Serf’s but it did damage to all the items in the storage room as well. A radioactive container as well begins to leak. All items in this room except for the “pig” crate are damaged. Wyke staggers back to get some medical attention from Brenda while Avagadro and Kamanda do a quick survey of the room, staying away from the green toxic spill as well.

Avagadro was thinking that maybe he just might have to give this liquid a taste. But decides he best not to.

-end of session-