The Rose: Council of Guardians

Kingdom of Corinthia

Long before the World Wide Web there were BBS’s and on those BBS’s there were text based games. These Bulletin Board Systems where interconnected by individual computers with a main server in the area and others to dial up into. It was used to leave messages, but basically there where several text based games that one could play.

One of those text based games was The Rose: Council of Guardians and I was hooked on it for the longest time. Exploring the city than the surrounding areas; battling goblins, orcs, visiting gypsies and being trained in skills. The further you explored the more the monsters hit a tad harder. There where many late nights of exploring, adventuring with another player or two, or just sitting in the tavern and chatting about things.

The Rose was just such a place that was what the kids call a “time waster” these days. But, it was an awesome waste of time.  Even though you where on line and tied up the phone lines and some people got upset because your phone line was always busy and they where trying to get a hold of you. Ah, good times, good times.

The world was name Corinthia and it sort of inspired me to sketch out a map of it as I explored to keep it handy by me to see where I was and how it related to the other areas. Also, I decided to use the setting for a Tunnels & Trolls world since the races involved were similar in nature: Humans, Elves, Dwarves, Gnomes, Fae, and Giant. It was a good time while it lasted and then the internet was born and BBS’s where disappearing, dying out like dinosaurs.

The other day I stumbled upon Corinthia in my T&T section on the shelf and dusted off the duo-tang and had a look at my makeshift map and decided to give it a make over once again, to breathe new life into it and awaken some memories that where locked in a nostalgia drawer.

I added a few more towns here and there and other areas to explore. But the main areas and settlements are still there: Spalango, Quentin, Imperial City, Gypsy Camp, Satyr Woods, South City Forest and Wizards Spire as well as Dragon Whelp Mountains and Connover Ridge.  I still have the ascii maps of some of the areas like Spalango and Quentin and the Satyr Woods as well. But, for now here’s my version of the world and how I saw it.

 

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The World of Allusia

map-of-illusia

Allusia

This is a fantasy campaign I had started and played only a few sessions and ended before the big reveal could occur. This kingdom was made for an  Advanced Dungeons & Dragons high fantasy campaign where the characters started exploring. Two Kingdoms on the verge of war one to the north of the Chimera Sea and the other to the south, strained relations between them with a powder keg situation. Then you have Stoneface Stronghold where the dwarves are from, Whispering Woods home to the elves, and as well as Adelard Took where the halflings resided. Most of the names of settlements in the kingdoms where a play on words taken from synonyms.

The kicker was that this was just an illusion for a reality television series that the characters were the stars of! The players didn’t know this yet since I wanted to reveal little facts and tidbits here and there as well as show a map of the section where they started off at. Along the way there were little clues left like “a feeling your being watched” and some areas had “reset” to its default settings.

This whole campaigned was inspired by a movie “The Truman Show” and I thought wouldn’t it blow the players mind once they realized that their characters were just part of a reality tv series.

In my notes we played five sessions then we never picked up again since the playing group disbanded.

There was an incident that a player suspected something weird was going on but he never clued in until maybe a year or two when we stopped playing Illusia that he remembered in the first scenario. As they where walking along a roadway from Seeming Falls to Willowby that something fell from the sky and landed in a field next to them. There they had found the body of a halfing crushed by a huge metal black “cauldron” that seemed to be filled with glass. All he before he passed on was “Look out for Fresnel”.

Fresnel they thought was a evil wizard in the area. But, actually it was just a spotlight that fell from the heavens… or a Cloud City over head.

Maybe, one day I will dust this idea off once again and give it another go.

Since I’ve been redoing some of my old maps I had stumbled upon this world tucked away in a box in the spare room and figured to give it the map make over and unleash it here.

QUERP: PLANET QUERP

querp

After fancing up my Andor Kingdom for Quest of the Ancients RPG. I decided to hunt up some other maps of kingdoms I had drawn up over the years. Then I stumbled upon my world map of QUERP. Yep, the planet is named after the very role playing game system it got it’s name from. At the time I had picked up QUERP, there was no default setting, so I created a world. After drawing the continents and adding the mountain regions and forest, I started naming them. Starting from the southern most land I started jotting down names as they popped in my head. The names didn’t have any meaning other than sounding cool in my head. After I jotted down Brusia, the big island in the middle of the Rorisea, my two youngest children were arguing in the other room. Which gave me the inspiration of two warring nations of Savaria and Bailos, then I added Peytara to the north since this nation is sort of a peacekeeper and friends with both.

The island kingdoms just to the north west of Peytara names were drawn from players that graced my game table at one time or another: Shelbia, Bridgetta, Erynne, and Sarahana. This left the long continent just north of Peytara and so Chancetta was born, as well as Darrylan.

The frozen continent I named Kharrl. Because, I heard an animated llama say it and seemed like a good name to use. And thus there was QUERP all ready to go and to be explored. I only had done up Brusia Kingdom in full since that’s where the adventurers would start, maybe I might write up the rest just for the hell of it.

I’m in a creative mood of late.

 

Quest of the Ancients: Andor Kingdom

map-of-andor-kingdom-qota

My Version of Andor Kingdom

Quest of the Ancients is a fantasy role playing game by Vince Garcia and published by Unicorn Game Publications in 1988. Basically, it could be considered a retro-clone of Dungeons and Dragons since it mainly focused on the skill system used in the Advanced Dungeons and Dragons game. But, instead of using a twenty sided die you used a thirty sided one for, what I guess, a change of pace.

My friend, Dave and I, stumbled upon it back in 1991-92 in a used game rack. Dave snatched it up since it $10 and he figured he’d give it a read and mine it for world information for his gaming group. Though, he started to read it some ideas for adventures formed in his noggin about adventuring in this realm of Islay.

I didn’t get my copy of the game until a few years ago. I read through the book and then I did a rough sketch of my version of Andor that no player has ever lain eyes upon and no character set foot in it… yet.

The backstory for Quest of the Ancients is that the world is named Jewel and Islay is a huge continent with several nations in it. One of them is Andor Kingdom; in the rule book several nations are written up and have details of the land the kingdom is in. All except for Andor which only has two paragraphs written:

Andor: This was the former capitol of Gorus during the First age. Known then as Modia, it was a powerful nation that united with Hocwrath and Krella to form a confederacy seeking to dominate the continent. After the demis of Gorus and the Triad. Modia fell into a state of chaos and darkness lasting for centuries. It is left undeveloped for the GM to utiluze as he chooses.
Capitol: Arkon
Government: As determined by GM.
Sovereign: As determined by GM.
Deities worshiped: As determined by GM.

Also the map of the continent left Andor blank as well so that a GM could build up in and populate it the way he/she wanted it. Basically, with the detailed world around it,  it is easy for a GM to insert their own kingdom in it. And so, I went about to build up Andor with a great lake in the center, a few forests and a lot of ruins peppered in this new kingdom.