The Sky Goes Clank (Session 10)

A Gamma World 2nd Edition Tale

A 2nd Edition Gamma World Tale
Cast of Characters:
Wyke, Pure Strain Human (Chris)
Abrum, Pure Strain Human (Wendel) (Away)
Kamanda Koroma, Mutated Humanoid (Steve)
Avagadro, Mutated Animal – Mole (Ed)

*Game Note: Session from Monday September, 18th , 2017

Once the bots have been deactivated our heroes decide to explore the room. They began cleaning up the broken ‘bots they destroyed and putting them in a side room. They decide to have Opie stand watch over the broken bots. Avagadro still has uneasy feeling about Opie and conveys this to the others while Opie is standing guard in the other room.

The chamber with the bots seems to be some sort of repair station, with power units and a work station for the human technicians at one time. There are some playing cards on the table with moving pictures on them as Avagadro picks one up and exams it. He slids it in his pocket.

Wyke discovers an “Access” port and notices that it seems to be welded shut from this side. Whatever happened here it seems that they didn’t want anyone else getting in from below.

Kamanda looks over the terminals and trying to understand what they do and question Brenda FourOneOne on the various devices in the room. She answers them to the best of her programming. Once satisfied our merry band of adventures move onto the next room.

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The room across seems to be a green house with vegitation inside, Kamanda glances in and sees a computer in the corner and goes to it, while the others stay behind and discuss matters. Avagadro takes it open himself to go back to the ‘bots and activate them and given them a special command while Wyke and Brenda keep an eye on Kamanda.

Avagadro tells the ‘bots that if he says the word “kumquat” that they are to kill the intruder with the two heads (meaning Opie). Then he rejoins the others in the hallway.

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Kamanda is at the computer and looking at the screen, not realizing of a vine creeping towards him. It’s a tendril from a Crep that is in the corner of the room. It wraps it around Kamanda’s leg and activates it’s molecular disruption. But it doesn’t do anything since Avagadro has a field up that prevents that sort of thing and Kamanda isn’t disintegrated on the spot.

The Crep using it’s mutation had fallen unconscious and is easy prey for the vengeful Kamanda. There is nothing else lying in wait in this room after a quick search, but there is a lot of edible stuff to be had.

The final room left to explore on this level and they notice on the door there it has three X’s on marked on it.  Once the door slides open they discover a few beds and four (3 female, 1 male) beautiful/handsome bots waiting. Brenda tells them this is where the technicians at one time were “serviced” here.

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They don’t bother to enter the room and decide to go to the shaft and clamber down to the next level. Before they do Avagadro tells the others that he had left one thing behind and needs to get it done. He run back to the room with the ‘bots and yells “kumquat” and then hurries back to the shaft.

Once they are all together they make their descent down the shaft.

Which opens up to a drainage area and putrid smelling waters, they don’t stick around to long in the room and continue on wards.

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Avagadro seems to spot something moving in the water but it could be just the ripples from the falling water into the place. As he leaves from the room a huge tentacle rises from the water and then disappears again.

The next room over has a small group of Hoops camped out. The encounter is a friendly one since the Hoops seem to be friendly and offer to share some food and items. They’ve been camped out here for a few days and waiting for the return of another group of their kin, since they got separated in this huge “vault” and they decided to wait it out.

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Steevhol the Hoop approaches Wyke and asks to inspect the weapon he is carrying since it seems to be a strange device and he hasn’t seen it before. Kamanda sensing something is definitely strange realizes the Hoops want to inspect there weapons since they seem to be new and shiny.  Besides, what sort of beings simply asks to see their weapons? “It’s a trap!” and that’s when all hell breaks out!

The Hoops spring into action and basically it’s one huge brawl that last a few rounds before they are put down for the count by our heroes, though they had took a licking as well and have been badly bruised and battered in the process.

Wyke, Kamanda, Avagadro and Brenda decide to bandage up their wounds before they continue onward.

-fini-

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The Sky Goes Clank (Session 9)

A Gamma World 2nd Edition Tale

A 2nd Edition Gamma World Tale
Cast of Characters:
Wyke, Pure Strain Human (Chris)
Abrum, Pure Strain Human (Wendel) (Away)
Kamanda Koroma, Mutated Humanoid (Steve)
Avagadro, Mutated Animal – Mole (Ed)

*Game Note: Session from Monday August, 14, 2017

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After squashing Tybak, a huge mutated crab spider that is being worshiped and fed by the Serfs. Kamanda, Avagadro and Wyke decide to search the area to see what they can find and it appears there is a few ancient relics in a horde of items that Tybak was offered along with it’s “sacrificial meals”.

Wyke decides to stay at the entrance way since the noise of their combat might have alerted others to their presence. Avagadro decides to cut off a slice of Tybak and have Kamanda uses his “fire calling abilities” and barbecue the meat before they begin digging around the items and separate junk from the good stuff.

They find a lot of artifacts: five torc grenades, a tempus helmet, a music cube, a “magical” bed that rolls out and inflates, binoculars, a vibro blade, and one laser pistol.

Wyke is intrigued by the items they have found and let’s his guard down for a moment and that’s when a humanoid rabbit enters; it’s a hoop and he seems surprised by what’s going on in the area.

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The Hoop who just so happened to stumble into the complex by accident and have been wandering about trying to find a way out. He thinks he has found the “baddies” who have brought him here and wants them to send him back home.

But the only place the Hoop is sent is to is death. The Hoop is dispatched quickly and quietly and the stuff he was carrying looted: 30 domars, an old slug thrower, a knife and he’s were a chronometer.

Our heroes decide to go back to the cells and release Orthic & Petek. He agrees to help them with their search of the place. Though, Avagadro has his suspicions about him and calls him “Opie”. They move off back to the north west corner of the complex and figure they have a few more rooms to check.  As they open up a room they discover a Cal Then, a huge mutated cockroach, that’s in the chamber and bow does it ever rip into Avagadro. The pincers of these creatures are very painful and very deadly once they get a nip on you.

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Brenda FourOneOne stands back since she cannot enter the combat, but Opie just stands there and lets the other hammer away at the huge beast and giving words of encouragement like. “Oh that nailed it!” “Hit ’em again!”

Once it’s over, Avagadro is wounded badly but Wyke hits him with a healing stick that Helen OneOhOne has given them. Avagadro is okay and Opie pets him in the hand saying that “You dun good, little critter!”

After a quick search of the room they find that it might be a room were clothes are brought and cleaned. They find a couple of small useless items as well and decide to press on.

The next area holds a bit of a surprise for our heroes, since Avagadro only sensed something 20 meters away, but when they open a door it is revealed a lot of androids in blue suits about. Kamanda tries something and shows his red card that he is carrying but that just activates the creature and all hell breaks loose.

Kamanda throws up some “force walls” to stem the flow of the androids and they deal with the creatures one at a time as best they could. All of them are engaged in combat, except for Opie who stands back and watches and once an android is down and out for the count he goes over and stabs it again “just to make sure it’s down”.

Avagadro goes into full Wolverine mode with claws out and him running around like Sonic the Hedgehog and battling bots left and right as he moves about.

Wyke decides to use a vibro blade since he wants to conserve the “pig” because he’s got a bad feeling that they will need it’s services badly. He rips one android apart like a hot knife through butter!

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Once a few of the ‘bots are downed. Kamanda asks Brenda what to do and she replies so the blue card and Kamanda releases that these might be some sort of medical androids. He flashes the blue card and the androids begin to shut down.

Our heroes decide to rest for a bit before continuing on.

 

 

Clank. Clank. Clank.

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Last night was our regular scheduled night for some post apocalyptic action. And, we got back into Gamma World (2nd Edition) and played a couple of hours.  After a couple of weeks of missed opportunities due to power outages and real life throwing a monkey wrench into the works every now and then it was good to roll some virtual dice and continue on exploring a lost base.

I’ll go into detail in a later blog. But the highlight of the night was an encounter with a Cal Then who nearly ripped apart Avagadro. It’s all good though our little humanoid mole survived the encounter…. barely.

 

The Sky Goes Clank (Session 6)

A 2nd Edition Gamma World Tale
Cast of Characters:
Wyke, Pure Strain Human (Chris)
Abrum, Pure Strain Human (Wendel) (Away)
Kamanda Koroma, Mutated Humanoid (Steve)
Avagadro, Mutated Animal – Mole (Ed)

After the encounter with the Squeekers, Wyke, Kamanda, and Avagadro decide to rest up in a long corridor by the one door they hadn’t entered. Thinking over their options they opt to chat with Brenda Fouroneone in the cells once again.

They head to the cell where Brenda is standing and they begin asking her questions on why she was placed here. She tells them that she killed the ones who where in the process of changing or being changed from a mutation. They where no longer “normal” but a mutation of what they were becoming. She tells them that the ones who had captured her where sane but they decided to put her in the cell for safe keeping. They told her they would be back for her, but they never returned.

Wyke, Kamanda, and Avagadro discuss among themselves what course of action, and question her if she was to be free from her cell that would she attack them? She tells them no since in the time she has seen strange things and that something had gone amiss. She says she will help them if they let her free. Avagadro says that maybe it’s not a bad idea to have a murderbot on our side, but he wants to keep a close eye on her.

Erin Gray

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Kamanda deactivates the cell and Brenda steps forward and thanks them. She then asks if she can have her stuff back. Wyke gives her some of her weapons back and she begins the process of field stripping and put it back together again to in a matter of a few minutes. Checking to see if they are in working order, and then our heroes head out.

Once at the door, Kamanda activates the opening and it slides open. Avagadro suggest maybe they should of gotten a bite to eat first since his stomach is growling. Wyke adds that it’s always growling and he has the M-60 ready for action.

They enter a short hall way that ends in an L. They spot blood stains on the steps down and notice huge gouge marks on the floor and walls as if some thing wanted to get out of this place quickly and failed to do so. There is also a spiderbot by the door which is deactivated like the others and Avagadro goes to inspect it.

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Serf’s Up (Again)

Kamanda automatically throws up a repulsion shield at the corner. They continue on, and as they peek around the corner they see two Serfs on guard duty there. It’s a good thing Avagadro hid behind the spiderbot since it shielded him from view of the Serfs and these humanoids couldn’t get any of their mutations working due to Avagadro’s mutation that negates certain mutations within a radius from him.

Kamanda and Wyke retreat back, Brenda is about to go in for some action by Kamanda shows her a grenade that he had salvage from before and motions that he is going to toss it. Wyke likes that idea and takes one of the grenades he has as well. And on the count of three both of them toss them down the hall.

Avagadro sees what is happening and begins to scamper away but he is caught within the blast radius! Serf guards are down as well and Avagadro is severly wounded and still breathing, barely at that, since he’s clinging onto life with just one hit point left.

Wyke goes up to Avagadro, his new tunic torn to shreds and spitting out blood as well. This is not a good sign, and they all suggest to bring him to Helen. They pick him up and go down the hell and see Helen, explaining what had happened and if they can help their “pet” since he’s not doing to good. Brenda stats she will guard the door here to make sure no one comes in.

Helen administers some “healing salve” and Avagadro’s wounds begin to close, and she keeps applying it till his eyes open and he asks if anyone has anything to eat. He also informs the party that he senses a lot of hate in the area they are going to, and that it isn’t a good kind of hate at that!

The party comes up with a plan, a rather shaky and sketchy plan of action. See that Avagadro has a mutation that can block out some of the dangerous ones that the Serf’s might have he will lead the way.  They might have to clear go room by room in a hurry since he can sense them in various areas.  They activate the door to proceed but to their discovery it opens into a vast chamber. Where they see several Serfs dancing around a huge vehicle and they spot Abrum lying on the floor next to the vehicle. The Serfs seem to be chanting and caught up in some old ritual.

Lost in a roman, wilderness of pain
And all the children are insane
All the children are insane
Waiting for the summer rain, yeah…

Wyke thinks that they might be trying to summon a demon. The Serf’s are busy in their ritual that they haven’t noticed the party entering and by that time it’s too late and all hell breaks loose!

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Tanks For the Memories

It’s a battle that’s for sure as Avagadro scampers across the floor, his mutation blocking out the Serfs before they have a chance to activate theirs. While Wyke unleashing the “Pig” in the area (making sure he doesn’t hit Abrum who is on the floor), Brenda with a slug thrower and setting her sites on one target. Kamanda unleashes a couple of mutations… and too make a long story short. The Serf’s a put down, the party has taken some wounds themselves and they found Abrum who is still breathing but unconscious due to a nasty head wound.

Our heroes scan this vast chamber and decide what their next course of action will be…

fini

 

The Sky Goes Clank (Session 4)

A 2nd Edition Gamma World Tale
Cast of Characters:
Wyke, Pure Strain Human (Chris)
Abrum, Pure Strain Human (Wendel) (Away)
Kamanda Koroma, Mutated Humanoid (Steve)
Avagadro, Mutated Animal – Mole (Ed)

helenWyke’s injuries are being tended too by Helen Oneohone, while Kamanda continues to ask her questions much like a child would an adult.

“What is this place called?” Kamanda asks.
“Norad” Helen Oneohone answers.
“Why?” Kamanda questions.
“Because that’s it name,” she replies.
“Why?” Kamanda repeats. “What is Norad?”
“It stands for North American Air Defense Command…” she explains.

The questions continue and during this process they learned that she has been waiting for another one to relieve her. She’s been doing this for 138 cycles around the sun. She’s been treating the injured and the sick until her replacement comes in.  They also learn that General Graham “Candy” Caine is in charge of this post and is his office is located on Level 3. That several animals have been running loose throughout the complex, and there are some very sick military men that will not seek medical help due to the severity of their illness.

Avagadro is standing by the door and not entering the room but every now and then he puts his foot in the room and takes it out again whenever Helen is not looking. But, the floor itself lights up in the area that he is in which draws her attention. Abrum on the other hand is looking about the room, searching for items the party can use or take back with them to trade and barter with.

With his injuries tended too, Wyke asks Helen if they can take those “healing sticks” which she has stored in the counter. She tells him to take the rest as she is still waiting for supplies and that only a handful of those “hypodermic sprays” are all that’s left from 200 that where in there. Wyke is by the counter and opens it up, his elbow brushing up against the wall and accidentally hits a panel, a beam of light is in the room and Abrum is caught in it. He disappears right before the eyes of Abrum and Kamanda. Wyke turns around after hearing the others gasp in shock.

Abrum is no where to be seen. Since Helen was assisting Wyke with the “healing sticks” she doesn’t know where Abrum had disappeared off too.  He could of been taken to Eye See You due to his condition?

The party decides to explore more and maybe, just maybe they can find where Abrum had disappeared off too. Wyke asks Helen Oneohone to join them, and she says she will as soon as her replacement or someone with a high ranking will relieve her. Til now she is staying at her post.

They open the door and hear no more clanking sound and look down the hallway and continue west down the corridor and up to a t section. There is a door to the left of them, a door straight ahead and a hallway that opens up to a room to the north of them.  Wyke using his silver disk uses it to see around the corner and it indeed opens up into a room, but to his dismay there is a huge pile of bones in one section.

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Avagadro hear about a pile of bones scampers into the room, he picks up a bone and begins chewing on it and glances around the room and notices a potted plant in the corner and he scampers away in a huge hurry back to the party. He does this since the last potted plant he ran into tried to eat him.

Kamanda steps forward and using his mutation starts fire to the potted plant and it only goes up in flames. They are planning on going up when Wyke suggest that they should check the door to the south and see if there is anything in the room. He doesn’t want anyone to come up from behind them while they are looking, and besides he doesn’t want to leave no stone unturned.

Kamanda activates the door with his key card and it slides open reviling a storage room, with crates as well as a dead mechanical spider in the room. The crates and boxes have been opened and ransack and it doesn’t look like much but one crate is there with picture of a big and it intrigues them. Wyke thinking something strange, Avagadro thinking something for his tummy since he is constantly fighting hunger pains. Both go over to investigate it. Kamanda notices that the door is ajar to the adjoining room and beers inside and spots a Badder! He is about to shout out a warning when suddenly a grenade rolls into the room.

Quick thinking on Kamanda part he throws up a shield around the “egg” as Wyke and Avagadro dive for cover and contains the explosion. Then another Badder, the one who tossed the grenade, steps out of the shadows and a battle is initiated.

Komanda being the mutant unleashes a wave of attacks with sword swings and using his mutations which the Badder shrugs off one but not another. But, due to his heightened precision he knows just where to hit and cause extra amount of damage, slicing and dicing the Badder.  In the process Wyke fires off his slug thrower and hits one of the badders between the eyes!

Avagadro is pretty damn furious since he was expecting to be eating some delicious swine but instead he’s fighting off some stupid badger-like humanoids that interrupted his meal and he unleashing full fury with teeth and claws on one of them. The other Badder falls down to the ground, and Avagadro sinks his teeth into it and begins tearing it apart.

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Kamanda sets up a force field at the door, since they are going to spend time here and searching both rooms thoroughly. First of all Wyke and Avagadro investigate the pig crate while Kamanda searches the other room, gathering up papers on the floor and noticing a coffee mug with silver liquid in it. He pours the liquid into a wine skin to take for later inspection.

Both Avagadro and Wyke open up the pig crate to find a huge weapon in it, much to the disappointment of our hungry warriors but they decide to see what it can do. They spend a few hours here; with Wyke fascinated with this huge slug thrower and Avagadro and Wyke exploring the other crates and discovering a few things in the process:

a leather whip, a broken hilt of a sword, 12 glowing cubes, and a silver disc with a few buttons on it.

Wyke accidently fires off a burst from the M-60 which shoots up the room and nearly hitting a fleeing Avagadro with the bullets impacting the ground where he stood and fled from by mere millimeters. It’s a good thing that he can scamper quickly!

Wyke apologizes, and Avagadro about to say something when he senses a lot of hate coming from somewhere and he informs the rest of the party. Our heroes decide to spend a little more time to learn what they can learn from these new items they have discovered before they move on.

Fini.

The Sky Goes Clank (Session 3)

A 2nd Edition Gamma World Tale
Cast of Characters:
Wyke, Pure Strain Human (Chris)
Abrum, Pure Strain Human (Wendel)
Kamanda Koroma, Mutated Humanoid (Steve)
Avagadro, Mutated Animal – Mole (Ed)

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After filling their canteens with fresh water and checking their inventory, Wyke, Abrum, Kamanda and Avagadro decide to go back to the entrance chamber and check behind the door there.

Before Kamanda inserts the card into the slot, he checks around the door to see dust and that it hasn’t been opened in a while. He then inserts the key into the slot and the door is activate; as it slides open they see a spider! Avagadro being the alert fellow that he is, scampers to safety. The spider is not moving and as the torch light shines they see that it’s not a real one but more of a mechanical device.

They make their way down the passage, skirting around the spider like device, careful not to awaken the mechanical beast from it’s slumber.

With Wyke leading the way he approaches the intersection and using one of the silver discs that he had picked up earlier. He uses that to peer around the corner, that’s when there is some a humanoid wearing some form of uniform and brandishing claws where finger nails should be, takes a swipe at Wyke. And a small group of them begin to swarm him.

And thus we have our first battle of the evening as a small patrol of Serfs stumble upon our illustrious heroes as they make their way deeper into this strange cavern. Wyke is hit and takes a nasty wound and his first attack fails. Kamanda has an understanding of the hostile nature of Serfs and using pyrochokinesis assaults one. Also, he gears up a force field around the Serfs as well and to top it all off he ends up using Fear Generation as well! The Serfs knowing they are caught in a field retaliate with their own mutations and our heroes each take damage from a Mental Blasts as well.

I won’t go into the blow by blow actions of the combat, but will say weapons were drawn, and mutations are used and the fight last for a few rounds with the Serfs going down for the count. Once the last Serf is out of commission, our heroes have taken some major wounds and need to find a place to hold up for a bit. Kamanda asks for Avagadro’s torch and applies it to his skin and the rest see that his wounds are healing, he explains to them that he is using the fire as a healing salve which surprises Wyke and Abrum.

Avagadro and Kamanda goes to inspect the spider device and begins fiddling around with it. Avagadro doesn’t trust this mechanical beast and scampers away as Kamanda looks over the creature and realizes that it might be some security device which is armed with slug throwers.  Wyke goes up to have a look just as Kamanda hits some switch and a small like spherical orb rolls out of the tube and lands at their feet. The orb explodes which hurts Wyke very bad and Kamanda just shrugs it off. Wyke retreats to let Kamanda do his tinkering with the device.

Avagadro and Abrum keep watch down the passageway and Avagadro spots a door with a huge white circle with a red t in the center of it. He informs the others and they decide to check that out once Kamanda discovers something with the spider device. Retrieving four spherical orbs, and several rounds for a slug thrower within the belly of the beast.

Our heroes continue down the passage to the room with the red door, and Kamanda using the card activates the door. It slides open and inside they see a beautiful woman standing there, she is dressed in a blue tunic and she greets them with a warm friendly smile.

They ask her who she is and she answers that her name is Helen Oneohone. And that she’s there to assist them and whatever medical ailment they have. She tells Wyke and Abrum to lie on the bed and she goes to a cabinet and takes out a small rod and presses it against their arm, in a matter of seconds the wounds they got are closing.

Kamanda is looking around and Avagadro is jumping from bed to bed and sniffing around here and there and Helen asks whose “pet” that is and that it should be taken to the “vet” if it needs assistance. Wyke explains that it’s a friend and Helen doesn’t like “pets” in the room and she picks him up and puts him outside in the hallway.

Wyke tries to explain to Helen that Avagadro is with the party, the others search under the bunks and in cabinets to see what they can find. The cabinets are locked but under the bunks they find another card as well as a flimsy metal sheet.

Avagadro is in the hall and then her hears something clanging echoing down the halls, which scare him and he begins to furiously scratch on the door with the white circle and red t.  Wyke, Kamanda and Abrum stop to listen and hear Avagadro scratches as well as a clanking noise….

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The Sky Goes Clank (Session 2)

A 2nd Edition Gamma World Tale
Cast of Characters:
Wyke, Pure Strain Human (Chris)
Abrum, Pure Strain Human (Wendel)
Kamanda Koroma, Mutated Humaniod (Steve)
Avagadro, Mutated Animal – Mole (Ed)
Voxx Ulla, Pure Strain Human (NPC)

It’s a dawn of a new day as Wyke, Voxx and Abrum awake to the smell of a home cooked breakfast that Stelle has prepared for our heroes. They are deciding their next course of action when they spot movement on the road coming towards them. Wyke takes a look and notices two figures walking up to the farm house and recognizes them from being residence of Kandor Kull: Kamanda and Avagadro.

The Council has sent these two to assist in the investigation of Farmstead. After pleasantries have been exchanged to all proceed to the strange craft over the hole in the ground. They decide to see what this relic can do other than being used as a huge shield, with Kamanda trying to understand the mechanism. They cannot seem to get inside the craft but then Avagadro teleports inside the vehicle after he has a look through the window of the craft. He can do this flawlessly because he inspected the inside of the vehicle.

Once inside he waves to the others and he opens a door which slides open and Avagadro gets out and takes a bow.

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Wyke, Abrum, and Kamanda have a look inside the vehicle. Wyke and Abrum are interested in the box that was in the back seat. Kamanda takes a seat in the craft to see if he can get a better understanding of it.

Wyke, Abrum, and Avagadro get the case open and discover some square plastic cubes, several sheets of folded paper with a ton of numbers on them; 1001010101011 throughout them, a sealed plastic container with a relatively fresh looking Ham Sandwich inside it, and one dried up banana.

Kamanda does something which starts a chirping sound and that sends Wyke and Abrum into a panic and they flee from the vehicle. Avagadro follows suit and then an electrical discharge occurs. Kamanda takes the electrical damage and seems to be occur and everyone returns to the vehicle and Avagadro decides to join him inside. Taking out the body of the occupant in the strange tunic. They discover a compartment with a slug thrower in it and a folded up piece of paper, the writing on the paper has faded over time but the slug thrower looks pretty shiny.

The craft then “dies” and lowers to the ground over the hole. And no matter what they do it does not activate like it did before. They decide to leave it til later since they are here on another matter: the missing farmer, his son, and their friend. They push the vehicle to uncover the hole. And begin to prepare down the shaft. Voxx Ulla decides to stay top side and with Stelle and Hank just in case more Badders arrive.

Before they go, they take the card that was in the slot of the vehicle. It looks like a credit card with a holographic pic of a thumb print on it. Kamanda puts it in his pocket.

Kamanda, Wyke, Abrum and Avagadro descend down, one at a time, down the well. The bottom opens up into a strange cavern. Wyke decides to string together the silver discs he had been carrying and decides to wear them for protection, making a makeshift necklace of them.

As they explore this strange tunnel. They notice one end has a rock fall and blocks the way, the other way is still open but has debris about as well as blood stains here and there. As they make their way through the tunnel they hear a roar of in the distance and something scampering their way. It is a huge Green Hisser. That charges towards them.

The battle is short and sweet as shots are fired, arrows fly and Kamanda activating his pyrokinesis and using his dual brain to target the beast.  Wyke fires off his musket but instead of hitting the creature, he wounds Kamanda in the process.

The beast gets an attack and a tail slap in before it is put down like a shrimp on a barbie. Our heroes gut the creature and inside the belly Wyke and Abrum see the rod that the Badders had taken from before. This time it’s chewed up and bent.

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The walk the tunnel a few more kilomaters and that’s when they discover a door, made from metal, set in the stone wall with a slot off to one side. Kamanda decides to use the card that they took from the craft above and inserts it into the slot. Avagadro decides it’s better to be down the hall away from the door, encase something storms out (nothing does though).

The door slides open and Wyke goes in first with musket ready. The floor is painted yellow and it opens up into a room with a shaft in the floor, some blood stains and debris as well. Amongst the debris there is a skeletal remains of a human who just so happens to be dressed in a blue tunic, but it hands are missing.

Figuring that since they card open the door, that they might need the case that was in the craft. Avagadro decides to go and get it and scampers off to the hole (though he will take his time about it since he didn’t teleport to get there). Wyke decides to explore the chamber and peers down the shaft that goes down 30 meters and down the bottom he can make out a spider like creature. The creature doesn’t move at all. It’s mechanical looking and seems to be in stasis.

Avagadro returns with the case and our heroes proceed to venture forth. With Avagadro asking if he should climb down the shaft to inspect this spider like device. The rest decide not to since it’s inactive and maybe they should just see whats up on this area first.

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The room next to the entry is open and has four potted plants in each corner, the plants are not fake and seem to be in bloom. Upon the floor are several dozen casings. It seemed a battle had taken place here long ago. As Kamanda steps into the room to investigate, one of the potted plants open up. It is a Kep Plant!

It is a fight, Wyke fires off his musket which causes a loud boom that echoes about in the chamber and hall and Kamanda sets off his pyrokinesis once again. As Avagadro decides to keep watch, if anything else should happen; like the mechanical spider emerging out of the hole in the ground or Dabber or two coming to investigate. Another pyrokinesis attack turns the creature into cinders.

Once the Kep Plant has been dealt with. Avagadro investigates one of the potted plants poking it to see if it moves and when it doesn’t he looks at the base of the plant to the pot that has a couple of buttons on it. He pushes one and water sprays out from the pot unto the soil. He presses the button again and water comes out and he decides to give it a taste and discovers that it is indeed crisp and cold water!

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Our heroes decide to fill up their canteens and decide their next course of action.  There was a door in the main chamber and maybe, just maybe they should open that to make sure that nothing is behind it. They don’t want anything coming up behind them if they should explore this area further…

… to be continued…