I must admit that I really do love the 2nd Edition of Boot Hill Role Playing Game of the Wild West a heckuva lot! Back when I got my grubby hands on the box set and didn’t want to draw on the huge map of Eldorado County, I had sketched it out by hand and marked in the places where I saw fit.
There where many adventures to be had there back in the day; exploring, uprisings, range wars, looking for lost gold, gunfights at the Semi-Okay Corral, and so on. I had even thrown in a rampaging dinosaur in it as well (this was inspired by the classic film Valley of the Gwangi which I saw on a Saturday Afternoon movie).
Over the decades my original Boot Hill box set went the way of the Dodo, the box being flattened, misplacing the huge original map and the saddled stapled rule book fell apart. But, my notes have always been with me. I’m glad to have re-acquired another 2nd edition box set a few years ago. Thanks to my eldest daughter who happened to stumble upon it at Cangames and she picked it up for me as an early birthday present.
So now I’ve redrawn the map from the original which I had done circa 1981 (and amended back in 83-84 when Burned Bush Wells came out). Originally, Burned Bush Wells was where the Lodge Pole Trading Post was, then retconned later (but I didn’t think that made any difference in my campaign at all).
I didn’t use all the names from the main rule book and I added one or two more just for a little spice. I had a railway going across the county as well. From Mad Mesa to Brewster. The mapping program didn’t have tracks and it’s mainly a fantasy world maker to begin with but I didn’t mind.
I do hope to run a few adventures in Eldorado County sometime in the near future. I sure do missed the place.
I’ve been reading through Living Steel High Tech Role Playing System for the past few days and rediscovering the world of Rhand and it’s inhabitants once again. It’s been a little while since I have and now I’m digging it once again. It’s has several tropes in a sci-fi game that one can dig:
A beautiful colony world
An alien invasion
The system is clunky but doable. I really think I wouldn’t mind running a series of adventures once again. I had picked up the hardcover of the rules last year at Cangames and I’d never figured I’d get a box set of it once again. But, lo and behold I did. I’m pretty glad about it as well. The only thing missing from the box set is the huge map of Rhand that came with it. But as a bonus I did receive the Operation Seven Swords source book in it.
Imagine my surprise when the wife entered the door stating there was a parcel waiting for me on the steps. I wasn’t expecting anything yet, but to my surprise there was a box waiting for me to open it. The content of the box were some role playing games and the one that I was truly looking forward too was the box set of Living Steel High Tech Role Playing Game.
Living Steel is a role playing game my buddy, Tim C, had picked up because he liked the concept of the game. The rules where a little clunky and that was fine, since the whole premise of it was an alien invasion on a colony world. Tim had the game and he ran two sessions of it and we had fun, but really he wasn’t to keen on running it since he wanted to be a player and do the exploring from the other side of the screen.
So, he passed the game onto me as well as the adventure KViSR Rocks! And then I ran a couple of sessions and it was a real fun as well. Once that was over and summer was coming to an end and we both were heading back to further our educations. I was going to North Bay, ON and he was heading back down to Toronto, ON. He had handed me the box set and said that I’d probably got more of a kick out of it than he ever would.
Over the years my original box set demolished, and I had lost a couple of booklets for it as well due to a series of moves from one location to another. So, I thought I’d never get my hands on another Living Steel box set again, though I was glad to find a hard copy version of the book at Cangames just last year. Until now, I have the box set in my hands once again and this time a wave of nostalgia washed over me as I remember my good friend Tim C.
Tim had passed away a few weeks back, even though we had lost track of each other over the years we had connected over Facebook and messaging relieve old times and keeping in touch in general. The news of his passing hit me like a ton of bricks, a piece of my past had broken off and to fix that I wanted to see if I could find another box set of Living Steel just to have on my shelf for old time sakes. So I hunted and hunted until I did managed to find one
I’m glad I did. Tim C. may be gone… but he will never, ever be forgotten.
I’ve been reading CoRP Fire for the past few days now and it’s been bringing back some memories. Tim C and I had talked about it and how he wanted it to be played, a sort of cross between cyberpunk meets guerilla warfare on an alien world. Now that I have dusted the game off the shelf and gave it a re-read some ideas for adventures kept bouncing around in my head.
Especially, a little scenario that involved a team breaking into a corporation in St. Issac (a huge city on Sylvan) and rescuing a group of scientist there. Though, it’s cliche I figured I’d but my own spin on things and give it that ol’ college try.
I’m seriously thinking of running it at Cangames 2017. I got a few more weeks to decide til the GM’s form come out.
Inspired by the current production of Bridge to Terabithia, which is happening at the local community theatre, as well as the Netflix series’ Stranger Things, I have been working on an adventure idea for Changeling: The Dreaming. It’s sort of a one shot adventure and will probably work well as a convention scenario and the adventure deals with a group of children in an urban fantasy setting.
This also had me digging through my bookshelves for inspiration as well. It’s been a while since I had done anything with Changeling: The Dreaming. I had the books when they first came out and then traded them to someone who was into the whole urban fantasy mythos, and then I reacquired most of the books again a few years back. So, now inspiration had struck for a wonderfully little tale about the hometown and the local legend that has been told and with my own little twists and turns thrown in to make a challenging mystery as well. I don’t want to give much away until after I run the scenario.
The clock will be ticking since the game will happen in real time as well.
Well, let’s just say that everything and anything is a source of inspiration for gaming; books, movies, televisions, news events, graphic novels, comic books, cartoons, etc. These are where the ideas comes form.
Also I find the best source is basically the fear and paranoia the players say during the session which also helps shapes the campaign. When a red herring turns into one of the biggest campaigns ever, that is thanks to the players due to saying something that I had never thought of and then incorporate it into the session. It’s basically a free for all when it comes to writing up adventures and adding your own twist to things that makes it all kinds of fun.