February 10th 2024
Message in the Fire starring:
Delwynn Amarylle, Tiefling Paladin (Peyton)
Orothyia, Half Orc Barbarian (Bridgette)
Thia, Drow Sorceror (Sammy)
Nephvira, Tiefling Warlock (Shelby)
Evendure Greycastle, Human Warlock (Chance)
Our adventure opens up at a campsite where the characters have been staying for the past few days and exploring the ruins of an ancient keep in the process. They are trying to see if they can uncover “relics” and “artifacts” but finding nothing in the process.
Orothyia stumbles out of the woodwork, battered and bruised, so doesn’t know what happened since she’s been in a drunken stupor for the for a couple of days.
While everyone is settling in for the night, they begin to notice the flames of the campfire is changing colour to a darker red and blue tinge. From the fire a voice calls to Nephvira.
A messenger from her patron has arrived stating that the time has come to pay a due. The messenger in the flames tells her that she has to go to the City of Osgoode a retrieve an item that is stored in a Wizard’s Keep and to be brought back to her patron.
She agrees to do so.
The flaming campfire and the strong smell of sulfur has caught the attention of a Fire Giant who happens to stroll in and see what is going on. The giant sees the party which is made up of Tieflings, Half-orc, Drow, and one human in a theatre mask figures he has stumbled into easy pickings and proceeds to toss a rock into the foray.
The rock hits Nephvira and knocks her over and also bowls over Thia.
Orthyia charges at the Fire Giant as well as Delwynn while Evendure tries to toy with the creatures mind. Though, the battle is short and swift and Delwynn takes the creatures Greatsword.
The party decides to relocate the camp due to the giants body might attract other predators throughout the night. The find a nice Glenn in the forest to settle in, thus once settled they can hear a woman humming a haunting tune which attracts the attention of Evendure.
He seems to be caught under a spell and follows the voice. The others try to stop him but to no avail, as he reaches a tree a Dryad steps out and declares that she will keep him for 12 hours, and if the party will wait that long they will be safe in the area.
The camp out for the night, though Thia, senses that other drow are in the area and are giving the glen a wide berth for some reason. The dryad explains that they are surrounded by thorny thickets; she has kept her word that the party will be safe for the evening.
Dawn of another day, the party leaves the Glenn and head to the closest settlement. The Village of One Pine (population: 38). They are greeted by the constable and sees they are not brigands or raiders that occasionally raid the village.
The party heads to the only inn in town “One Pine’s Finest Inn” owned and operated by Grunt, a half-orc, with two serving maids, Gertrude (Grunt’s daughter) and Melody Rivermaiden (human). Grunt is happy to have guest’s in, since it’s been few and far between that he has had any company at all.
As the party settles in for the night, Bonebreaker (Orothyia’s sentient weapon) alerts her that a very evil being is near by. She warns the others and just as she does a young red-haired lady enters the inn.