Session took place via Zoom December 5th, 2020
The time period: 1936
Cast of Characters:
Game master: Thessaly
James “Lucky” Tempest (Bill)
Michael Francis O’Shea (Peter)
Frank “Fix” Sinclair (Tom)
Brock “The Rock” Ville (Tim)
After a few days of licking our wounds, the group is called to a meeting with Major Deering. First to congratulate the team on a successful last mission but also to inform Michael and Lucky that an item from a previous mission their were on has disappeared from a storehouse. The team is sent to investigate and retrieve the device, and since Lucky and Michael were involved the first time around it is best they take the lead on this one.
Major Deering informs us that a witness saw mercenaries stole items that were stored in Baton Rouge. That the machine might be a device that duplicates a person? Deering tells us that he has a guide to assist us since we are dealing with the bayous of New Orleans. The guide is Bill Swift.
We gear up and take what we think we need. Brock decides it time for a Tommy-gun and carry it in a musical case. Michael makes a play for the Major’s daughter who has come in to assist, she shuts him down politely. Then the group head off to the plane.
After landing at the destination, we are picked up by a driver and stop at Cafe Du Monde for a quick coffee and over at a diner for a Cajun breakfast. Then we take a trip to over to the place we are staying close to Baton Rogue. Merivale House & Cottages were the owner, Eunice Bridge, greets us. We get our rooms and then invited for an afternoon brunch to meet the other guests that are here.
A wedding couple, a couple of reporters, an elderly gentlemen that immediately dislikes the party since they are Yanks. The reporters are investigating some weird tale of some gigantic mosquitoes in the area. Michael questions the reporters to see if they are legit, they also question him as well.
We learn there is some activity going on in an abandoned mansion in the bayou, the place named Wolf Hill House, we decide that is the place to start. For the rest of the evening the guest enjoy a fine meal followed by sitting on the porch, listening to the crickets, watching the fireflies flutter about, some smoking cigarettes, and listening to a faint drone off in the distance.
Dawn of a new day, Brock gets up and splashes some water on his face and joins the others in the common room. Lucky is chatting it up with the reporters, Michael heads up to the reporters room to hunt up information. He breaks into one of their room, searches and find notes of bodies found that have their blood being sucked dry. He also finds that the reporter uncovered that a Dr. Bookings has bought Wolf Hill House.
Our guide, Bill Swift, arrives to take us to where we want to go. The party decides to go to Wolf Hill House first and check around there. Bill warns us about the place, that it is in ruins and have long since been abandoned. We arrive at the river and load up on a bayou boat and Bill takes us to our destination.
Upon arrival we unload the boat, Bill, tells us that he wants us to leave in a few hours because cruising at night is difficult. We discover tracks in the muck leading up to the manor. The manor is huge and derelict with recent signs of repair here and there.
With weapons ready for any encounter that might occur, the group heads for the main doors of the manor. Opening them up and revealing a huge anteroom, two grand staircases along the wall. A statue in a corner, cobwebs along the ceilings and the sounds of scuttling in the walls.
In the center of the foyer, hangs a huge crystal chandelier. With many doors to check, the gang decides to spread out a little since we can do more damage that way.
Michael heads to the statue to examine, Brock stands guard at the door with his machine gun ready for action. Fix and Lucky check the door to the left and discover a trophy room filled with old suits of armour.
Lucky comes back into the Foyer and as he does a door in the ceiling above the chandelier opens and a few small humanoid beings scamper out with odd looking weapons and they begin firing.
Pew, pew, pew goes the blasters the extraterrestrial beings fire. While our guns go, blam, bang, and one sings a chorus of rat-a-tat-tat. In the commotion a few of us are hit with the heat ray gun taking some serious damage. Lucky get a serious burn by a blast, and Brock takes some fire damage as well. It is an intense battle but the gang drive the aliens back, who are dragging their buddies as well.
After several moments the sound of scampering has stopped, we continue to move on after that strange encounter, but nothing phases any of us since the weird stuff we had scene during our last mission. As we tend to our wounds, Michael decides to check over the statue and discovers that it has a switch on it. He activates it and it reveals a spiral staircase underneath it.
He decides and discovers a small room with some treasures in it. Artifacts of the manors owner had put in a safe place and long forgotten. Lucky takes note of the items and Fix and Brock glance around waiting for another wave of “alien” attacks.
Michael checks another door and opens it, looks like a room where the valet resides, he is than greeted by an alien who douses him with a chemical and then lights it up. Michael is on fire, he drops, rocks, and roll. We help him put out the fire, Lucky checks to see if the alien is still in the valet room but there are no sign of it.
… to be concluded…