Time Is On My Side, Yes It Is.

Well, it’s been a few weeks since I posted any game summaries. I will rectify that shortly.

Last night I continued on the Atomic Highway with a new addition to the group. It saw a slight change in gaming dynamics at the table, having a fresh new face and some new ideas and insight on situations that kept the other players on their toes as well.

It’s always good to add a new face to the table, it’s like a much needed shot in the arm for creativity and the unknown player responses adds fuel to the fire as well.

 

 

 

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Well Now…

It’s been a very busy couple of weeks for me. Having been involved in a theatrical production at the local theatre and seven performances of Fort Hemlock, a historical tale about an incident that happened in the small town that I live in, and once that was over we then headed up to visit my folks for a couple of days. Like I said I’ve been busy as a beaver.

Last night was my regular scheduled game night and we continued on with our Atomic Highway campaign ( I will blog about that session later). It was good to get back into it since I’m having a blast with it. Though, on a sad note my Sunday evening Call of Cthulhu has been put on hold since one of my players decided to run away and join the circus.

On a plus note I had acquired some new to me role playing games.

New Games1

The second edition of Heaven & Hell by Guardians of Order. It’s been one of those games that I’ve been interested in getting but never had the chance to until lately.  It looks good and being produced by Guardians makes it a Tri-Stat game that I do enjoy running since the mechanics are pretty simple and smooth.

Gatecrasher is another surprise for me since I was expecting a Fudge version of the game but unexpectedly when it arrived it was the 1st edition that I didn’t even know about. I don’t know where it was that I had played a session of the second edition (could be Cangames?) but I do know that I had fun playing it and figured I’d have to hunt this game up to give it another go.

Rune was one of those role playing games that is based of a video game. I had liked playing and figure I pick up the role playing game to have and maybe, just maybe give it a one shot playing now and then. It’s viking and monsters and it seems like a very neat little game concept since each encounter is set up by players around the table.

And finally I got my grubby paws on another copy of AfterWars by Stellar Games! I had leant my original copy to a player who I thought wanted to read the game, but instead he took it home and broke the spine of the game so that he could photocopy the pages. My copy of the game didn’t come back in good shape with a few pages falling out. Boy, was I ticked.

AfterWars is a post apocalyptic role playing game that I like to run every now and then because it’s very simple game mechanics and then the setting is anything from straight survival or battling mutants strange critters from “Universal Joints”.

So, basically, there you have it.

Backyard Con 2017

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Call of Cthulhu

Day 1: BackyardCon 2017 kicked off Friday morning with some Call of Cthulhu (5e) action. I thought it was going to be rained on but the sun managed to poke through the clouds and chase them away. Figuring I’d get the same amount of attendees like I did the previous years.

I had wrote up an adventure based on the example play in the book and called it “Where is Bosso Morgan?” and a second part “What Happened to Bosso Morgan?”.

Mapping out some sewers in Arkham City and a Warehouse as well as a cargo ship since clues might be found at either location as well. With the adventures set it was time to pack up and hit the theatre. Friday evening it was opening night of “Fort Hemlock” a play that I’ve been rehearsing for the past several weeks for the community theatre  in town.

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Horror Rules & Coffee

Day 2: I kicked off with some Horror Rules – The Simply Horrible Role-Playing Game and created a zombie apocalypse scenario. A small town being surrounded by the undead and the characters have to fight their way out!

Another overcast day but it promised to clear up a bit before the end of the morning. Horror Rules is a simple role playing game and a little fun to run since it takes the movie tropes of the 80’s and splash them across pages of the book.

I just might have to run this one at CanGames on these years.  Around 11 I brought out one of my favourite RPGs from GDW: Cadillacs and Dinosaurs – The Roleplaying Game and did a little rewrite of an old scenario just for the sake of it might come into play one of these days.

 

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Cadillacs & Dinosaurs

C&D is based on the Mark Shultz’s comic Xenozoic Tales in a world gone made where Dinosaurs roam the earth along with classic old cars retrofitted to travel through the rough terrain.

I’m also working on a map of the Inland Sea area and hope to have that one finished shortly since it’s an intriguing area and quite unknown since the comic books only mention it but no one has ever explored beyond there.

Who knows there night be another clan or two?

As the afternoon wane on, it was time to the put the game away and prepare for a second performance of “Fort Hemlock”.

Day 3.  I woke from a strange dream and jotted down few ideas. Since they where in note form and dawned open me that maybe, just might it might fit into a Fiasco playset.

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Fiasco!

So I got up, made myself a coffee and sat out back with my Fiasco books and started writing up a playset set in a futuristic city with some very nasty surprises awaiting the ordinary city folk who might just get pulled deeper and deeper into a strange plot filled with conspiracies, double crosses and little green men from Mars!

After that it was off back to the theatre for an afternoon performance of “Fort Hemlock”. And thus ended my three days of BackyardCon.

 

 

 

 

 

Weekend Update.  


My Saturday game was scrapped due to torrential rains and a power outing. One of my players didn’t want to walk in the pouring rain for some odd reason. 

On Sunday though we kicked off our first session of Call of Cthulhu 5e. Our heroes where called upon to find notorious Arkham City gangster ; Bosso Morgan.  Private Eye Ashes Muldoon was hired by a woman, Molly Harper, to find her boss who didn’t show up for work in two days. 

The dilettante, Dot Harper, is a friend of Ashes just happens to be drafted in this investigation. And what happens next you won’t believe it!  Actually, it was a grand introduction back into CoC.  I will blog about later. 

Overall, it was an enjoyable session. 

Yorkdale Blues

While going through some of my games I discovered a duo-tang with notes and ideas of the fictional setting of Yorkdale City.

I had created for Bram Stoker’s Dracula Role Playing Game by Leading Edge Games. The adventure was set in 1920’s in Canada. Yorkdale City was located off the coast of Lake Ontario somewhere between Toronto and Kingston, On.

The players are hired by a relative of a missing person to see what happened and what they can discover. The last piece of communication from the missing person was several weeks ago and now there had been nothing since, calls have been made to Yorkdale but there was nothing that can be found and that’s when the players come in.

Yorkdale City 1

I had jotted down several locations about the city and especially Yorkdale Correctional Facility where something was amiss there. There was a underground speakeasy I called “Dante’s Den” which was a place of ill repute and an old abandoned manor “Granite Garden” that was a den for some vampires.

I never did get to run the adventure in the setting but I just might use it for a Call of Cthulhu adventure… or maybe I should just run it as is at a convention sometime.

 

 

Tumbleweed

Well, it’s been a few weeks since last entry and I really should be keeping up on this thing. But, then again I don’t have much to add at the moment. I’ve been working on a few adventure ideas: Powers & Perils Fantasy Role Playing Game of Unique Dimensions, Living Steel High-Tech Adventure Game, and Dark Conspiracy 2nd Edition.

These are games that I wouldn’t mind pulling off the shelf and run a few sessions with so that I can breath proper life into the system once again. My first encounter with Powers & Perils was a visitation to a hobby shop in The Station Mall in Sault Ste. Marie, On. I saw it up on the shelf and it was labeled a bookcase game. There was a wizard who looked like he was about to reign down some serious stuff on something and that intrigued me. I pulled the box set down from the shelf and had a look at the cover. It seemed the wizard was the bad guy and had a huge lizard beast at his side as a warrior came charging in and it looked like a priestess was about to cast something as well. I flipped it over and read the descriptions on the back.

One describing a cavern and an encounter with a dragon, the other an encounter late at night in the city which takes a turn for the worse. Intrigued, I purchased the box set and couldn’t wait to open it. I gave it a read through and at the time the math involved with this game was pretty complex, I tried running a session and it failed miserably simply due to the fact that I was unfamiliar with the game mechanics. In hindsight it was all there but I couldn’t see it through the equations. I ended up loaning the game to another fellow who ran a few interesting adventures and then in the process of moving I forget to get the game back from him.

I did manage to find another copy of the game at a Convention back in 2014. It had a $25 sticker on it and I snatched it up. Since then I hammered out an adventure, working on detailing my take on the “Perilous Lands” and what not.

It was 1987 and my buddy, Tim C, had Living Steel in his collection and he ran a couple of sessions. I was home for the summer, and so were Tim C and Anthony Cl. who home as well. Each of us had graduated from high school in 85-86 and had flown the coop to explore what lies in our future. This is a fun summer we had of gaming and Living Steel was on the agenda. Tim ran KVSR Rocks and we had a blast but he really wanted to play in this setting so he passed the game onto me to run.

I ran a couple of sessions and we had a blast and then before you knew it summer was over. We all went our separate ways again, I think it was the last time that all three of us were in the same room together and rolled dice. That summer we were a Trio of Trouble as Tim C’s mother dubbed us.