Tumbleweed

Well, it’s been a few weeks since last entry and I really should be keeping up on this thing. But, then again I don’t have much to add at the moment. I’ve been working on a few adventure ideas: Powers & Perils Fantasy Role Playing Game of Unique Dimensions, Living Steel High-Tech Adventure Game, and Dark Conspiracy 2nd Edition.

These are games that I wouldn’t mind pulling off the shelf and run a few sessions with so that I can breath proper life into the system once again. My first encounter with Powers & Perils was a visitation to a hobby shop in The Station Mall in Sault Ste. Marie, On. I saw it up on the shelf and it was labeled a bookcase game. There was a wizard who looked like he was about to reign down some serious stuff on something and that intrigued me. I pulled the box set down from the shelf and had a look at the cover. It seemed the wizard was the bad guy and had a huge lizard beast at his side as a warrior came charging in and it looked like a priestess was about to cast something as well. I flipped it over and read the descriptions on the back.

One describing a cavern and an encounter with a dragon, the other an encounter late at night in the city which takes a turn for the worse. Intrigued, I purchased the box set and couldn’t wait to open it. I gave it a read through and at the time the math involved with this game was pretty complex, I tried running a session and it failed miserably simply due to the fact that I was unfamiliar with the game mechanics. In hindsight it was all there but I couldn’t see it through the equations. I ended up loaning the game to another fellow who ran a few interesting adventures and then in the process of moving I forget to get the game back from him.

I did manage to find another copy of the game at a Convention back in 2014. It had a $25 sticker on it and I snatched it up. Since then I hammered out an adventure, working on detailing my take on the “Perilous Lands” and what not.

It was 1987 and my buddy, Tim C, had Living Steel in his collection and he ran a couple of sessions. I was home for the summer, and so were Tim C and Anthony Cl. who home as well. Each of us had graduated from high school in 85-86 and had flown the coop to explore what lies in our future. This is a fun summer we had of gaming and Living Steel was on the agenda. Tim ran KVSR Rocks and we had a blast but he really wanted to play in this setting so he passed the game onto me to run.

I ran a couple of sessions and we had a blast and then before you knew it summer was over. We all went our separate ways again, I think it was the last time that all three of us were in the same room together and rolled dice. That summer we were a Trio of Trouble as Tim C’s mother dubbed us.

 

Atomic Highway: Mishap In Markstown

Cast of Characters:
Merddyn Baruma, a feral beastmaster (Nathan)
Jeet Jeet, a Trog Scavenger (Darryl)

Our adventure begins in Markstown.

It’s the destination that our heroes arrived at last session and once inside they discover that it’s a ‘Stead which cranks out oil, gasoline, and diesel. It’s a heavily fortified ‘Stead due to the oil well and refinery, the walls around the place is made from rusted metal sheeting, hunks of concrete, stone and iron, and has two huge watchtowers on either side of the town. There is only one way in and out of Markstown and that is a bridge over a huge oil-covered water-filled moat.

They are met at the gate by Liz O’Keefe, an amphibious mutant that is a sentinel in Markstown, and two other peacekeepers.  Jeet spots that tje watch tower has swung a flamethrower in their direction, the sentinel on duty has his finger by the trigger. As Liz inspects the tanker and questions the leader of the caravan; she also checks the contents of the tanker and is satisfied and grants them permission to enter.

The caravan moves towards the center of the stead greeted by cheers by several of it’s citizen due to the cargo that it carried. Greybeard Gunn, the leader of Markstown, arrives and congratulates them for saving the tanker truck and says that he will pay for their drinks at the bar.

Merddyn and Jeet are itching to hit the market square after finding out they will be here for a couple of days while the rig is under repairs from damage it took from the ambush. Merddyn wants to get armour for his moose; Hrothgar.  People are coming up to him and asking about what they heard about the moose and how it saved the caravan from being wiped out by “Sons of Sudden”. Merddyn does play up to that image.

They also notice a couple of men in an alley way looking at the moose and one of them points in the direction of the moose while disappearing into an alleyway.

Merddyn searches for a tanner, while Jeet stays with the moose. Merddyn meets with Derrik who is working on some furs and strikes up a conversation with im. Merddyn inquires about armour and Derrik thinks he can do it and they work out a suitable payment: bleach,  curtains, and several tubes of glue sticks. Derrik tells him it will take him two or three days to make but he’ll get right on it.

Jeet takes a tour through the vending stalls and he’s looking for some first aid kits and manages to find two for trade. He trades an alarming system for the kits. As Merddyn tends to his moose he is approached by a man who is willing to trade for the moose. Merddyn tells the stranger the moose is his companion. The man threatens Merddyn and man steps into the shadows. Merddyn sends his eagle to scare the fellow and it works like a charm and the man realizes that he is dealing with a beast master. Merddyn tells the fellow if he is hungry than chat with the caravan leader; they are looking for a few good men to help guard the caravan as it makes it way back to Salvation.

Jeet bumps into “Big Barda” she is a tough as nails road warden who has also signed out to the caravan heading back to Salvation. Since she’s been sitting in a place for far to long and was looking for a group to head out of town with. She has her own vehicle she calls “Tom-Tom”. The caravan leader tells them that he’s got a suite at “The Parkview” for at least three days until the rig is ready to hit the road once again. So Jeet and Merddyn head over while “Big Barda” and the caravan leader discuss payment.

The Parkview is a two story motel with guarded stables and sentries on duty which is a relief for Merddyn. They get to their room and choose a bunk and then lock up their gear in foot lockers before heading down to the dining hall and grabbing a bite to eat. As they do so, they notice a group of men at the bar glancing in their direction. Jeet realizes they are members of the Suns of Sudden and one of them is making his way towards the table.

As the biker approaches he reaches inside his vest pocket and says “This is for our fallen brothers…” Jeet is prepared to go into full battle mode, he alerts a waitress and asks her to go get the peacekeepers since their is going to be trouble. Jeet than is about to get the jump on the approaching biker when suddenly…

GM’s Note: The biker was about to toss a live grenade onto the table as an act of revenge for the gang members that died in the previous session. But, as the fellow was walking towards the table Nathan decided to cash in all his fortune for a Plot Twist. Which has Darryl at a loss for words, I never seen him so dumbfounded. 

The biker pulls out a very old bottle of whiskey and slams it down on the table and they drink the night away in a celebration of life. When the peacekeeper arrives and expecting to be bloodshed but finds the group drinking with several members of the Suns of Sudden and hashing out a plan to assist the peacekeeper in the area around Markstown.

Jeet discusses with Greybeard Gunn and discovers that Markstown was built near the ruins of an ancient city named “Edmund Ton’s City” and that there is rumoured to be a lost “See-Eff-Bee” base in the area as well. Which is said to hold a huge cache of weapons.

fini

 

Major Plot Twist

Last night’s session of Atomic Highway was indeed a fun one. There was suppose to be a  huge combat instead it turned into a celebration,  due to one of the players cashing in all his fortune dice for a major plot twist. Usurping the game in progress and making it a better tomorrow for the inhabitants of the town and surrounding areas.

It’s surprised the hell of the other player who was geared up for some combat but then whammo it all changed and I’ll go into more details in another blog.

 

The Sky Goes Clank (Session 6)

A 2nd Edition Gamma World Tale
Cast of Characters:
Wyke, Pure Strain Human (Chris)
Abrum, Pure Strain Human (Wendel) (Away)
Kamanda Koroma, Mutated Humanoid (Steve)
Avagadro, Mutated Animal – Mole (Ed)

After the encounter with the Squeekers, Wyke, Kamanda, and Avagadro decide to rest up in a long corridor by the one door they hadn’t entered. Thinking over their options they opt to chat with Brenda Fouroneone in the cells once again.

They head to the cell where Brenda is standing and they begin asking her questions on why she was placed here. She tells them that she killed the ones who where in the process of changing or being changed from a mutation. They where no longer “normal” but a mutation of what they were becoming. She tells them that the ones who had captured her where sane but they decided to put her in the cell for safe keeping. They told her they would be back for her, but they never returned.

Wyke, Kamanda, and Avagadro discuss among themselves what course of action, and question her if she was to be free from her cell that would she attack them? She tells them no since in the time she has seen strange things and that something had gone amiss. She says she will help them if they let her free. Avagadro says that maybe it’s not a bad idea to have a murderbot on our side, but he wants to keep a close eye on her.

Erin Gray
BRNDA-411

Kamanda deactivates the cell and Brenda steps forward and thanks them. She then asks if she can have her stuff back. Wyke gives her some of her weapons back and she begins the process of field stripping and put it back together again to in a matter of a few minutes. Checking to see if they are in working order, and then our heroes head out.

Once at the door, Kamanda activates the opening and it slides open. Avagadro suggest maybe they should of gotten a bite to eat first since his stomach is growling. Wyke adds that it’s always growling and he has the M-60 ready for action.

They enter a short hall way that ends in an L. They spot blood stains on the steps down and notice huge gouge marks on the floor and walls as if some thing wanted to get out of this place quickly and failed to do so. There is also a spiderbot by the door which is deactivated like the others and Avagadro goes to inspect it.

clank611
Serf’s Up (Again)

Kamanda automatically throws up a repulsion shield at the corner. They continue on, and as they peek around the corner they see two Serfs on guard duty there. It’s a good thing Avagadro hid behind the spiderbot since it shielded him from view of the Serfs and these humanoids couldn’t get any of their mutations working due to Avagadro’s mutation that negates certain mutations within a radius from him.

Kamanda and Wyke retreat back, Brenda is about to go in for some action by Kamanda shows her a grenade that he had salvage from before and motions that he is going to toss it. Wyke likes that idea and takes one of the grenades he has as well. And on the count of three both of them toss them down the hall.

Avagadro sees what is happening and begins to scamper away but he is caught within the blast radius! Serf guards are down as well and Avagadro is severly wounded and still breathing, barely at that, since he’s clinging onto life with just one hit point left.

Wyke goes up to Avagadro, his new tunic torn to shreds and spitting out blood as well. This is not a good sign, and they all suggest to bring him to Helen. They pick him up and go down the hell and see Helen, explaining what had happened and if they can help their “pet” since he’s not doing to good. Brenda stats she will guard the door here to make sure no one comes in.

Helen administers some “healing salve” and Avagadro’s wounds begin to close, and she keeps applying it till his eyes open and he asks if anyone has anything to eat. He also informs the party that he senses a lot of hate in the area they are going to, and that it isn’t a good kind of hate at that!

The party comes up with a plan, a rather shaky and sketchy plan of action. See that Avagadro has a mutation that can block out some of the dangerous ones that the Serf’s might have he will lead the way.  They might have to clear go room by room in a hurry since he can sense them in various areas.  They activate the door to proceed but to their discovery it opens into a vast chamber. Where they see several Serfs dancing around a huge vehicle and they spot Abrum lying on the floor next to the vehicle. The Serfs seem to be chanting and caught up in some old ritual.

Lost in a roman, wilderness of pain
And all the children are insane
All the children are insane
Waiting for the summer rain, yeah…

Wyke thinks that they might be trying to summon a demon. The Serf’s are busy in their ritual that they haven’t noticed the party entering and by that time it’s too late and all hell breaks loose!

clank6a11
Tanks For the Memories

It’s a battle that’s for sure as Avagadro scampers across the floor, his mutation blocking out the Serfs before they have a chance to activate theirs. While Wyke unleashing the “Pig” in the area (making sure he doesn’t hit Abrum who is on the floor), Brenda with a slug thrower and setting her sites on one target. Kamanda unleashes a couple of mutations… and too make a long story short. The Serf’s a put down, the party has taken some wounds themselves and they found Abrum who is still breathing but unconscious due to a nasty head wound.

Our heroes scan this vast chamber and decide what their next course of action will be…

fini

 

My Cangames 2017 Experience!

Saturday morning I was up before the dawn printing out character sheets for the event I would be running just a few hours later at Cangames in Ottawa. This year I was running Big Eyes Small Mouth (BESM) 1st edition at 9am sharp. A little different than the previous years since I’ve always slated my game for the 2pm time slot, but this year I thought why not give the 9am slot a shot and then game for the rest of the day.

As I waited for the others to arrive, I had gathered up the stuff I would need and put them in a backpack. I was all set to go. Darryl was the first to arrive and Mark shortly after that. It would be just the three of us in attendance since the others were busy with real life events such as work and the like. We left here a little after 7 in the morning, made our stop at Tim Horton’s just before we left town; grabbed some coffee, something to eat along the way and left the small town behind us as we head out on the highway to the city.

We arrived a little after 8:30 at the Rideau Curling Club (Where Cangames has been located now for over a decade) and signed in. There we decided to see what games to sign up for 2pm and for 7pm as well.

Mark, Darryl, and I settled on playing “The Cabuli Conspiracy” which is a Thousand Suns RPG that was being run by Steven Ross. It was our first time playing the game, but the second time we’ve encounter the game mechanics since it’s basically the one that Colonial Gothic uses.

For the 7pm game we signed up for “Flying High and Crashing Low” which was a Feng Shui 2nd Edition game which we were looking forward too, because we all love Feng Shui (but sadly that they happen when a real life event reared it’s head and threw a monkey wrench into our plans).

Once we had settled on what we were playing, I found the table that I was going to play at and Mark was going to see if he could sign up for my adventure (which he did) but Darryl decided to take a pass of playing in the morning and spend a few hours hitting the market square since he had brought a huge list of games and source books he needed to add to his collection.

IMG_0230
A player had sketched out the characters in BESM

As 9 pm rolled around I had three players at the table, the fourth one was no where to be seen (but he should up 10 minutes later he had ran into a little tardiness issue). I ran my adventure “Pretty Uniforms Speckled With Blood” which I had slated a 3 hour session and it wasn’t two far off the mark when we wrapped up at 11:42am. My adventure was divided up into three acts; starting off with an alien invasion, then a cyborg Elvis-Impersonator attack, followed up by Alien Invasion II: Electric Boogaloo which, I will go into details in a later entry.

Once the game wrapped up, Mark and I hit the market square and I did a little shopping and found something that I was happen to pick up for $25 bucks. The TSR box set of The Adventures of Indiana Jones Role Playing Game, with the Raiders of the Lost Ark adventure and a Judge’s Survival Pack as well.

IMG_0246
The Adventures of Indiana Jones RPG is finally mine.

Then we went for lunch and basically waited for our 2pm game.

The Chabuli Conspiracy saw six players and a GM around a table and we had some fun as well. I chosen a traveling doctor with the name of Ludoviko Janssens, who is working for passage on the spaceship “Distant Sprite”. The session wrapped up a little before 5 and it was mainly an investigation of a conspiracy which I will go into detail in another blog entry. I had fun.

IMG_0244
A star sector from Thousand Suns.

As we waited around for our 7pm game that’s when our evening was interrupted by a real life event and we had to call our day short.  But, as we left my throat was feeling pretty rough and raw and it’s a good thing we left when we did since it was a long day and maybe, just maybe it was for the best to go home for the evening.

And that’s how I spent my Saturday.

 

The Sky Goes Clank (Session 5)

A 2nd Edition Gamma World Tale
Cast of Characters:
Wyke, Pure Strain Human (Chris)
Abrum, Pure Strain Human (Wendel) (Away)
Kamanda Koroma, Mutated Humanoid (Steve)
Avagadro, Mutated Animal – Mole (Ed)

Wyke, Kamanda and Avagadro have held up in the store room, learning about the ancient relics they have found. Wyke loving the huge weapon that they have found in a crate that had a picture of a pig on it. Discovery the broken sword has a magical blade that lights up, the cubes showing images on the wall and ceiling like a moving picture, the whip just an ordinary leather whip and the disc like like device some form of transport machine.

Kamanda decides to go back and visit Helen Oneohone to see what she knows about the silver liquid that was in a cup. She tells him that it is mercury and Kamanda being inquisitive asks what it’s all about. Helen says that Mercury is used in thermometers, barometers, manometers, galvanometers, float values, switches, mercury relays, fluorescent lamps and other devices. Kamada decides to keep the liquid in his wineskin just in case.

Our heroes decide to go forward after meeting with Helen and head down the hall. Where the door is slightly ajar, our heroes peer inside to see plants growing and nicely cultivated as two little robots tend to them. The smell of berries tantalizes Avagadro’s nose and he scampers into the room, grabs a handful berries and scampers out. Wyke is puzzled by the room and Kamanda explains that it’s what makes the air fresh in this old place. As Avagadro sniffs the berries and decides not to eat them at this particular time.

clankv5

The group moves up into a chamber where the pile of bones are stacked in front of a closed door. Kamanda with his keycard decides to open it while Avagadro stands off hiding around a corner, and Wyke ready to let loose death with the “pig”.  The door slides open and they see a sentry gun sitting there with the sound of clicking coming from it.  Kamanda throughs up a repulsion field around it, so that if it starts firing that the bullets won’t hit them. He also holds up the card he has as a red dot searches the area and scans the card. The sentry gun stops

Clankv5a1

As they entry the room cautiously, Avagadro scampering about since the sentry gun seems to be following his every move, it clicking as it continues to track him. They proceed from the chamber and notice three “cells” that are active and explore. In the first room there is two bunks and a skeleton on one. Avagadro touches the door and light’s begin to spark out at him. Kamanda with keycard deactivates the light around the door and they go in and see what is happening. The second room is empty, but in the third room there is a beautiful woman standing there, they can see have her face has been ripped away to reveal steel.

Her name is Brenda Fouroneone and she asks them to let her out. The ask her what she has done to be confined in the quarters. She says she’s been waiting 138 years for someone to let her out. That she has killed several individuals who were trying to deactivate her.  She pleads with them to let her out, but our heroes discuss it among themselves and decide it’s best to keep her where she is at the moment. Brenda doesn’t like this one bit and begins pounding the wall.

Kamanda, Wyke, and Avagadro explore the lockers and find some weapons, armour and a card, as well as crisp new tunics. As they began to loot the cabinets Brenda screams at them to leave her stuff! But, the group caters off with it. She begins to pound into the wall once again.

Clankv5b1

Avagadro, Wyke, and Kamanda try the various weapons, put on some of the tunics and other stuff. Kamanda making sure he doesn’t take anything that Brenda Fouroneone, Wyke doesn’t mind at all and Avagadro couldn’t care less since he has a white smock and a card in his possession as well.

Our heroes make there way up the hallway and into another room. This time with huge rat-like beast called Squeekers and with a sonic blast that can cause some serious damage (but didn’t due to the mix on my part).  Our heroes charge into the room, and do battle with the Squeekers, with claw on claw action for Avagadro. Mutations and blades from Kamanda and with Wyke with a huge “pig” firing off a short burst now and then to see the bullets carve out some chucks of flesh from the critters.

With blood spilled on both sides and the Squeekers finally being put down. Our heroes decided to rest up and heal some before they continue on.

Clankv5c1

 

The Sky Goes Clank (Session 2)

A 2nd Edition Gamma World Tale
Cast of Characters:
Wyke, Pure Strain Human (Chris)
Abrum, Pure Strain Human (Wendel)
Kamanda Koroma, Mutated Humaniod (Steve)
Avagadro, Mutated Animal – Mole (Ed)
Voxx Ulla, Pure Strain Human (NPC)

It’s a dawn of a new day as Wyke, Voxx and Abrum awake to the smell of a home cooked breakfast that Stelle has prepared for our heroes. They are deciding their next course of action when they spot movement on the road coming towards them. Wyke takes a look and notices two figures walking up to the farm house and recognizes them from being residence of Kandor Kull: Kamanda and Avagadro.

The Council has sent these two to assist in the investigation of Farmstead. After pleasantries have been exchanged to all proceed to the strange craft over the hole in the ground. They decide to see what this relic can do other than being used as a huge shield, with Kamanda trying to understand the mechanism. They cannot seem to get inside the craft but then Avagadro teleports inside the vehicle after he has a look through the window of the craft. He can do this flawlessly because he inspected the inside of the vehicle.

Once inside he waves to the others and he opens a door which slides open and Avagadro gets out and takes a bow.

clankv2a

Wyke, Abrum, and Kamanda have a look inside the vehicle. Wyke and Abrum are interested in the box that was in the back seat. Kamanda takes a seat in the craft to see if he can get a better understanding of it.

Wyke, Abrum, and Avagadro get the case open and discover some square plastic cubes, several sheets of folded paper with a ton of numbers on them; 1001010101011 throughout them, a sealed plastic container with a relatively fresh looking Ham Sandwich inside it, and one dried up banana.

Kamanda does something which starts a chirping sound and that sends Wyke and Abrum into a panic and they flee from the vehicle. Avagadro follows suit and then an electrical discharge occurs. Kamanda takes the electrical damage and seems to be occur and everyone returns to the vehicle and Avagadro decides to join him inside. Taking out the body of the occupant in the strange tunic. They discover a compartment with a slug thrower in it and a folded up piece of paper, the writing on the paper has faded over time but the slug thrower looks pretty shiny.

The craft then “dies” and lowers to the ground over the hole. And no matter what they do it does not activate like it did before. They decide to leave it til later since they are here on another matter: the missing farmer, his son, and their friend. They push the vehicle to uncover the hole. And begin to prepare down the shaft. Voxx Ulla decides to stay top side and with Stelle and Hank just in case more Badders arrive.

Before they go, they take the card that was in the slot of the vehicle. It looks like a credit card with a holographic pic of a thumb print on it. Kamanda puts it in his pocket.

Kamanda, Wyke, Abrum and Avagadro descend down, one at a time, down the well. The bottom opens up into a strange cavern. Wyke decides to string together the silver discs he had been carrying and decides to wear them for protection, making a makeshift necklace of them.

As they explore this strange tunnel. They notice one end has a rock fall and blocks the way, the other way is still open but has debris about as well as blood stains here and there. As they make their way through the tunnel they hear a roar of in the distance and something scampering their way. It is a huge Green Hisser. That charges towards them.

The battle is short and sweet as shots are fired, arrows fly and Kamanda activating his pyrokinesis and using his dual brain to target the beast.  Wyke fires off his musket but instead of hitting the creature, he wounds Kamanda in the process.

The beast gets an attack and a tail slap in before it is put down like a shrimp on a barbie. Our heroes gut the creature and inside the belly Wyke and Abrum see the rod that the Badders had taken from before. This time it’s chewed up and bent.

clankv2b

The walk the tunnel a few more kilomaters and that’s when they discover a door, made from metal, set in the stone wall with a slot off to one side. Kamanda decides to use the card that they took from the craft above and inserts it into the slot. Avagadro decides it’s better to be down the hall away from the door, encase something storms out (nothing does though).

The door slides open and Wyke goes in first with musket ready. The floor is painted yellow and it opens up into a room with a shaft in the floor, some blood stains and debris as well. Amongst the debris there is a skeletal remains of a human who just so happens to be dressed in a blue tunic, but it hands are missing.

Figuring that since they card open the door, that they might need the case that was in the craft. Avagadro decides to go and get it and scampers off to the hole (though he will take his time about it since he didn’t teleport to get there). Wyke decides to explore the chamber and peers down the shaft that goes down 30 meters and down the bottom he can make out a spider like creature. The creature doesn’t move at all. It’s mechanical looking and seems to be in stasis.

Avagadro returns with the case and our heroes proceed to venture forth. With Avagadro asking if he should climb down the shaft to inspect this spider like device. The rest decide not to since it’s inactive and maybe they should just see whats up on this area first.

clankv2c

The room next to the entry is open and has four potted plants in each corner, the plants are not fake and seem to be in bloom. Upon the floor are several dozen casings. It seemed a battle had taken place here long ago. As Kamanda steps into the room to investigate, one of the potted plants open up. It is a Kep Plant!

It is a fight, Wyke fires off his musket which causes a loud boom that echoes about in the chamber and hall and Kamanda sets off his pyrokinesis once again. As Avagadro decides to keep watch, if anything else should happen; like the mechanical spider emerging out of the hole in the ground or Dabber or two coming to investigate. Another pyrokinesis attack turns the creature into cinders.

Once the Kep Plant has been dealt with. Avagadro investigates one of the potted plants poking it to see if it moves and when it doesn’t he looks at the base of the plant to the pot that has a couple of buttons on it. He pushes one and water sprays out from the pot unto the soil. He presses the button again and water comes out and he decides to give it a taste and discovers that it is indeed crisp and cold water!

clankv2d

Our heroes decide to fill up their canteens and decide their next course of action.  There was a door in the main chamber and maybe, just maybe they should open that to make sure that nothing is behind it. They don’t want anything coming up behind them if they should explore this area further…

… to be continued…